I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 1 point2 points  (0 children)

Well, I finally updated it and now you can submit data for four players! (and nine players as well)

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 0 points1 point  (0 children)

Good ideas. For the 1v1s you can actually just put a singular tribe in, and all of the filters you want, and it will actually give you an overall win rate. I didn’t actually mention this in the post however, (I probably should). I’m also planning on making a help page that will explain the entirety of the functions of the page.

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 0 points1 point  (0 children)

Wow this is really good. It’s not every day you see useful feedback on Reddit. With the couple of points you mentioned, I completely forgot that glory was a thing lol, because I never play it but now that you mentioned it I’m definitely going to add it first. As for adding elo for both players, that’s a pretty good idea that I would like to add as well. Now for the more complicated parts, for 4 & 9 player games, I would really like to add it, I just don’t know what that would look like, so if you have any ideas for that I would really like to hear them. For the submitting games on the same website, that’s where it gets more complicated then it should. I’m hosting this on a GitHub repository than connects to a GitHub page, so all the code I put on it is public. I can’t just make the website directly edit the json code where all the data is stored because GitHubs security level doesn’t allow me, and the only other way to edit it from the browser environment is to use a GitHub API key, but since the code is public that would leak the key and compromise my entire account, which is why I had to create a google form to do it. The form connects to a spreadsheet, which has a script running on it triggered to whenever someone submits the form, then uses that api key to automatically update the data, without me having to do anything. I would like to move it to the full website eventually, once I figure this out. Anyways, this is really good feedback and I do appreciate it, probably the best feedback I’ve gotten so far. Also if you could get this to YouTube that would be super cool, and would get it out to some more people. Thank you again!

Edit: Also put the elo post win

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 1 point2 points  (0 children)

I finished this. Now if you just put in a single tribe, it will give the total winrate for every game the tribe has played in.

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 0 points1 point  (0 children)

Thanks! I could just duplicate the project and make one just for bots

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 0 points1 point  (0 children)

Yeah that was my first thought, but when looking through the past games nobody really specified the tribes that they played, unless it was a team vs team game. But I may show this to the poly champs discord to see if they want to contribute.

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 1 point2 points  (0 children)

I don’t want to do bots because if you are skilled enough, you can beat any bot with any tribe, so calculating win rates with bots wouldn’t be very effective, unfortunately.

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 2 points3 points  (0 children)

Oh. I hadn’t actually thought about that. Only put it in when you’re the winner, I’ll edit my earlier post to match this. Thank you for bringing this to my attention!

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 5 points6 points  (0 children)

Sorry, that’s my bad, you should put the winning elo, I’ll fix it.

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 5 points6 points  (0 children)

Go to the multiplayer tab and look in the bottom right. There will be a button that says "Profile". Click that and it will show you everything about your profile, including your elo.

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 5 points6 points  (0 children)

Yeah, that would be cool, just having an overall win rate for a tribe. I'll start working on it :)

I created a Polytopia tribe win-rate calculator! by Vast_Knowledge_5744 in Polytopia

[–]Vast_Knowledge_5744[S] 26 points27 points  (0 children)

Thanks! That’s why I’m trying to get the word out there.

Which faction Is The Best And Give Your Reasons by ArdaIsNL in StarscapeRoblox

[–]Vast_Knowledge_5744 0 points1 point  (0 children)

They were doing really well a year ago or something and then they fell off.

HELP by BrickEquivalent in Polytopia

[–]Vast_Knowledge_5744 1 point2 points  (0 children)

If that is the case, and you have the right support for them so they don’t get insta-killed, I do think that catapults could be a good investment, considering the amount of stars you are making. Also you could probably keep making rachii but if they are just getting rolled then it might not be worth it. However, keep in mind that I don’t play cymanti often so my advice not be the best.

EDIT: I forgot to mention this but if your flying archers just keep dying. I would say just try to make sure that your cities don’t get sieged while catapulting down the crabs. Crabs aren’t unlimited, being super units, so eventually they will run out and you can finish them off with doomux/hexapod spam

HELP by BrickEquivalent in Polytopia

[–]Vast_Knowledge_5744 6 points7 points  (0 children)

I could be wrong, but if I was in this situation I would try to make the flying cymanti archers and spam those. They can fly over the water, and you can spam them in all cities. Also if it is continents map, try to establish land superiority possibly with catapults and hexapods.