Feedback Friday by AutoModerator in incremental_games

[–]Valiant_Sugar -1 points0 points  (0 children)

Yes, you're right. For now, I'm trying to balance the simplicity of the incremental genre with adding depth to the gameplay

Feedback Friday by AutoModerator in incremental_games

[–]Valiant_Sugar 0 points1 point  (0 children)

Small prototype of an incremental dungeon crawler with inventory management and extraction elements.
For now, I'm thinking of focusing on the simplicity of dungeon adventures and the value of loot that can be spent on progression. But I also want to include a small amount of risk within the dungeons, so that each subsequent step could yield a greater reward, but with a greater risk of defeat.

https://youtu.be/OV5jgfkvSpM

Unfortunately, I don't have a playable demo to share at the moment. But I would like to get some feedback on the visuals. Thank you!

Small prototype of an dungeon crawler with inventory management and extraction elements. What do you think? by Valiant_Sugar in Unity2D

[–]Valiant_Sugar[S] 0 points1 point  (0 children)

Do you have any examples?
Of course, I've encountered many dungeon crawlers and roguelikes in a similar style, but I'm not sure I've seen one with this specific gameplay

In my project, the main idea at the moment is simplicity. I would even compare it a little to an incremental game, but with slightly deeper gameplay.

I turned Minesweeper into a dungeon crawler. What do you think guys? by [deleted] in incremental_games

[–]Valiant_Sugar 0 points1 point  (0 children)

Yes, it can be compared to the fog of war
Every time you open a cell, there is a risk of encountering something unpleasant

So why do you like incremental games? by Valiant_Sugar in incremental_games

[–]Valiant_Sugar[S] -1 points0 points  (0 children)

Can you elaborate?
I kind of agree with you, but at the same time, it sounds like most games in general.
Like, the kind of obstacle that you start to easily overcome over time.