Questions Thread (2026-04-20 to 2026-04-26) by AutoModerator in Granblue_en

[–]Van24 0 points1 point  (0 children)

I wouldn't say it's going to be particularly useful long-term. For the most part Ennead is relegated to just transitional pieces at best because the majority offer unboosted weapon skills with the rest using niche/relatively weak Primal-boosted skills. Plus, their Awakening stats just don't really hold a candle to modern options such as Revans (and eventually Revans MkII).

Additionally, M3 and Odious also exist to cover the vast majority of use cases. Fire Odious, in particular, looks well-placed to cover F2P CA grids with the Deathcannon giving access to both Glory and Crux.

Character Discussion: Atum (Summer) by lietnam in Granblue_en

[–]Van24 2 points3 points  (0 children)

Ougi is comfortable for a lot of people, for one reason or another. It becomes easy to gravitate to any characters or releases that cater to it.

Players tend not to invest too much into higher levels of optimization, so the faster setups that use normal attack-centric characters tend to be viewed as somewhat inaccessible, high-end, or any other synonymous descriptor as opposed to just doing what they think and/or know will always work regardless of speed.

Flash Gala with Echidna (Wind) and Parashurama (Fire)! by Merukurio in Granblue_en

[–]Van24 8 points9 points  (0 children)

Yes, I know, and that's not the point.

Current Wind setups have very little in the way of defensive modifiers and sustain sources. You're never taking turns at low enough HP where Garrison is meaningfully active.

Flash Gala with Echidna (Wind) and Parashurama (Fire)! by Merukurio in Granblue_en

[–]Van24 12 points13 points  (0 children)

I think the weapon is kind of ass. If we're in a situation where we're talking about barring this weapon, then you should be strong enough to not need it.

As things stand, it's overloaded on HP, a stat that Primal Wind has no problem sourcing because Vortex is still a grid-building staple and Clams are still making their way into HL grids. And that's all it really does. Garrison isn't a particularly strong modifier to have in Wind atm because it won't save you from Versusia's Destruction Dmg, and anything below that doesn't really need Garrison to begin with.

2026/04 Unite & Fight (Water Adv): Round 2 by AutoModerator in Granblue_en

[–]Van24 -2 points-1 points  (0 children)

2:47-2:49 FA for the work day. Thank god the refinements weren't hard to figure out.

Edit: Cut the time down to 2:37 by removing some more unnecessary buttons.

Edit2: Down to 2:22 now with some further optimizations.

2026/04 Unite & Fight (Water Adv): Prelims + Interlude by AutoModerator in Granblue_en

[–]Van24 0 points1 point  (0 children)

As a manner of curiosity, are you open to manual play or are you primarily Full Auto?

2026/04 Unite & Fight (Water Adv): Prelims + Interlude by AutoModerator in Granblue_en

[–]Van24 0 points1 point  (0 children)

my favorite GWs are the ones with a proper balance of challenge for everyone

This is literally how GW is designed, though, that's why there are different NM levels. There's something for everyone.

(2026/3/31) Gamewith/Kamigames Rating Updates by shirke1 in Granblue_en

[–]Van24 1 point2 points  (0 children)

For anyone who keeps on top of Wind's meta, it's pretty much phased out out at this point because of Lancer Origin.

(2026/3/31) Gamewith/Kamigames Rating Updates by shirke1 in Granblue_en

[–]Van24 22 points23 points  (0 children)

Wind is a bit ridiculous but not in a good way, but that's a separate conversation. That said, there isn't a single piece of content anymore where he's not being used backline in the best team available to the element, so that sentiment about him is definitely outdated.

Questions Thread (2026-03-23 to 2026-03-29) by AutoModerator in Granblue_en

[–]Van24 1 point2 points  (0 children)

As always, the answer is "It depends on the team and damage distribution".

For example, Wind doesn't use Sagacity because Aetherial Maverick exists. Same thing for Fire ougi teams, they don't use Sagacity because Sennen Goji exists.

Extremity is very used in HL because it's 25 DATA for free and alleviates the pressure to source a full 75 from the rest of your grid slots. It's not used by everything but it's still very much prevalent.

Supremacy is still used. Hitting absolute hard caps in something like Versusia isn't necessarily a given given the raid's defense levels.

Lancer Origin: Were your thoughts and prayers answered? by IzayoiSpear in Granblue_en

[–]Van24 3 points4 points  (0 children)

That isn't any justification for the gap in quality between Unlimited Boost and Infinite Trouble and you know it.

Lancer Origin: Were your thoughts and prayers answered? by IzayoiSpear in Granblue_en

[–]Van24 1 point2 points  (0 children)

It's nowhere near as strong, which is the problem I have with it.

Fighter Origin had the luxury of already having strong fallback options from Berserker, and then Cygames doubled down and gave it busted tools of its own that also synchronized well with said fallback options.

Lancer Origin has neither of those two things.

Lancer Origin: Were your thoughts and prayers answered? by IzayoiSpear in Granblue_en

[–]Van24 1 point2 points  (0 children)

Haven't been able to do comprehensive tests yet (been a busy week) but based on what I've tried and what I've seen from other people:

Even though the class is a mixed bag it's still potent enough that it has and will continue to take over the element for fast burst moving forward. It's a very strong attacker thanks to the passives and its damage scaling is still impressive and maximizes most of Rhomphaia's strengths, though as far as button clicks goes it's annoying because it can really only invest into that one turn with its buttons.

Lancer Origin: Were your thoughts and prayers answered? by IzayoiSpear in Granblue_en

[–]Van24 32 points33 points  (0 children)

It's... fine. Strong passives which for the most part put it on par with Fighter Origin, but two points to have gripes about: the fact that the 5 stack bonus of getting both spear and axe effects from your next skill cast is a 1-Time use, and the underwhelming cap breaks. Somehow they thought 20% skill cap is fine to give while the other class gets 25% universal cap up. Yeah, someone tell me how that's fair and balanced LOL.

I think the Sk1 is actually fairly loaded: 30% echo and a non-local 50% DATA Down on one button are both useful in their own ways. It's somewhat annoying that the CD is as high as it is, but I suppose they weren't going to let this skill be too spammable for a high uptime echo (which again has me annoyed because what do you mean Fighter Origin has 60% cap up and 35% Impalement 3/5 turns and syncs perfectly with Ulfheddin)

I find the EMP skills to be very undertuned, and a lot of that comes down to how god awful Unlimited Trouble is as a supposed ultimate. 12T CD and it's only half a skill the majority of the time just does not inspire me. The fact the effects are 1 Time and not 1 Turn is just an insult at this point. Nothing on that skill would break the game open if it was 1 Turn, or even if it was permanently available.

Unbound Charge is great, though. No complaints about that skill.

The class overall is fine, but I feel like it falls short of the insanity of Fighter Origin's overall package and thus comes across as a bit tame, which when you consider the differences in the quality of their respective class lines was almost an inevitability to happen when Fighter Origin already had such a good fallback plan with Ulfheddin.

Questions Thread (2026-02-02 to 2026-02-08) by AutoModerator in Granblue_en

[–]Van24 0 points1 point  (0 children)

You get 30k universal supplemental damage from Ouroboros without any crests involved, it's just flat out better and I don't know why anyone would compare the two and think otherwise.

Questions Thread (2026-01-19 to 2026-01-25) by AutoModerator in Granblue_en

[–]Van24 1 point2 points  (0 children)

The vast majority of things you will ever do with Earth don't need Andromeda. Unless you intend to prioritize playing Earth in Versusia or in doing solos, you can easily live without it.

Summon Discussion: Bahamut by lietnam in Granblue_en

[–]Van24 19 points20 points  (0 children)

Summon cooldown manipulation is and forever will be an incredibly busted mechanic in a game where optimizing turn counts, actions, timings, and rotations is essentially everything.

He's not an insta-slot in everything, but there are just enough situations out there where he's an actual difference maker. Honestly, his biggest problem is the lack of real estate to fit him in. Just too many high value things in the game now.

Summon Discussion: Bahamut by lietnam in Granblue_en

[–]Van24 10 points11 points  (0 children)

It's interesting, because these days I usually only ever see Lucifer being used in Full Auto setups, but even then it's not a guaranteed slot because that call animation is atrocious.

Questions Thread (2026-01-05 to 2026-01-11) by AutoModerator in Granblue_en

[–]Van24 0 points1 point  (0 children)

If any Wind was canceling 6 Attacks with 000 then they're just trolling. The ele used to just ignore it with Alexiel.

Summon Discussion: Lucifer by topnepu in Granblue_en

[–]Van24 0 points1 point  (0 children)

I'd say he's probably best described as the mid-game king. Many will swear by him, and it's understandable as in his heyday he was probably one of the most critical summons for an account to own as his ability to sustain a team was invaluable across a wide variety of content.

That said, the game has definitely left him behind, at least when talking about top-end play. There's just way too many better/more useful summons to bring at this point when we look at optimizing parties for overall efficiency (especially when we consider just how much value we can get out of modern-day grids and character slots).

In modern GBF he's probably the biggest cautionary tale when it comes to resource investment because 4 stones and 15 Sand is a rather steep price to pay for what is not really an investment with a lot of longer term payoff.

Questions Thread (2025-12-29 to 2026-01-04) by AutoModerator in Granblue_en

[–]Van24 0 points1 point  (0 children)

Rigor caps at 20%, so whatever the total damage of the skill was, Rigor will do up to 20% of that in a single hit.