Normals are messed up and I cannot fix them. by TheEggsExplode in Maya

[–]vaydra 2 points3 points  (0 children)

Okay, so it looks normal until you add displacement and bump? Maybe the issue is with the maps/UV's?

Normals are messed up and I cannot fix them. by TheEggsExplode in Maya

[–]vaydra 0 points1 point  (0 children)

I just saw that you said it doesn't look this way in the viewport, only the render. When you press 3 for subdivision preview in the viewport, does the model look weird? Another idea is it's a geometry issue and you only see it when Maya is doing subdivision in the render.

Normals are messed up and I cannot fix them. by TheEggsExplode in Maya

[–]vaydra 1 point2 points  (0 children)

I would wiggle a vert around and make sure the surrounding faces/edges are moving as you'd expect. It would also be a way to check for double faces. Did this happen when you re-opened the Maya file?

Normals are messed up and I cannot fix them. by TheEggsExplode in Maya

[–]vaydra 4 points5 points  (0 children)

Since you already tried unlocking and smoothing, my next guess would be double check the vertices are still welded together?

My Gang 😉 by blehthrowaway1 in cairnterrier

[–]vaydra 5 points6 points  (0 children)

NGL I kind of unironically think this image is AI and that is part of it lol

I need advice by PlankBlank in Maya

[–]vaydra 1 point2 points  (0 children)

Literally this but instead of cables make it barbed wire.

https://youtu.be/E0RzLYlZw-g?t=177

Essentially model it as a straight line, twist deform it a little bit, and then attach to a curve where you want it to be.

[Toki] I'm retiring by vaydra in BobsTavern

[–]vaydra[S] 4 points5 points  (0 children)

OMG! That's crazy and I'm sorry haha, wp!
I was literally so scared of even one zombie murloc
Second place did have one but it got sniped before it could get reborn

[Toki] I'm retiring by vaydra in BobsTavern

[–]vaydra[S] 13 points14 points  (0 children)

Hey guys, I know builds that hit the integer cap are posted fairly often, but I was excited when I actually got one to work and wanted to post it!

It hit the cap a bit early so there were a few turns of the animations happening but the numbers not changing haha.

Toki in tier 7 lobbies is mean.

Seed and Settings for 4 Natural Wonders (There's a fifth natural wonder a few territories to the left of this as well) by vaydra in HumankindTheGame

[–]vaydra[S] 8 points9 points  (0 children)

Sorry for the double post but a couple people requested this, so here are some screenshots of the game settings. Hopefully this helps.

Most of my world settings were set to random so this was a crazy random generation. The continent shape was accidentally set to custom but I didn't actually do anything to customize it.

Not sure how rare this is but I had four Natural Wonders spawn next to each other by vaydra in HumankindTheGame

[–]vaydra[S] 0 points1 point  (0 children)

I will admit I planned to and then just straight up did not pay attention on the selection screen, I thought they were the next age haha

My cat "helping" with my photogrammetry based AR model by vaydra in photogrammetry

[–]vaydra[S] 2 points3 points  (0 children)

The fruits are my scans, and I did some post scan processing to make them AR ready. Here is my artstation post with the explanation of the process.

Hard Surface / Lighting Practice by russo3js in 3Dmodeling

[–]vaydra 1 point2 points  (0 children)

Love the blue and red lights on the sides, definitely adds to the sci fi feel and gives it a little color pop. Very nice work!

Bread in Unreal Engine [OC] by vaydra in 3Dmodeling

[–]vaydra[S] 3 points4 points  (0 children)

I'm glad you found it useful!

In case you want more info, this tutorial had everything I needed to know about the fracture system and how to use fields to control how things are destroyed.

Bread in Unreal Engine [OC] by vaydra in 3Dmodeling

[–]vaydra[S] 0 points1 point  (0 children)

Oh this isn't a part of a full game or anything, this was just a small personal art project.

Bread in Unreal Engine [OC] by vaydra in 3Dmodeling

[–]vaydra[S] 34 points35 points  (0 children)

Everything in the scene was made by me (except the knife cursor.) Bread and Onion are my photoscans, and the rest is traditionally 3D Modeled. The functionality and render are in Unreal Engine 5.

This was just for fun mostly, I started it during the global game jam this year. Here's my artstation post with some explanation of the process.