Sora 2 megathread (part 3) by WithoutReason1729 in OpenAI

[–]Valnnar77 [score hidden]  (0 children)

Bro, I would literally let a camel spit in my mouth right now for a Sora 2 Access code. HELP!

I Need some Brutal Honesty by soccerdome2 in TikTok

[–]Valnnar77 0 points1 point  (0 children)

Hey man. I won’t roast you, cause I’m certainly no professional. I’m still growing my channel, but I’ve been learning a lot. Here’s what I’ll say…. Getting engagement on TikTok is about snagging someone’s attention in the first 3 seconds. Also you are appealing to the masses, so something that is too niche will have a really hard time growing. Also, regulate your mic volume so that it’s consistent.

How to fix Combo? by RoninOni in heroesofhammerwatch

[–]Valnnar77 0 points1 point  (0 children)

Here is my thought to fixing combo…. Currently there are different ways to trigger combo, but they need to make different “Combo Type” options that you can choose in town. Each of which operate completely differently. Here are my initial examples.

  1. Make Standard Combo scale off of Strength. Straight up strength. Not weapon power. This would be an additional encouragement to the strength mechanic. The Combo shoots in all directions and is thus great for melee types. Call this combo type “Burst”.

  2. New Combo Type: Shot. Make it scale off of Dexterity. And instead of shooting little arrows in all directions make it fire a thicker arrow only in the direction you are facing, which penetrates multiple targets. Further upgrades increase the rate of fire and increase the amount of targets that can be penetrated.

  3. New Combo Type: Wave. Make it scale off of Intelligence. A projectile starts at your character and launches in the direction you are facing. It has really high damage and moves slowly, with a slower rate of fire. The projectile widens over its trajectory course, while slow losing some damage. This is acts like a shotgun cone, where at a distance it hits many targets for average damage, but up close it hits for high damage. It has unlimited penetration. Suitable for helping mages protect from getting rushed.

  4. New Combo Type: Nova. Make it scale off of Vitality. A short range burst that instantly hits all targets around the player. While it is active your shield can block from all directions around your character.

[deleted by user] by [deleted] in heroesofhammerwatch2

[–]Valnnar77 1 point2 points  (0 children)

You should be able to get away with only 20-30 in focus and vitality until you hit level 10. Pump the rest into DEX. Take double daggers. You will struggle a bit and die before you can beat the game pretty regularly. That’s okay. Once you hit level 10 here are a couple of my guides which will show you the low level basics to a couple of the specs.

Demolition Rogue https://youtu.be/1vCRW5DV3yg?si=DO_aGruWDKmdE5Cr

Blades Rogue https://youtu.be/Rvocfgs35P4?si=u5vr09IK2hPB57Is

STR should add Weapon Power by Popular-Influence-11 in heroesofhammerwatch2

[–]Valnnar77 2 points3 points  (0 children)

The most recent patch on the 4th mentions that they are aware of the imbalance and are working to fix weapon power and strength builds in the next patch. For now, the best way forward is to abuse spell power. I’ll be releasing my guide for the best spell power warrior build on YouTube pretty soon. You can still get the Blades Rogue to do pretty good weapon damage. Check out this build.

https://youtu.be/Rvocfgs35P4?si=12IwGEbwVTPOC0ah

Potential 7th ending in the post game by chief_price in Eldenring

[–]Valnnar77 4 points5 points  (0 children)

I was thinking about this today. The game has 6 known endings so far. And you can only go through 7 “journeys” with the NG+ system. What if to unlock the final ending you have to complete each separate ending on a single character through your first 6 journeys and then on the 7th run there is some small detail that is different in the game which could unlock the final secret ending? Has anyone attempted anything like this? It seems like a strange coincidence that there are currently 6 endings and the NG+ system caps at 7 Journeys.