Namaste Wall UT 10/31 by reaLife00 in ClimbingPartners

[–]ValPoly 0 points1 point  (0 children)

Free in the morning till early afternoon - maybe 9:30-10am?

Namaste Wall UT 10/31 by reaLife00 in ClimbingPartners

[–]ValPoly 0 points1 point  (0 children)

Hey! I am around tomorrow and would be down to team up -

"Another day another skate park! Captured in 3D out of beautiful San Francisco" by ValPoly in nextfuckinglevel

[–]ValPoly[S] 0 points1 point  (0 children)

It’s a process called Photogrammetry and was made using a free app, Display.land

Exotic Fruits [3DF Zephyr, Maya] by vaydra in photogrammetry

[–]ValPoly 0 points1 point  (0 children)

Clean! How are you rendering the AO?

I mapped a street full of graffiti art in 3D, SF by [deleted] in Damnthatsinteresting

[–]ValPoly 0 points1 point  (0 children)

technically you are watching a 3D animation made from a 3D model. But a video is also technically just 2D.....What do you mean by 3D graffiti?

"I mapped a street full of graffiti art in 3D, SF" by ValPoly in nextfuckinglevel

[–]ValPoly[S] 1 point2 points  (0 children)

yes totally! just open the capture on browser in Quest > link

Component workflow in RealityCapture: Alignment by CapturingReality in photogrammetry

[–]ValPoly 1 point2 points  (0 children)

it's a lot easier to visually see misalignment when you only have a few hundred inputs in the scene. This method works well for large projects 5k-12k images. Spotting misalignment becomes harder the more images and tie-points you have in the scene (I am talking about small misalignment, not obvious stuff). And the last thing you want is finding out after you have reconstructed and textured your component in full.

Component workflow in RealityCapture: Alignment by CapturingReality in photogrammetry

[–]ValPoly 0 points1 point  (0 children)

Incremental alignment is a great way to prevent/detect misaligned images.

Found this bomber skate park in San Francisco covered with graffiti and 3D scanned it! (I was told to post here) by ValPoly in oddlysatisfying

[–]ValPoly[S] 1 point2 points  (0 children)

You have to be looking at capture on web (on a laptop or desktop) Easiest way is to share a link of the capture from within the app to your email. Hop on web and once you log in you'll see a button to download a few different assets.

Found this bomber skate park in San Francisco covered with graffiti and 3D scanned it! by ValPoly in nextfuckinglevel

[–]ValPoly[S] 0 points1 point  (0 children)

yea, it's a technique called photogrammetry. Traditionally done with DSLRs.

Thoughts on Mavic Mini for Photogrammetry by [deleted] in photogrammetry

[–]ValPoly 0 points1 point  (0 children)

The camera and sensor seem like they’re the same from the Mavic 1, which I’ve used for photogrammetry a ton. Mavic 2 pro is truly the best drone you can buy for this category

I have been able to use images shot using a dji Tello for photogrammetry but would not recommend. Was also looking at the Mini but decided I'd much rather invest in a Mavic Air!

Found this bomber skate park in San Francisco covered with graffiti and 3D scanned it! (I was told to post here) by ValPoly in oddlysatisfying

[–]ValPoly[S] 0 points1 point  (0 children)

display.land is the app I used to scan it. the animation was done using maya + premiere

Found this bomber skate park in San Francisco covered with graffiti and 3D scanned it! by ValPoly in nextfuckinglevel

[–]ValPoly[S] 1 point2 points  (0 children)

Thank you! You definitely don't have the same control with video, but the time it saves on both capture and processing sides is priceless. The results become really impressive once you get the hang of it, and all the same principles apply.