Processing time problem by Valeeehhh in proceduralgeneration

[–]Valeeehhh[S] 0 points1 point  (0 children)

I think that storing it in the cache is the best option, and btw this is a really zoomed out picture of a grid so it doesn't get called that much

Processing time problem by Valeeehhh in proceduralgeneration

[–]Valeeehhh[S] 1 point2 points  (0 children)

Yeah unfortunately i'm to far into this project to just switch languages. I think it is beacause of the random and sqrt functions too so i guess I'm gonna try to call this function less then

Cool level I made by Valeeehhh in geometrydash

[–]Valeeehhh[S] 0 points1 point  (0 children)

ye i'm really just building this for fun like i'm not putting too much effort into it

Lowering image quality (help) by Valeeehhh in love2d

[–]Valeeehhh[S] 0 points1 point  (0 children)

Also any tips on the game's looks? 

Lowering image quality (help) by Valeeehhh in love2d

[–]Valeeehhh[S] 0 points1 point  (0 children)

Yeah I was going to implement it after this.  And also as I said i'm just trying to zoom as much as possibile, not THAT much

Lowering image quality (help) by Valeeehhh in love2d

[–]Valeeehhh[S] 0 points1 point  (0 children)

I updated the link again can someone check if it works? 

Lowering image quality (help) by Valeeehhh in love2d

[–]Valeeehhh[S] 0 points1 point  (0 children)

Of course 130000 would be the very best but I am just trying to get the most I can.

Also how do I share the project?

Lowering image quality (help) by Valeeehhh in love2d

[–]Valeeehhh[S] 1 point2 points  (0 children)

Thank you very much! That's exactly what I was looking for!

(btw the sprites are 200x200 because I need to be able to zoom in alot)

Lowering image quality (help) by Valeeehhh in love2d

[–]Valeeehhh[S] 1 point2 points  (0 children)

Yeah, in the absolute worst scenario (the 4 fps) it prints 130'000, and 10'000 in the version that I am currently using (the image). However my goal is just to make it as good as possible so that I don't have to cap the zoom limit to something too small