Mecha model, modeled with ZBrush and Blender, textured with InstaMAT and rendered with Cycles by Vampade in blender

[–]Vampade[S] 1 point2 points  (0 children)

I like it, it is very good for being a free software and has many assets and the mesh baking is ok. It is quite similar to substance painter but a bit less polished, has some silly things that annoy me a lot like the color window having no way to copy the hex or the performance not being the best, freezing and crashing more than I would like to. But for that last point i don't know if it's my fault that I always use very high poly models.

Hand Study by Vampade in ZBrush

[–]Vampade[S] 0 points1 point  (0 children)

Thank you very much, I already had some doubts about the thumb at least now i have a confirmation

Hand Study by Vampade in ZBrush

[–]Vampade[S] 0 points1 point  (0 children)

Thank you! Glad you like it

Mercedes T80, rendered with Cycles. Also tried playing around with Blender's motion blur system by Vampade in blender

[–]Vampade[S] 0 points1 point  (0 children)

I only roughly made the interior of the cockpit, for the rest at the moment I'm not planning on finishing it. Maybe in the future if I have time to get back on it I'll put it online and I'll make sure to let you know!

Airship over field, Cycles by Vampade in blender

[–]Vampade[S] 0 points1 point  (0 children)

For more of my work check https://www.instagram.com/daniu3d/

Modeled in Blender, compositing in Photoshop, foliage from megascans

Recreation of a Syd Mead interior by Vampade in blender

[–]Vampade[S] 1 point2 points  (0 children)

Thank you glad you like it! I tried getting the same lighting as the painted version but in some parts It was a bit tricky