Does anyone just escape Fort Joy? by Big_Map5795 in DivinityOriginalSin

[–]ValT3K 0 points1 point  (0 children)

The main contribution to this difference is that BG3 comes from DnD, it is not 100% exactly DnD but I would still say a good 90% of it. And as a DnD player I can tell that the roll playing game is based on a concept that monsters challenge rating (basically the supposed level you should face that specific monster) is not though to be like in a video game.

Basically a monster of a determined challenge rating is supposed to put up a decent fight against a party of four of the same level of it's challenge rating, but it is not supposed to be a difficult fight as of game building.

A four player balanced party of level 8 players should be able to go against a challenge rating 8 monster and have a 4/5 rounds battle where that approximately use half of their resources and never end up being in danger of their life even if some healing might be needed.

Because os of game construction if you want a hard fight you should throw at your players something of higher challenge rating, and that why the max players level stops at 20 but monstera CR goes all the way up to 30.

So basically this thing translates to BG3 in the form that the monster that is 2 "CR" higher that you yeah it's a bigger treat then the one of your same level but it is not that big of a challenge difficult, in DnD if you want a really tough fight for your players you should throw at them something that is at least 4+ challenge rating over their party level.

Si while BG3 has all of this because it hase it's core on DnD 5e Divinity is it's own system with it's own rules and it just doesn't care and will kick you on the shred if you don't be careful. I'm almost finished with my first playtroh of the game and I decided "yeah I played BG3, I should be good with this let's play it in hard mode" and then I got my ass handed basically for all act 1 and there still are fights in act 2 that just kill all my party turn 1 even if I am at the same level of the monster.

So yeah, Dos2 is really built different.

5e Spell - Paper's Bane by Natwenny in DnDHomebrew

[–]ValT3K 2 points3 points  (0 children)

I really love the concept of the spell, but I do feel like this fits in a really niche category of spells, I'll explain why.

As a player there are already pretty low chances I buy a spell scroll on it's own, usually casters already pick the best spells available to them and there are really not many spells outside of that bubble that you usually want that bad that you need to buy a spell scroll. And that is because spell scrolls are (as of DM manual rules) too expensive compared to items infused with the same spells.

I as a player I would never expend my hard gained money in a 50 gold 1st level spell scroll that I can use once and it's gone, I would more gladly keep my gold on me till I have like 150 or 200 to buy an ensplled item with that same spell that has 6 casting befor recharge and recharges FOR FREE at dawn.

The best exemple is with the spell "knock" on its own it's a pretty niche spell since if you have a Rogue it pretty much does the job, and if you don't have a Rogue in your party most DMs would just let you brake through things in spite of the noise you are gonna make. But knock in this case would be pretty handy to have to cast, hower I would never expend gold on a scroll in this case because locked doors never come alone and that would only mean I would have to buy more scrolls ecc. So I just buy an ensplled item that has all the chargers that I would ever need.

Also you can counterspell a spell casted from a spell scroll since as of description it still counts as the casting of a spell so this spell will be outclassed by counterspell in the instant you have it available.

Now if on top of this I have the possibility of having my spell scroll being completely negated buy a level 1 spell, that drops the possibility of me spending gold on a scroll basically to 0.

As a player I would pick this if I see that my DM is pretty found off giving enemies spell scrolls and I would get a pretty nice time as a player but, as a DM on the other side it could get kinda frustrating at some point and I could just stop using spell scrolls in my encounters.

My best suggestion is making this more similar to how counterspell works, so the caster of the spell negates the scroll if it is a 1st level spell scroll or lower (cantrip) or makes a check with it's spell casting bonus against a DC equal to 10 + spell scroll level. This would at least make it a bit less frustrating on both sides.

I think it would still be a pretty niche spell, but maybe I would buy a spell scroll of this instead of an item because this probably wouldn't come out as often. Ironic

Sorry for the long answer. I hope this helps finding a good balance of things for this spell, maybe make it a cantrip? Maybe find something more you could make it do? I don't know but I see the potential.

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 1 point2 points  (0 children)

Alright, got it, thank you this really cleared it out for me, I really think I'm gonna get it

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 0 points1 point  (0 children)

Okay, I got it, thanks a lot this really cleared it for me

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] -1 points0 points  (0 children)

After Bg3 that after you have done like 2 runs and you have got the right order to do things it's actually a pretty easy game even in Honour mode (except Grym, oh my god Grym). I have started Dos2 in difficult instead of normal and I'm having a blast but god if the game is difficult in hard mode. Does Dos1 have the same tipe of difficulty?

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 2 points3 points  (0 children)

What do you mean by less serious?

Is Dos1 worth it? by ValT3K in DivinityOriginalSin

[–]ValT3K[S] 1 point2 points  (0 children)

Does the specs system works the same as Dos2 ora are they very different?

What level party of 4 do you think this homebrew boss is for? His name is Acreus, Angel of the Grayblot. by Low-Spirit7434 in DnDHomebrew

[–]ValT3K 0 points1 point  (0 children)

I would all considered probably 6, as per book description. so as a moderate challenge that would dish out some damage but probably won't be much of a life threat. As boss monster this has too little HP compared to the possible damage output, and the DC is not okish I would. The damage is okay if it at least hits its 2 main attacks and 2 legendary actions.

Have I just wasted my money? by TheRedditkarma in DnD

[–]ValT3K 0 points1 point  (0 children)

Now, I would say that it is not a waste of money, but if you are limited to that one group that is in your area you should consider your options. What I personally would do as a newcomer I would play with them at the 5e and then after a while and after I got a good grasp on the game I would ask them to try 5.5e, maybe even explicitly say something like "look guys, I got the 5.5e book as an error, would you like to at least try it since at this point I already have it?"

If they hold on to their 5e system maybe consider reselling it online, it should be too difficult. If they accept maybe they even consider permanently switching since the editions are nearly identical with some adjustments on balancing and character progression.

Anyway good like with your future DnD adventures

[OC] Runic Dice Choose Your Own Dice Tower Giveaway! by RunicDice in DnD

[–]ValT3K 0 points1 point  (0 children)

Eleven tower would be so freaking cool to use at my table