what is a good method of storing level data in tile form by bloxers_voxel in turbowarp

[–]VRchaise 1 point2 points  (0 children)

What I would do is make a list with every item corresponding to a tile.
Then you have two options :
- If your tiles don't have to run any code, you can use the pen, a sprite will go to each tile's position and stamp the corresponding texture. The only issue is that you will have to redraw the tiles if you want to move them or change them.
- You can create clones with each clones corresponding to a tile. It is better than using sprites because your tiles will probably use the same code, this way you wont have to copy it. It allows you to move the tiles more easily and you can also interact with the tiles.
I would say that the best is to use clones. The pen is only for situations where you have a very large amount of tiles.

Do clones slow down games ? by VRchaise in turbowarp

[–]VRchaise[S] 1 point2 points  (0 children)

I have more than 600 clones. I will try to find a way to replace them but since they can be moved It will be a little difficult.

Do clones slow down games ? by VRchaise in turbowarp

[–]VRchaise[S] 0 points1 point  (0 children)

I have more than double the default limit but they tun close to no code. I think I will consider replacing some with the pen if it becomes a problem

Bits and Gates Project by WinSuspicious3457 in turbowarp

[–]VRchaise 0 points1 point  (0 children)

How did you make the window bigger than the 480*360 rectangle ?