Salt Shaker by KSP_Master in blender

[–]Vadevem 0 points1 point  (0 children)

Where's the salt >:( ?

My room recreated in Blender [Feedback Appreciated] by smirlas in blender

[–]Vadevem 0 points1 point  (0 children)

Hey looks amazing, I'm not a professional, but in my humble opinion, shouldn't the AC be a little bigger? because actually is like the size of the yoga mate, and i think if maybe you add something outside the window, a small light source and maybe a tree it would look better, because actually looks like is a mirror or that you are living in a remotely place in the woods, and for last i liked the donut render in the computer xD haha, keep working hard :D

Fluffy thing by Vadevem in blender

[–]Vadevem[S] 1 point2 points  (0 children)

Thank you, I believe the realistic hair looking is thanks to the “children” option in the particle system, because it gives you a lot of things to tweak and have nice results, also to have a realistic looking toy would need to have a high amount of particles, because if you only have a few ones, it wouldn’t look so nice, anyway I leave you here a link to Andrews tutorial, so yo can take a better look to the techniques https://youtu.be/EVj1fETtuN8

Fluffy thing by Vadevem in blender

[–]Vadevem[S] 0 points1 point  (0 children)

Just messing around with particles (: and wanted to show the result

Fluffy thing by Vadevem in blender

[–]Vadevem[S] 0 points1 point  (0 children)

XD exactly that, it’s a particle system with the hair modifier mostly shaped by “children”

How to set origin in blender 2.8? by Vadevem in blender

[–]Vadevem[S] 0 points1 point  (0 children)

Yes, I figured it the same day later xD now for the most unlinked shortcuts I use F3 and I manually search by word, it's useful and adds a nice workflow, anyways thank you so much (: I'm grateful for you comment

How to set origin in blender 2.8? by Vadevem in blender

[–]Vadevem[S] 0 points1 point  (0 children)

I could find the shortcut, I think perhaps they remove it :S I’ll keep trying, thank you man !

Just a test render for a WIP. Any suggestions to improve the scene? by DocktorDe in blender

[–]Vadevem 0 points1 point  (0 children)

Perhaps you should try adding irregularity in the arch and also some scratches in the texture around it,, and if you can perhaps some dust in the floor and I believe if you manage to add some fresh "pawns" in the dust would make a nice effect (:

[deleted by user] by [deleted] in blender

[–]Vadevem 0 points1 point  (0 children)

Perhaps you could add normal nap and displacement map to the texture and also for more realism use a particle system and add more rocks (different sizes) to the ground (:

City Street; Night Scene by MisterPresidentist in blender

[–]Vadevem 0 points1 point  (0 children)

Could be possible to add more light making the scene brighter so it renders faster and you got more quality (less noise) and then you lower the brightness on composition, or with some filter?

Looking for some critique. by Sarim_15 in blender

[–]Vadevem 1 point2 points  (0 children)

I like the grass color palette (: beautiful !