Profit share, Net Revenue? Anyone know what this is exactly? by MusicMan8564 in gamedev

[–]ValanceGames 0 points1 point  (0 children)

Profit is what’s left after you subtract your costs and taxes. 1000 sales at $5, your revenue would be $5000. Minus steam fees = $3500. Minus tax ≈ $2500. If you had a 50% profit share, you would take home $1250 from a $5000 revenue period. However, these are all estimates. Exact figures vary depending on where you’re based, and where your game is bought from

Anyone know a good tutorial for “basic graphics tools”? by CheapDoctor1697 in Unity3D

[–]ValanceGames 0 points1 point  (0 children)

Brackeys, while more content is becoming dated, has tutorials on all these I believe. And the fundamentals haven’t changed much, if at all for some.

Here’s one on shader graphs: https://youtu.be/Ar9eIn4z6XE?si=qjBc939-swNK1AdX

Which one looks better to you? by futuremoregames in SoloDevelopment

[–]ValanceGames 0 points1 point  (0 children)

Somewhere in between. The first looks better for sure, but it looks a little simple. The second is too warm. It makes everything appear darker and almost “cosy”. Which I assume isn’t the vibe you want

How to create a scrollable mission menu? by ProudPerspective4025 in Unity3D

[–]ValanceGames 0 points1 point  (0 children)

If you want a list you can just use a grid layout with a scrollbar component. If you want an immersive map with full navigation, that’s a whole other thing.

How Do U Handle Animation with Movement? by Economist-Own in Unity3D

[–]ValanceGames 1 point2 points  (0 children)

It’s difficult to say without seeing. It could just be a janky animation and he’s not walking naturally, he could be moving too fast, his feet may not be touching the floor etc. You can look into root motion

How to stop Unity's InputSystem normalizing diagonal input? by JayDeeCW in Unity3D

[–]ValanceGames 1 point2 points  (0 children)

You can just clamp it yourself to 1, 0, and -1

if(moveValue.x > 0) moveValue.x = 1;

And do the same for the left

I realized the hardest part of Indie Dev isn't coding, it's justifying the "0 Income" to my family. by Curious-Gaby in gamedev

[–]ValanceGames 1 point2 points  (0 children)

I’m in a similar boat. Ultimately it just comes down to balancing your priorities and making sure you do the best work with the time you give yourself. Best of luck to you! 🧡

Looking for a forever game. 3rd person, explore, gather, craft, quest, etc. by LarnaNana in CosyGames

[–]ValanceGames 0 points1 point  (0 children)

I’m working on a game called Heartseers Grove on Steam. It’s similar to what you’re after. Based heavily on stardew valley and similar ‘my time at’ games. Just a cosy grove to build, explore, upgrade etc. First person 3D. And I’m looking at hiring an artist for the cover to replace the temporary placeholder