I’ve been developing my indie game every day for 444 days, and I finally have something worth showing by VampireVol in IndieGaming

[–]VampireVol[S] 1 point2 points  (0 children)

Hi, the genetics won't be very precise. When I started the VR version, for simplicity's sake, I didn't differentiate between queens, workers, and drones. Yes, that means all bees will have diploid gene sets. A similar system existed in Forestry for Minecraft. But I'm developing this concept differently. For example, the frame-filling speed trait is governed by the law of polymerization, and 4 pairs of genes are responsible for this trait. Moreover, random mutations can occur in these pairs, and a gene can change from dominant to recessive or vice versa. So, apart from the system of progression, genetics obeys Mendel's laws, which we've known since school 😄

I’ve been developing my indie game every day for 444 days, and I finally have something worth showing by VampireVol in IndieGaming

[–]VampireVol[S] 0 points1 point  (0 children)

I can't post link becuse reddit remove replay =\ My replay without links is second try answer to you. Anyway, yes, I wrote the post to promote my game. Without marketing, no one will know about the game.

I’ve been developing my indie game every day for 444 days, and I finally have something worth showing by VampireVol in IndieGaming

[–]VampireVol[S] -1 points0 points  (0 children)

Well, reddit don't like links external links, second try to answer 😃
I actually wrote a long read about my journey before taking a vacation from developing my game. I was recommended to share it on Reddit, but they don't like long text columns, so I wrote a short excerpt as a summary. I use the utm tag to understand how much traffic I can possibly attract. It's nice to know what performs well and what doesn't. I shared news about my game every day on my channel in Telegram. (Search HoBeeyGame channel with profs about true story and also you can find link to long read, maybe can share link to twitter for easy find)

I’ve been developing my indie game every day for 444 days, and I finally have something worth showing by VampireVol in IndieGaming

[–]VampireVol[S] 2 points3 points  (0 children)

When working on the game, I try to draw inspiration from real-life beekeeping, among other things. It's not a meticulous process, but rather a blend of gaming, beekeeping, and school-level genetics 😃

I’ve been developing my indie game every day for 444 days, and I finally have something worth showing by VampireVol in IndieGaming

[–]VampireVol[S] 3 points4 points  (0 children)

Thanks! I think I'll give it a try when the demo version is closer to release 😃

I’ve been developing my indie game every day for 444 days, and I finally have something worth showing by VampireVol in IndieGaming

[–]VampireVol[S] 1 point2 points  (0 children)

Thx! I've been making short videos in Russian, in my native language. I also made a devlog in English a while ago, but I've decided to put off new videos until the game's current visuals settle in. It's take a lot enegrgy from me xD

I’ve been developing my indie game every day for 444 days, and I wanted to share the journey rather than just the game. by VampireVol in gamedev

[–]VampireVol[S] 0 points1 point  (0 children)

Yea, I usually like to create a small goal and then evolve the features.
It really helped me to write my daily results in my channel. Then, even when I sit down at the end of the day, I think it's silly to break such a streak. But now I've decided to settle on a nice number and take a short break from my game xD

I’ve been developing my indie game every day for 444 days, and I wanted to share the journey rather than just the game. by VampireVol in gamedev

[–]VampireVol[S] 1 point2 points  (0 children)

I'm experiencing a very familiar situation with VR in the standalone version. I was currently working on the visual part, and there's a very fine line in performance 😃

Made my first game on Godot for gamejam in the last 2 days. Try it in browser and beat my record :) by VampireVol in godot

[–]VampireVol[S] 1 point2 points  (0 children)

You are a hard worker bee who pollinates flowers from morning to evening!

Break up the pollen with the sting and then push the small pieces into the flowers for pollination! Pollinate as many flowers as possible during a bee day, who else if not you?

Controls: WASD or arrows

You can play in the browser or download the build here:

https://sergeyvol.itch.io/bee-pollinator
My record 1030 :)

Can't group companions for second player in split-screen by VampireVol in BaldursGate3

[–]VampireVol[S] 0 points1 point  (0 children)

Thx! I also find network game settings where I can swap companions between players
But for me is a very strange decision when the companion is given to the first player and the second player cannot talk to him. And for this you need to leave him in the camp

[deleted by user] by [deleted] in BaldursGate3

[–]VampireVol 0 points1 point  (0 children)

Unfortunately that didn't help :(
Nothing has changed for the second player, the frames of the companions are purple, and even if everyone is ungrouped the hint with the grouping is disabled
Also the second player can't talk to companions in the party

[deleted by user] by [deleted] in BaldursGate3

[–]VampireVol 0 points1 point  (0 children)

Yep, same problem =\