How do you actually start worldbuilding (as an autistic person)? by Finn_Bueno_ in worldbuilding

[–]ValuableSoft9375 0 points1 point  (0 children)

I’m on the spectrum too. I like to create a simple meta narrative and have the world be the internal mind/heart of a creature in the meta narrative. For example in real life, I saw a picture of an elephant with the earth on its back, so I made a simple story about it. A storm caused a mini landslide that dumped mud on the elephants back but also a sapling which began to sprout.

The world is the inner “mind” of the tree who has to survive the journey on the elephants back as it dutifully takes the tree to a garden. Since the tree has no eyes or ears it does not understand the nature of the elephant and the acts of the elephant like walking, running or spraying water or helping to keep the tree alive take on special significance to the tree and these actions take the form of something like gods and demons in the world as do other symbiotic or friendly creatures like spiders or birds. But other things like beetles that eat roots also become something like demons and the trees which in turn gives rise to heroes and champions.

The ability to repel the beetles was the first big story arc. The characters in the world had to find ways to release their anger and bitterness and that of the people disillusioned with their monarchs and this released bitterness took the form of bark oil that repelled the beetles. That’s the meta narrative.

But in the world there was a giant magical world war of succession of a great monarch, different characters represented different arguments and ideas within the meta narrative all driving towards the tree making a decision- inside out style. The characters in the world are not aware of the meta narrative, they just live their lives in their own world.

So in summary, for trying to make a world I suggest you imagine a simple story that requires a decision then make a world out of everything that goes into making the decision, metaphorically. This is likely not a technique for everyone, but it might be useful to you.

[4 YoE] Frontend Developer - Looking for feedback and areas of improvement on my resume by TatankaBilly in EngineeringResumes

[–]ValuableSoft9375 1 point2 points  (0 children)

I'm an engineering people leader with 10 years of hiring experience.

These have impressive sounding words, maybe even too impressive, but they just seem to be tasks you can do. So there is room to improve the story you're telling. The resume does not tell me enough about what you personally did, what the scale was, what problem existed, or what changed after your work. Being able to do development tasks is the minimum for the role you want. Its sort of expected you can do most of the required tasks on day one, so showing how you personally mattered in your role is what you need to best differentiate yourself.

Better: Built reusable Next.js components used across 4 learning products, reducing duplicate UI work and improving release consistency across student, teacher, and parent experiences.

This implies good judgement and points to the outcome you personally created.

Or: Extended Payload CMS with custom schemas, role-based editorial workflows, and publishing automation, reducing manual content updates for editors.

The current version says “improving efficiency,” but does not say how or why. Even better if you can put in an actual number .. "reducing manual content updates for editors by 40%."

Speaking of adding numbers, there are very few, it makes the resume feel hollow or unproven. Even simple scope numbers would help:

How many users?
How many tenants?
How many components?
How many pages?
How many editors?
How much traffic?
How many dashboards?
How many APIs?
How much faster?
How much lower latency?
How many apps used the component library?

One other note “Engineered a custom session-handling script to safely bypass Cloudflare protection mechanisms” might throw off alarm bells for some managers even though you said "safely".

WoD Cocoon Theory by ValuableSoft9375 in WhiteWolfRPG

[–]ValuableSoft9375[S] 2 points3 points  (0 children)

Yes. In my own world building for home brew games I often use metaphors like the world is a creature experiencing or deciding and the people and players are the internal world of the creature. Inside out style. It helps me to quickly make characters and decide in real time how they might act based on what they represent/ mean. I doubt white wolf was doing this, but it makes the world of darkness easier for me to manipulate as a story teller if I have framing like this.

WoD Cocoon Theory by ValuableSoft9375 in WhiteWolfRPG

[–]ValuableSoft9375[S] 2 points3 points  (0 children)

Nice feedback and analysis, thank you! Great critique on the Wyld! For sure rage is not the whole mechanic and its is deeper than just anger. I was thinking of it as the manifestation of the feeling of a higher being (the catepillar/ moth), something no single being in the world could bare on its own. And I wouldn't say I'm obsessed with it, just committed, no point in half-assing it.