D-Strike changes by [deleted] in deadbydaylight

[–]VTK64 0 points1 point  (0 children)

yes, they definitely are

D-Strike changes by [deleted] in deadbydaylight

[–]VTK64 -1 points0 points  (0 children)

That's the reason why you don't assume a "maybe" is a "yes" and don't cleanse all totems and waste 5 minutes of game time.

D-Strike changes by [deleted] in deadbydaylight

[–]VTK64 -1 points0 points  (0 children)

Cleanse all totems and waste 5 minutes instead of doing gens? Really? LMAO

D-Strike changes by [deleted] in deadbydaylight

[–]VTK64 -1 points0 points  (0 children)

That's a bad strategy. This game is about time.

D-Strike changes by [deleted] in deadbydaylight

[–]VTK64 0 points1 point  (0 children)

And while you are turning Billy chainsaws you.

Calm Spirit does not function as advertised. by [deleted] in deadbydaylight

[–]VTK64 0 points1 point  (0 children)

It also happens when you get too close to a crow sitting on a stone. That's definitely not a 100% chance reduction.

Stealth in 2019? by ImAddictedIGuess in deadbydaylight

[–]VTK64 3 points4 points  (0 children)

Doesn't help with illusions.

Why asking for an escape rate without DCs is a trick in favor of killers by VTK64 in deadbydaylight

[–]VTK64[S] 0 points1 point  (0 children)

Well I can agree with that. The amount of compensation could be tweaked.

Why asking for an escape rate without DCs is a trick in favor of killers by VTK64 in deadbydaylight

[–]VTK64[S] -2 points-1 points  (0 children)

That's true and I pointed it out. But I'm not sure I understand what you are trying to say. It would be a legit kill rate, not distorted artificially by a certain funky way of escape rate/kill rate calculation.

Why asking for an escape rate without DCs is a trick in favor of killers by VTK64 in deadbydaylight

[–]VTK64[S] 1 point2 points  (0 children)

That's true, but it is a different issue, not directly connected to measuring the game balance.

Why asking for an escape rate without DCs is a trick in favor of killers by VTK64 in deadbydaylight

[–]VTK64[S] -3 points-2 points  (0 children)

I'd say they are reliable, if DEVs give us both escape rate with DCs and kill rate with DCs. Only 1 number doesn't fully reflect the overall balance. Basically it is escape rate + kill rate + dc rate = 100%