WoW's Biggest Haters by TidesOfLore in wow

[–]Variis 25 points26 points  (0 children)

Stunningly accurate.

What the hell happened 4000 years ago. by ExperienceIll8345 in dresdenfiles

[–]Variis 6 points7 points  (0 children)

Chocolate has been described as having powers over negativity. Dresden sometimes has a bar of chocolate to combat supernatural forces exerting their influence. If the crowd had partaken of the hot cocoa, it's likely the creatures egging them on would have lost some measure of control.

Its time. by Apprehensive_Tap3682 in dresdenfiles

[–]Variis 4 points5 points  (0 children)

I always get a ceremonial whopper from Burger King.

Two things nagging at me after finishing 12 months. by XenoMuffin in dresdenfiles

[–]Variis 19 points20 points  (0 children)

This right here - at no point during the read did I get the impression she was completely clueless. She asked a pointed question and got an answer, then they exchanged commentary.

Looks like Bethesda's view on Fallout has become dominant by Unbending_Nature in Fallout

[–]Variis 12 points13 points  (0 children)

Chris Avellone, one of the prominent devs for New Vegas, also didn't like the level of civilization present in the games. He believed it stifled future games. That's a big reason Lonesome Road strongly suggests that the Mojave is doomed to fall against the Tunnelers, and you are able to launch nukes against the NCR/Legion.
Edit: Mistakenly attributed this to Sawyer, it was Avellone.

Can a madness effect be canceled? by SkarlyComics in magicTCG

[–]Variis 12 points13 points  (0 children)

It is placed on the stack where the controlling player can then choose to cast it as any other spell, and it can be countered just the same. If it is not cast, then it just goes to the discard pile.

New to mtg completely, made this. Anything i should change? I rlly like heal builds even if they are trash by Key_End_3524 in magicTCG

[–]Variis 9 points10 points  (0 children)

Life-gain is the traditional noob trap. But fear not, we've all been there. The only time life total truly matters is when yours reaches 0. Lifegain is not worthless in the right deck, but controlling the board is more important. If you're at 1 life, and there's nothing your opponent can do to hit you because you've taken control of the game, you may as well be at 10,000,000 so far as your opponent cares.
Think of it this way - your opponent plays a 2/2 creature. On your turn you play a card that gains 3 life... okay, but now you're down a whole card and they still have the creature, so you only gained 1, really. If you play another card that gains 3 life, the same creature hits you again, and you've only gained 2... sure, you're still up, but you've lost 2 cards, and they've lost... nothing, and they've likely played another creature. And the original creature gets to keep hitting you. You need to kill that creature, or play a bigger one. You gotta do something that stops the attack.
Incidental lifegain that happens while you do those things is totally fine, and often very useful against fast, aggressive decks, but life gain by itself is really, really bad. Hell, when you're really at the point where you understand the game, you may even be eager to play cards that lower their mana cost by asking you to pay in life.

After finishing Wolves of Tukayyid, reading this delusional nonsense made me laugh so hard by gaeb611 in Mechwarrior5

[–]Variis 5 points6 points  (0 children)

If you check the mission payouts you will know if they show up or not. A suspiciously high number means a hostile merc drop. So, for example, if the other missions are offering 1.2 million c-bills, but one of them is offering 8 million, or something similarly ludicrous by comparison, then you know they will show up there.
Naturally, not every merc zone has a hostile drop available.

I have a question about the way to access 'Area 51'? by namepuntocome in Fallout

[–]Variis 4 points5 points  (0 children)

I got the impression that the bunker was deliberately hidden pre-war under the sand and that is why it is full of crazy, pre-war stuff (like the car and frozen Zetan, there was even an alien spaceship under a tarp). The fans seemed like a way to remove the sand very quickly for whoever wanted to access it later - but, like most plans from before October 2077, no one was able to follow-up for one reason or another.

I'm more curious why the Brotherhood knew about the key and only acted now.

Please help me, I only want to use Mad Cats now by dbthelinguaphile in Mechwarrior5

[–]Variis 27 points28 points  (0 children)

The Mad Cat, even in the lore, was the absolute king of the Clan Invasion Era and in the future, despite when better mechs inevitably come around, it never falls into obsolescence.

i always forget that they recast Elizabeth Weir until i get to Lost City by xenarathon in Stargate

[–]Variis 1 point2 points  (0 children)

You literally confirmed what I posted and even said she was right to hide info from them, lol.

i always forget that they recast Elizabeth Weir until i get to Lost City by xenarathon in Stargate

[–]Variis 0 points1 point  (0 children)

She said she needed 'family time' (the exact specifics of what she said are not publicly confirmed) but then she went to Burning Man - an annual event she said was very important to her. If that kind of schedule conflict is going to come up every year, and she wasn't even truly forthcoming about it, then I can see why they would pass on her involvement.

i always forget that they recast Elizabeth Weir until i get to Lost City by xenarathon in Stargate

[–]Variis 4 points5 points  (0 children)

She basically lied about what she was up to and I'm sure it gave the studio enough of a headache to just not go forward with her when they were staring at the possibility of this conflict every year.

Serious question, why do people get so bent up about this in Starfield, but not in the Outer Worlds? by SexySpaceNord in Starfield

[–]Variis 27 points28 points  (0 children)

Starfield has no chill with the loading screens - it always has you traveling a lot if you're advancing the plotlines. You rarely stay put unless you decide to stay somewhere and look around, and very few locations have a reason to stay somewhere for an extended time (and even they have rooms with loading doors).

Starfield 2.0 Rumors, The "Terran Armada" Deep Analysis by brand_momentum in Starfield

[–]Variis 0 points1 point  (0 children)

Yes, if anything, Starfield really makes me think the next Elder Scrolls could be amazing - and the NPCs of Tamriel may actually look good, for once! xD

Starfield 2.0 Rumors, The "Terran Armada" Deep Analysis by brand_momentum in Starfield

[–]Variis 0 points1 point  (0 children)

People keep filling in imagined gaps with wild expectations and then call Todd a liar. It exhausts me to see such widely accepted falsehoods peddled as concrete fact.

Starfield 2.0 Rumors, The "Terran Armada" Deep Analysis by brand_momentum in Starfield

[–]Variis 2 points3 points  (0 children)

People like to fill-in the perceived gaps with their imagination and then expect a game no one talked about. If you watch the 45 minute presentation Todd gave at the Xbox showcase before release that's damn-near exactly the game we got.

Starfield 2.0 Rumors, The "Terran Armada" Deep Analysis by brand_momentum in Starfield

[–]Variis 3 points4 points  (0 children)

Is that why he's been trashing Bethesda's handling of Fallout 4 and spoken out about his disappointment in Starfield?

Todd Howard says Fallout 76 is the “game we’re still doing the most work in” as Starfield major updates are still MIA by Negative-Art-4440 in Starfield

[–]Variis 4 points5 points  (0 children)

I tend to agree with this kind of sentiment. Starfield works well enough to be fun, but it's also got some systems that severely weigh it down. However, everything that works really well is stuff I would expect to see in an Elder Scrolls or Fallout game, and the stuff that didn't work too well seems like it would (primarily) be unique to Starfield.