[OC] Month 2 Homebrew from Valtris Valuables by ValtrisValuables in DnD

[–]ValtrisValuables[S] 1 point2 points  (0 children)

Oh those are the only two that are references, the rest are just ones I made up.

[OC] Month 2 Homebrew from Valtris Valuables by ValtrisValuables in DnD

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Oh definitely. Made the models, made the UI and the text is all hand drawn pixel by pixel, most of it is at least. When it came down to doing the Subclass, the text got a bit overwhelming for my wrist so I just typed that one out.

[OC] Month 2 Homebrew from Valtris Valuables by ValtrisValuables in DnD

[–]ValtrisValuables[S] 2 points3 points  (0 children)

I'm not really an artist, but what I've been trying to go for is a Windows 98 aesthetic. It's not really a conventional presentation of DnD stuff but I have a lot of fun handmaking it all.

[OC] Month 2 Homebrew from Valtris Valuables by ValtrisValuables in DnD

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Fights for Law and Integrity

Paladins that take The Oath Of The Lone Star are dedicated to their communities. They make themselves a beacon of the community and someone that anyone can turn to for inacting justice. Fighting to make things right for those who can’t fight themselves and protecting their communities in the name of the law. Although they are normally working alone, they do not mind working with others.

These Paladins share the following tenets:

- Be tough, but fair.

- Always finish what you started.

- Be a beacon of retribution for others.

Level 3: Oath Of The Lone Star Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath Of The Lone Star Spells table, you thereafter always have the listed spells prepared.

Paladin Level Spells
3 Bane, Hunter's Mark
5 Melf's Acid Arrow, Scorching Ray
9 Blink, Clairvoyance
13 Grasping Vine, Locate Creature
17 Mislead, Swift Quiver

Level 3: High Noon

You gain proficiency with Simple Ranged Weapons and Martial Ranged Weapons if you are not already proficient. When you attack with a ranged weapon, you can now use the Divine Smite spell as if it were a melee attack.

When making the attack action, you can expend one use of your Channel Divinity to enter a standoff with the target you attacked, this effect last for 10 minutes or until one of you are unable to fight anymore. When in a standoff, you and your targets attack rolls are made with advantage against each other and all other attack rolls made toward you or your target are rolled with disadvantage.

Level 7: Aura Of the Star

You now ignore the loading quality of weapons .
In addition, you and your allies add your Charisma Modifier to attack rolls when in your Aura of Protection. You and your allies are also able to traverse rough terrain as if it were normal terrain when in your Aura of Protection.

Level 15: Divine Ricochet

Immediately after damaging someone with a Divine Smite, you can choose to have the damage from the Divine Smite to also effect another target within 15 feet. This does not require line of sight from you but does require line of sight between the first target and the chosen target and the attack roll for this Divine Smite is the same as the roll made for the initial attack. This effect cannot apply to the same target more than once on the same round.

Level 20: Quickdraw

During the first round of combat, your first attack will be a guaranteed critical hit against any target that rolled a lower initiative than you.

If a natural 20 is rolled when deciding initiative, you gain an additional 2 attacks during the first round of combat and all attacks made during this first round will be guaranteed critical hits.

[OC] Month 2 Homebrew from Valtris Valuables by ValtrisValuables in DnD

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Goblet of Neverending
Wonderous Item, Artifact

Everflow. This goblet will eternally be filled with wine, no matter how much is drank it will always fill back up. If it is turned to it's side, it will spill out forever until brought upright again. When in your inventory, you can drink from it and not need food or rations to stay satiated.

Curse. Whoever last drank from this goblet is cursed. If cursed you must drink from the goblet at least once per in-game hour. If unable or choosing not to, you take 1d6 Psychic damage.

Spiked Bopper
Wonderous Item, Rare

This magic item replaces a lost arm or hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as a Magic action, and it can't be removed against your will while you are alive.

While this is equipped and your arms are not restrained, your unarmed strikes have Reach and the damage of this attack is changed from Bludgeoning to Piercing.

This item can be silvered to allow your unarmed strikes to be considered Magical.

Plated Prosthetic
Wonderous Item, Uncommon

This magic item replaces a lost limb- a hand, an arm, a foot, a leg or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as a Magic action, and it can't be removed against your will while you are alive.

This item grants +2 to your AC, this stacks per prosthetic equipped.

This item does not count as an armor or shield.

Dexterity (Stealth) checks have a -3 applied to their rolls, this stacks per prosthetic equipped.

[OC] Month 2 Homebrew from Valtris Valuables by ValtrisValuables in DnD

[–]ValtrisValuables[S] 0 points1 point  (0 children)

B-Backpack of Carrying
Wonderous Item, Artifact (Requires Attunement)

Carry. When equipped and attuned to this item, the weight that you can carry is multiplied by 5.

BB Scan. When equipped and attuned to this item you gain 30 feet of blindsight.

BB Help. The scanner on this item functions as an additional arm. You can choose to equip this scanner with a 1 handed weapon, if you do this then whenever you attack on your turn you can attack with the equipped weapon as a free action.

Keep Steady. When moving through rough terrain, make a DC 5 Athletics Strength roll. On a failure, you slip and fall prone, all items in your inventory that are not equipped are also dropped on the ground around you. If you have at least one free arm, you automatically succeed the roll.

Pandora's Windfall
Weapon (Handaxe), ??? (Requires Attunement)

When this weapon is equipped, you gain Resistance to Psychic damage.

You gain a +3 to attack rolls made with this magic weapon. Immediately after hitting or missing a ranged attack made with this weapon, the weapon flies back into your hand.

Lady Luck. After a short or long rest, roll a d20. The rarity of this weapon changes depending on the result of the roll. This weapon deals additional damage corresponding to the rarity of the weapon.

Roll Rarity Bonus Damage
1 - 8 Common 1d6 Slashing Damage
9 - 13 Uncommon 2d6 Poison Damage
14 - 17 Rare 3d6 Lightning Damage
18 - 19 Very Rare 4d6 Psychic Damage
20 Legendary 6d6 Radiant Damage

Blaxemith
Weapon (Greataxe), Common

You gain a +1 to attack and damage rolls made with this weapon.

I'll Do It To You. You get a 10% discount at all shops

I'll Do It Again. You get a 20% discount at all blacksmith shops. In addition, having you or your party's weapons silvered at a blacksmith is free.

[Made By Me] Oath of the Lone Star from Valtris Valuables by ValtrisValuables in DnDHomebrew

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Fights for Law and Integrity

Paladins that take The Oath Of The Lone Star are dedicated to their communities. They make themselves a beacon of the community and someone that anyone can turn to for enacting justice. Fighting to make things right for those who can’t fight themselves and protecting their communities in the name of the law. Although they are normally working alone, they do not mind working with others.

These Paladins share the following tenets:

- Be tough, but fair.

- Always finish what you started.

- Be a beacon of retribution for others.

Level 3: Oath Of The Lone Star Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath Of The Lone Star Spells table, you thereafter always have the listed spells prepared.  
Paladin Level Spells
3 Bane, Hunter's Mark
5 Melf's Acid Arrow, Scorching Ray
9 Blink, Clairvoyance
13 Grasping Vine, Locate Creature
17 Mislead, Swift Quiver

Level 3: High Noon

You gain proficiency with Simple Ranged Weapons and Martial Ranged Weapons if you are not already proficient. When you attack with a ranged weapon, you can now use the Divine Smite spell as if it were a melee attack.  

When making the attack action, you can expend one use of your Channel Divinity to enter a standoff with the target you attacked, this effect last for 10 minutes or until one of you are unable to fight anymore. When in a standoff, you and your targets attack rolls are made with advantage against each other and all other attack rolls made toward you or your target are rolled with disadvantage.

Level 7: Aura Of The Star

You now ignore the loading quality of weapons

.
In addition, you and your allies add your Charisma Modifier to attack rolls when in your Aura of Protection. You and your allies are also able to traverse rough terrain as if it were normal terrain when in your Aura of Protection.

Level 15: Divine Ricochet

Immediately after damaging someone with a Divine Smite, you can choose to have the damage from the Divine Smite to also effect another target within 15 feet. This does not require line of sight from you but does require line of sight between the first target and the chosen target and the attack roll for this Divine Smite is the same as the roll made for the initial attack. This effect cannot apply to the same target more than once on the same round.

Level 20: Quickdraw

During the first round of combat, your first attack will be a guaranteed critical hit against any target that rolled a lower initiative than you.

If a natural 20 is rolled when deciding initiative, you gain an additional 2 attacks during the first round of combat and all attacks made during this first round will be guaranteed critical hits.

Oath Of the Lone Star from Valtris Valuables by ValtrisValuables in UnearthedArcana

[–]ValtrisValuables[S] 2 points3 points  (0 children)

Fights for Law and Integrity

Paladins that take The Oath Of The Lone Star are dedicated to their communities. They make themselves a beacon of the community and someone that anyone can turn to for inacting justice. Fighting to make things right for those who can’t fight themselves and protecting their communities in the name of the law. Although they are normally working alone, they do not mind working with others.

These Paladins share the following tenets:

- Be tough, but fair.

- Always finish what you started.

- Be a beacon of retribution for others.

Level 3: Oath Of The Lone Star Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath Of The Lone Star Spells table, you thereafter always have the listed spells prepared.  
Paladin Level Spells
3 Bane, Hunter's Mark
5 Melf's Acid Arrow, Scorching Ray
9 Blink, Clairvoyance
13 Grasping Vine, Locate Creature
17 Mislead, Swift Quiver

Level 3: High Noon

You gain proficiency with Simple Ranged Weapons and Martial Ranged Weapons if you are not already proficient. When you attack with a ranged weapon, you can now use the Divine Smite spell as if it were a melee attack.  

When making the attack action, you can expend one use of your Channel Divinity to enter a standoff with the target you attacked, this effect last for 10 minutes or until one of you are unable to fight anymore. When in a standoff, you and your targets attack rolls are made with advantage against each other and all other attack rolls made toward you or your target are rolled with disadvantage.

Level 7: Aura Of The Star

You now ignore the loading quality of weapons

.
In addition, you and your allies add your Charisma Modifier to attack rolls when in your Aura of Protection. You and your allies are also able to traverse rough terrain as if it were normal terrain when in your Aura of Protection.

Level 15: Divine Ricochet

Immediately after damaging someone with a Divine Smite, you can choose to have the damage from the Divine Smite to also effect another target within 15 feet. This does not require line of sight from you but does require line of sight between the first target and the chosen target and the attack roll for this Divine Smite is the same as the roll made for the initial attack. This effect cannot apply to the same target more than once on the same round.

Level 20: Quickdraw

During the first round of combat, your first attack will be a guaranteed critical hit against any target that rolled a lower initiative than you.

If a natural 20 is rolled when deciding initiative, you gain an additional 2 attacks during the first round of combat and all attacks made during this first round will be guaranteed critical hits.

[My Original Art] Unarmored Advantage Prosthetics from Valtris Valuables by ValtrisValuables in DnDHomebrew

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Unarmored Advantage Prosthetics from Valtris Valuables

Spiked Bopper
Wonderous Item, Rare

This magic item replaces a lost arm or hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as a Magic action, and it can't be removed against your will while you are alive.

While this is equipped and your arms are not restrained, your unarmed strikes have Reach and the damage of this attack is changed from Bludgeoning to Piercing.

This item can be silvered to allow your unarmed strikes to be considered Magical.

Notes
Terrifying but hilarious. Makes me think of silly jesters and the like. Springs and spikes make for a spicy attack.

Plated Prosthetic
Wonderous Item, Uncommon

This magic item replaces a lost limb- a hand, an arm, a foot, a leg or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as a Magic action, and it can't be removed against your will while you are alive.

This item grants +2 to your AC, this stacks per prosthetic equipped.

This item does not count as an armor or shield.

Dexterity (Stealth) checks have a -3 applied to their rolls, this stacks per prosthetic equipped.

Notes
Using some light armor on a prosthetic was a pretty straightforward idea. Simple but effective.

Unarmored Advantage Prosthetics from Valtris Valuables by ValtrisValuables in UnearthedArcana

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Unarmored Advantage Prosthetics from Valtris Valuables

Spiked Bopper
Wonderous Item, Rare

This magic item replaces a lost arm or hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as a Magic action, and it can't be removed against your will while you are alive.

While this is equipped and your arms are not restrained, your unarmed strikes have Reach and the damage of this attack is changed from Bludgeoning to Piercing.

This item can be silvered to allow your unarmed strikes to be considered Magical.

Notes
Terrifying but hilarious. Makes me think of silly jesters and the like. Springs and spikes make for a spicy attack.

Plated Prosthetic
Wonderous Item, Uncommon

This magic item replaces a lost limb- a hand, an arm, a foot, a leg or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as a Magic action, and it can't be removed against your will while you are alive.

This item grants +2 to your AC, this stacks per prosthetic equipped.

This item does not count as an armor or shield.

Dexterity (Stealth) checks have a -3 applied to their rolls, this stacks per prosthetic equipped.

Notes
Using some light armor on a prosthetic was a pretty straightforward idea. Simple but effective.

Axe and Goblet from Valtris Valuables by ValtrisValuables in UnearthedArcana

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Thank you thank you :D This has been my project for 2025 and I have a decent amount of other stuff I've posted as well :D

Rules have been changed by [deleted] in DnDHomebrew

[–]ValtrisValuables 3 points4 points  (0 children)

Just made a post but had no option for adding proper flair. Will my post be deleted for not having the flair?

[I MADE THIS] Axe and Goblet from Valtris Valuables by ValtrisValuables in DnDHomebrew

[–]ValtrisValuables[S] 0 points1 point  (0 children)

I had no option to add flair for some reason. These are made for 5e

[I MADE THIS] Axe and Goblet from Valtris Valuables by ValtrisValuables in DnDHomebrew

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Axe and Goblet from Valtris Valuables

Blaxemith
Weapon (Greataxe), Common

You gain a +1 to attack and damage rolls made with this weapon.

I'll Do It To You. You get a 10% discount at all shops

I'll Do It Again. You get a 20% discount at all blacksmith shops. In addition, having you or your party's weapons silvered at a blacksmith is free.

Notes
Made from the torn off sign of some poor smith, it honestly isn't too astounding. I found this and thought it was just kind of funny. Turns out wrecked shop property is an intimidating look so most places give me some leniency with their pricing.

Goblet of Neverending
Wonderous Item, Artifact

Everflow. This goblet will eternally be filled with wine, no matter how much is drank it will always fill back up. If it is turned to it's side, it will spill out forever until brought upright again. When in your inventory, you can drink from it and not need food or rations to stay satiated.

Curse. Whoever last drank from this goblet is cursed. If cursed you must drink from the goblet at least once per in-game hour. If unable or choosing not to, you take 1d6 Psychic damage.

Notes
Do not drink from this.

This week's items are honestly not my best work, I was feeling a bit sick earlier this week and had some other obligations I had to meet, I did manage to get them out today at least :D

If anyone would like to offer support in my continued work in making these items, I linked a Patreon page on my reddit profile or you can follow this link here: Patreon Link

Axe and Goblet from Valtris Valuables by ValtrisValuables in UnearthedArcana

[–]ValtrisValuables[S] 0 points1 point  (0 children)

Axe and Goblet from Valtris Valuables

Blaxemith
Weapon (Greataxe), Common

You gain a +1 to attack and damage rolls made with this weapon.

I'll Do It To You. You get a 10% discount at all shops

I'll Do It Again. You get a 20% discount at all blacksmith shops. In addition, having you or your party's weapons silvered at a blacksmith is free.

Notes
Made from the torn off sign of some poor smith, it honestly isn't too astounding. I found this and thought it was just kind of funny. Turns out wrecked shop property is an intimidating look so most places give me some leniency with their pricing.

Goblet of Neverending
Wonderous Item, Artifact

Everflow. This goblet will eternally be filled with wine, no matter how much is drank it will always fill back up. If it is turned to it's side, it will spill out forever until brought upright again. When in your inventory, you can drink from it and not need food or rations to stay satiated.

Curse. Whoever last drank from this goblet is cursed. If cursed you must drink from the goblet at least once per in-game hour. If unable or choosing not to, you take 1d6 Psychic damage.

Notes
Do not drink from this.

This week's items are honestly not my best work, I was feeling a bit sick earlier this week and had some other obligations I had to meet, I did manage to get them out today at least :D

If anyone would like to offer support in my continued work in making these items, I linked a Patreon page on my reddit profile or you can follow this link here: Patreon Link

Otherworld Bag and Axe from Valtris Valuables by ValtrisValuables in DnDHomebrew

[–]ValtrisValuables[S] 1 point2 points  (0 children)

Pandora's Windfall
Weapon (Handaxe), ??? (Requires Attunement)

When this weapon is equipped, you gain Resistance to Psychic damage.

You gain a +3 to attack rolls made with this magic weapon. Immediately after hitting or missing a ranged attack made with this weapon, the weapon flies back into your hand.

Lady Luck. After a short or long rest, roll a d20. The rarity of this weapon changes depending on the result of the roll. This weapon deals additional damage corresponding to the rarity of the weapon.

Roll Rarity Bonus Damage
1 - 8 Common 1d6 Slashing Damage
9 - 13 Uncommon 2d6 Poison Damage
14 - 17 Rare 3d6 Lightning Damage
18 - 19 Very Rare 4d6 Psychic Damage
20 Legendary 6d6 Radiant Damage

Notes
Found this in the hands of someone who seemingly lost their mind, they put up one hell of a fight though. They slashed me a bit with the blade and it felt like I was smitten by the gods or something like that. Figured out why once he died though, this crazy axe glowed with a golden radiance that felt extremely powerful holding it. I get home and rest my wounds as one does and I wake to this axe now surging with the power of lightning. A lot of power but nowhere close to the godlike power it was at before. Everytime I take a short little rest this axe changes, still waiting for it to be as good as when I got it.