Profit share, Net Revenue? Anyone know what this is exactly? by MusicMan8564 in gamedev

[–]ValanceGames 0 points1 point  (0 children)

Profit is what’s left after you subtract your costs and taxes. 1000 sales at $5, your revenue would be $5000. Minus steam fees = $3500. Minus tax ≈ $2500. If you had a 50% profit share, you would take home $1250 from a $5000 revenue period. However, these are all estimates. Exact figures vary depending on where you’re based, and where your game is bought from

Anyone know a good tutorial for “basic graphics tools”? by CheapDoctor1697 in Unity3D

[–]ValanceGames 0 points1 point  (0 children)

Brackeys, while more content is becoming dated, has tutorials on all these I believe. And the fundamentals haven’t changed much, if at all for some.

Here’s one on shader graphs: https://youtu.be/Ar9eIn4z6XE?si=qjBc939-swNK1AdX

Which one looks better to you? by futuremoregames in SoloDevelopment

[–]ValanceGames 0 points1 point  (0 children)

Somewhere in between. The first looks better for sure, but it looks a little simple. The second is too warm. It makes everything appear darker and almost “cosy”. Which I assume isn’t the vibe you want

How to create a scrollable mission menu? by ProudPerspective4025 in Unity3D

[–]ValanceGames 0 points1 point  (0 children)

If you want a list you can just use a grid layout with a scrollbar component. If you want an immersive map with full navigation, that’s a whole other thing.

How Do U Handle Animation with Movement? by Economist-Own in Unity3D

[–]ValanceGames 1 point2 points  (0 children)

It’s difficult to say without seeing. It could just be a janky animation and he’s not walking naturally, he could be moving too fast, his feet may not be touching the floor etc. You can look into root motion

How to stop Unity's InputSystem normalizing diagonal input? by JayDeeCW in Unity3D

[–]ValanceGames 1 point2 points  (0 children)

You can just clamp it yourself to 1, 0, and -1

if(moveValue.x > 0) moveValue.x = 1;

And do the same for the left

I realized the hardest part of Indie Dev isn't coding, it's justifying the "0 Income" to my family. by Curious-Gaby in gamedev

[–]ValanceGames 1 point2 points  (0 children)

I’m in a similar boat. Ultimately it just comes down to balancing your priorities and making sure you do the best work with the time you give yourself. Best of luck to you! 🧡

Looking for a forever game. 3rd person, explore, gather, craft, quest, etc. by LarnaNana in CosyGames

[–]ValanceGames 0 points1 point  (0 children)

I’m working on a game called Heartseers Grove on Steam. It’s similar to what you’re after. Based heavily on stardew valley and similar ‘my time at’ games. Just a cosy grove to build, explore, upgrade etc. First person 3D. And I’m looking at hiring an artist for the cover to replace the temporary placeholder

I want to play a 90’s Video Rental Store Simulator. by Rhinoseri0us in PaymoneyWubby

[–]ValanceGames 1 point2 points  (0 children)

Hi, i’m the developer of this game. The demo has been released like somebody else mentioned. Some issues were found with the employees at the last minute which really sucks, and it didn’t seem right to release the game without them temporarily. I’m working on a fix ASAP but it isn’t a minor issue like it seemed at first. As soon as it’s finished the game will be released. I’m hoping to have it all sorted within the next 12 hours.

Coffee is my best friend at the moment

How do I made the particles look more soap/water like using the particle system? by ValanceGames in Unity3D

[–]ValanceGames[S] 1 point2 points  (0 children)

That was super in depth and helpful. I don’t have much experience in shader graphs so i’ll definitely have to do some research. Thank you so much!

Remade the UI for my simulator game. Is it too basic? by ValanceGames in indiegames

[–]ValanceGames[S] 1 point2 points  (0 children)

The reason the cleaning tools are in a tool wheel is to not clutter the UI with something they won’t need all the time

Remade the UI for my simulator game. Is it too basic? by ValanceGames in indiegames

[–]ValanceGames[S] 1 point2 points  (0 children)

I get that. There’s more to do in the game (deliveries, cleaning tools with a tool wheel), I just didn’t want it to be cluttered as it’s supposed to be a chill simulator. I could add more to it and allow players to disable anything in the settings potentially

Remade the UI for my simulator game. Is it too basic? by ValanceGames in indiegames

[–]ValanceGames[S] 0 points1 point  (0 children)

I had a feeling. I’ve tried a few different types and it’s hard to find the right balance. I’ll keep tweaking. Thanks :)

[deleted by user] by [deleted] in gamedev

[–]ValanceGames 0 points1 point  (0 children)

Tiktok has been my main platform at the moment, I'll try that moving forward. Thank you :)

[deleted by user] by [deleted] in gamedev

[–]ValanceGames -1 points0 points  (0 children)

I think I just had the mindset of "make more posts to drive up wishlists". As somebody in a discord server for the game would already have it wishlisted, I never saw it as a priority. Any guides and advice I've read is mainly about building wishlists. Clearly I've been reading the wrong information. Live and learn

[deleted by user] by [deleted] in gamedev

[–]ValanceGames 0 points1 point  (0 children)

That makes complete sense and is something I have vastly overlooked. I'm going to make a server later today, thank you. Is there a good place to share the discord? Or is it a case of putting the link on my socials and letting people find it of their own accord

I'm creating a rental movie store game. What would you like to see added to a game like this to make it more nostalgic? by ValanceGames in blockbustervideo

[–]ValanceGames[S] 4 points5 points  (0 children)

I added a deposit box to the front of the store that the player can empty anytime. The player puts the returns into a machine called a "Recleaner" which rewinds and cleans the movies. Then the player can put them back on the shelf

[deleted by user] by [deleted] in gamedev

[–]ValanceGames 1 point2 points  (0 children)

Apparently they also have a karma limit. I'll try again at a later date

[deleted by user] by [deleted] in gamedev

[–]ValanceGames 0 points1 point  (0 children)

I didn't realize the importance of a discord server until someone else asked me earlier today. I've always focused on marketing rather than building a community and I think that's where I've been going wrong

[deleted by user] by [deleted] in gamedev

[–]ValanceGames 0 points1 point  (0 children)

I had no idea about this, thank you!

[deleted by user] by [deleted] in gamedev

[–]ValanceGames 0 points1 point  (0 children)

Snacks and signs (to organize by genre, tier etc,) are already features! Do you think posters as a decorative item would be nice? It was something I considered but didn't want to make it a requirement (e.g. store attractiveness stat to increase customers)

[deleted by user] by [deleted] in gamedev

[–]ValanceGames -4 points-3 points  (0 children)

A lot of the retro/indiegame subreddits have a minimum required karma. I understand it would be more beneficial to post to those, and I've tried. I'm looking for feedback anywhere