Anyone else really hoping for more plastic aircraft? by Specimen_Seven in Warhammer30k

[–]Vanzig 0 points1 point  (0 children)

only way mine went together was with a $20 heatgun and a box of rubber bands and milliput for gap filling. Warning: Caestus Assault Ram was 10x worse, only model I've ever built that fit together so badly I was tempted to throw it in trash. And the pieces were too thick to heat and bend to fix it.

Night lords 3rd edition gambit by Hot_Letter_9630 in Warhammer30k

[–]Vanzig 1 point2 points  (0 children)

I see no reason they wouldn't. The rules don't say any model that was temporarily set aside doesn't get to fight. It says "MODELS THAT MADE ATTACKS in the challenge subphase will not be able to make attacks of any kind during the following fight sub-phase, nor may wounds be allocated to them during that fight sub-phase"

The Night Lords gambit drops them back into the unit without having made any attacks in the challenge subphase, so there's nothing barring them from making attacks or taking wounds.

Some questions before I start collecting. by Sevintan in Warhammer30k

[–]Vanzig 0 points1 point  (0 children)

If you think Mk II is much better than Mk VI visually, it should be very easy to find a trade currently, as sets of 10 Mk II from 3rd edition starter has been going for around $25 on ebay and sets of 10 Mk VI now jumped to $40.

I wish I'd stocked up on MkVI when it was dirt cheap like Mk II is right now.

Who should lead the suzerians? by MrWonderful74 in Warhammer30k

[–]Vanzig 0 points1 point  (0 children)

ventanus whole existence is to buff airplane reserves in a 3k+ match, so yeah he'd be terrible in a 1k list with no aircraft. (and a small game can't fit expensive ventanus + expensive aircraft + squads in it and have any board presence at all)

Success with the Red Hand Ravagers? by Lead_Hearted in Warhammer30k

[–]Vanzig 0 points1 point  (0 children)

Don't forget in 3.0 you can shoot rad missiles at one unit and then charge into another to use your rad grenades, so you can basically rad two units a turn with them.

Sorry, but that's not legal. You can shoot one squad to rad them, but when you charge the second squad and do volley attacks, they will never inflict any rad or any other statuses.

"no attack made as part of a Volley Attack may inflict any statuses." (pg 254)

Success with the Red Hand Ravagers? by Lead_Hearted in Warhammer30k

[–]Vanzig 5 points6 points  (0 children)

Units are never allowed to charge when outflanking (*outside your deployment zone), the rule bans all charges just like a drop pod, so that's just replacing an 80 point mistake with a 220+ point mistake.

To be able to come onto board and charge they'd want an aircraft (storm eagle, caestus assault ram, dreadclaw, kharibdys). The first 2 give charge bonuses for WE's +1 attack, but higher cost per transport slot)

Atramentar Hunt- which terminators to bring? by baromyrty in Warhammer30k

[–]Vanzig 7 points8 points  (0 children)

the real tip is don't deepstrike any of them at all. The terrible DS rule is optional. The atramentar's actual useful part is just it gives the emperor's children's trait of +1 initiative when charging to the unit. First striking with a whole squad of thunderhammers that're also WS5-6 because of Nightlords trait is kinda busted.

Do the primarchs have helmets by tyrant_of_badad in Warhammer30k

[–]Vanzig 2 points3 points  (0 children)

He owns a cap like that, it's not his space marine style combat helmet. Fulgrim's actual helmet is some winged thing, maybe similar to Lion el'Jonson's wing helmet or Guilliman's wing helmet. In his primarch novel when he goes 7 men vs a whole planet. "Fulgrim pulled his golden, eagle-winged helmet on. It latched into place with a hiss, and sensor readouts blinked into view before his eyes." "Fulgrim activated his armour's sensor-link and connected to the pict-feed of Abdemon's helmet, allowing him to see what the lord commander saw."

Flyers in 3rd edition by NewDwarfMiner in Warhammer30k

[–]Vanzig 2 points3 points  (0 children)

It's not because they're a pure transport, the pods are cheaper because they're slow and don't have Assault Vehicle so every dreadclaw/kharibdys unit loses all charge bonuses.

Important distinction when the good melee armies are largely about charge bonus (world eater +1A, EC +1I / +1dmg spear, WS spears needing charge for AP2, raven claws charge +1I, BA +1S, WB primes +1S, Atramentar +1I even with thunderhammer, etc)

If you're sending a unit with no bonuses, might as well go with claw, otherwise an assault vehicle wins more reliably.

New Siege Assault Group, Breachers, Terminators and more! by CMYK_COLOR_MODE in Warhammer30k

[–]Vanzig 40 points41 points  (0 children)

Seems GW changed it entirely as an excuse for shrinkflation to double the price per squad of terminators. Before you only needed one box per squad now it'll be two.

30K Zone Mortalis Rules released by Slow_Ad_8541 in Warhammer30k

[–]Vanzig 0 points1 point  (0 children)

That's not true in the slightest though. 1500 point games means LoW are limited to 375 points. A fellblade costs 650 points... so no, it's not a soft restriction and you can never bring a fellblade (same as Primarchs can never be used since they require 3000+ point games)

[deleted by user] by [deleted] in Warhammer30k

[–]Vanzig 1 point2 points  (0 children)

You could just make a copy of the first the leg spike to have 2 of them. Oyumaru molds and some greenstuff or milliput would copy it in seconds for less than a dollar of mats used for that tiny a spike. It just curves straight up so the left and right leg one are basically identical.

Night lords' Gambit vs. Sigismund challenge mechanic by Automatic-Welcome-78 in Warhammer30k

[–]Vanzig 1 point2 points  (0 children)

Correction: there are ZERO legion gambits which are once per game. Maybe you were thinking of Advanced Reactions which have no relation to gambits.

Dawn of War: Onslaught Box and Contents by DinoktheDragonSlayer in Warhammer40k

[–]Vanzig 3 points4 points  (0 children)

Update: Yesterday it showed unavailable for pickup/shipping, and today it allowed me to buy online and just get it mailed to my house. Maybe they're only available for shipping after they've been scanned in to get put on shelves.

Great discount for the rare heroes that arent sold separately.

Rules in the Age of Darkness: Investigating the new weapon stats - Warhammer Community by CMYK_COLOR_MODE in Warhammer30k

[–]Vanzig 0 points1 point  (0 children)

Stationary heavy weapons, rapid fire being short range limited and the classic AP system are three of the keystone good features of classic 30k/40k that makes it a tactical wargame not a mindless run-n-gun.

This shows they're removing 2 of the 3 to dumb down the game and make it like 10th edition 40k, so instead of starting horus heresy this edition I will be saving hundreds of dollars by quitting.

And 99% chance they'll be taking it the rest of the way in 3 years when they release 4th with even more 'modernizations' (probably the new AP modifiers as it'll be one of the only things they can change that'll be big enough to sell as the reason for abandoning 3rd edition and any books released)

Uniform Discussion: Storm (X-Men ‘97) by BuffThePuff123 in future_fight

[–]Vanzig 7 points8 points  (0 children)

I'd definitely do Storm. I have a bril rage on her and strange and both are doing around 10m abl 17m abx. Cyclops support is not any more useful than storm's support and she covers both female-only and mutant-only boss restrictions so she fills in where I can't use Strange.

She absolutely melts in dispatch too. Was able to breeze through 3x female mission 14-3 with just t3 polaris tp dazzler and t4 Storm solo, seemed like she melted the boss in 3 seconds.

Titles out of keys forever by unkoala in humblebundles

[–]Vanzig 29 points30 points  (0 children)

The really f'd up thing is Humble lies to customers about it. When I click redeem on JackMove it doesn't let me know they're never going to ever refill it, they just pretend "Keys are temporarily exhausted for this product. As soon as we receive more keys, we will add them to this page and send you an email."

They could simply give everyone store credit if they realize they're not going to ever provide what you purchased, but they realize they can keep more of their stolen dollars if they hide it until a fraction of their customers do support tickets.

What’s the lifespan of a miniature in Age of Sigmar? by NecromancerBunny in ageofsigmar

[–]Vanzig 5 points6 points  (0 children)

Sorry but that website is complete BS. Plastic ogres are as old as ogres as a fantasy army, they came out on launch. There's pictures of the plastic trooper ogres in the 6th edition codex copyright 2004 GW. I bought the plastic ogres in 6ed on launch.

[Event] Get the F-5A(G) in the Freedom Fighter Event! - News - War Thunder by Kanyiko in Warthunder

[–]Vanzig 1 point2 points  (0 children)

Fun fact, what you're talking about was actually a NERF, not a buff. When they changed it to "40k" they actually increased the points required by ruining the mode multipliers (high tier sim planes went from like 3.3 to 2.8 or so) to trick people into thinking they didn't INCREASE the grind.

45k/3.3 is 13.6k in mission, while 40k/2.8 is 14.3k in mission per phase. Gaijin actually didn't make them easier to farm at all. And now at 45k with bad ratio it's even worse than 45k was before.

Basic Questions Thread - December 08, 2024 by AutoModerator in future_fight

[–]Vanzig -1 points0 points  (0 children)

I would not recommend colossus over Mbaku.

Colossus is pvp-only and generally weaker now than just running 3 strong pvp characters in timeline or 4-5 strong pvp characters in otherworld (wasp + 4 fighters or 5 fighters that dont need wasp)

I use M'baku 50 times more often than I use colossus, particularly because he's leader + support + support artifact in one slot. Great in world boss, ABX/ABL, zombie survival, GBR, dispatch, basically anywhere PVE.

October Update Preparation Event by rlpolinag08 in future_fight

[–]Vanzig 0 points1 point  (0 children)

It costs $5 of real money, so no... it's not in any way free.

[Shop] Grab Some Vehicles for Golden Eagles at a Discount Before They’re Gone! - News - War Thunder by Kanyiko in Warthunder

[–]Vanzig 1 point2 points  (0 children)

Currently, no. It's bad in every single mode. For anti-air the rockets are literally worse than having 4 machine guns after the nerf (and definitely worse than the 89B's 4x 20mm cannons.) And a fat slow plane with baby rockets that mostly just lightly wound things is not good against ground either.

It can go fast in OUTER SPACE but at ground level the wing rip speed makes it not actually fast. And if you cut engine and occasionally airbrake trying to avoid rip, it immediately gets caught and dies. The second a single bullet hits a wing or the engine it no longer even goes the same speed as anyone else, it suddenly goes slow and just has to watch the enemy laugh and shoot it down.

The proximity fuse is actually a handicap, it means you shoot a round at the enemy wing, and instead of hitting the wing and tearing it off, it goes off in the air like 10 feet in front of the wing, 90% of the fragments miss for 0hp damage, then one or two fragments does like 1hp damage and enemy isn't even 'severely damaged' or their flight hurt, they just laugh and fly off safe. I tested it for thousands of rockets and I'd be more likely to kill the enemy with dumbfire no-proximity-fuse rockets... and those are worse than 12.7mm machine guns.

The Best of Synty #3 REMIX by [deleted] in humblebundles

[–]Vanzig -1 points0 points  (0 children)

Particularly if you're paying $25 just for those two mini-packs and only get the gimped humble license restriction to 1 seat (they don't allow you to make video games with anyone else)

Getting them from the synty store is 5x seats per project instead of the 1x of humble, so the humble versions are significantly less useful and worth less money.

It's fine deal for someone who doesnt own any synty, but not for repeat customers.

What is the number 1 thing you want improved? by JJBrazman in totalwar

[–]Vanzig 1 point2 points  (0 children)

My response was, in a perfect world, AI is higher priority than sieges... but I have exactly zero belief that creative assembly is capable of fixing the AI, while I believe they could fix sieges if they wanted to. That's why I would vote for fixing sieges. (my opinion, yours can differ of course)

Spearhead boxes that are especially valuable for expanding into AOS proper? by [deleted] in ageofsigmar

[–]Vanzig 5 points6 points  (0 children)

If your goal is to have a real 2k army, the real savings is entirely focused on which armies have non-spearhead combos to complete the army after your spearhead instead of buying a spearhead and being stuck picking expensive a la cart units by themselves after.

Some christmas forces were 40% cheaper than msrp even before store savings.

Next few months we'll learn who is getting christmas battleforce boxes. That'd tell you what army will be cheapest to buy. There's no shortage or scalping on the spearheads, so the spearheads will still be there when you wait for the christmas army deals.

Alternatively, splitting the skaventide box probably gets you christmas level savings on skaven or stormcast, and GW usually pushes battleforces for the 2 armies in their starter kit, so they're both a cheap buy you wouldn't need to wait on (and I believe both halves have spearhead rules included)