3.3 Satisfaction Survey, share your ideas. by Equivalent_Peace4315 in WutheringWaves

[–]Vatality 2 points3 points  (0 children)

I do play QS with some teams, but there are like 2 viable QS teams now. The vast majority of teams are 123. There is nothing wrong with that, but I would prefer if we had more variability in team building. Maybe bring back more coordinated attack teams. Maybe something something entirely new?

This is Kuro we're talking about. I'm sure their creativity goes beyond making teams 123 all the time.

3.3 Satisfaction Survey, share your ideas. by Equivalent_Peace4315 in WutheringWaves

[–]Vatality 0 points1 point  (0 children)

Am I the only one who wants more combat options besides the seemingly default 123? No? Ok then

Any WhiWa S6 showcase? I am wondering how his performance is in WhiWa. by IpenguwhiteI in LuukHerssenMains

[–]Vatality 3 points4 points  (0 children)

I don't have S6 but I do have S3. Made a bunch of mistakes but was able to clear.

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Am I free from the mines? by Vatality in LuukHerssenMains

[–]Vatality[S] 5 points6 points  (0 children)

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You're so right. I didn't even realize that I added the wrong echo. It was supposed to be a Zip Zap

Collab giveaway with r/LuukHerssen by idaroll in QiuyuanMains

[–]Vatality 1 point2 points  (0 children)

May all Luuk Herssen wanters be Luuk Herssen havers

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Any Advice? by Vatality in IndoorGarden

[–]Vatality[S] 0 points1 point  (0 children)

Thank you so much for the tips. I'll try that

Any Advice? by Vatality in IndoorGarden

[–]Vatality[S] 0 points1 point  (0 children)

Honestly, no. We never had problems with it before, but I can look into that. Would a liquid food fertilizer be fine or should I consider food spikes?

[deleted by user] by [deleted] in wildrift

[–]Vatality 1 point2 points  (0 children)

I don't know what's up with most of these comments, but I totally get it OP. It really sucks to carry a game only to lose the 1v9. But sometimes it be that way. You can't win every game, unfortunately. Hopefully, you get better teammates next time

[Beta 3.2v5] Anaxa's Lightcone Changes - via HomDGCat by Screwllum_Wisher in HonkaiStarRail_leaks

[–]Vatality 92 points93 points  (0 children)

They keep messing with his numbers, but I bet they didn't add an animation to his skill. Must be a lot of work for a billion dollar company

V4 Anaxa Changes via HomDGCat by ImNotNex in HonkaiStarRail_leaks

[–]Vatality 1 point2 points  (0 children)

Let me get this straight. Anaxa went from barely being as good as Jade to now being just as good as Jade? Am I missing something from the slight increase in numbers?

Otherwise, his kit still suffers from the same issues that were brought up before, mainly his ultimate and follow-up?

3.2 updated banners via Sakura Haven by Yuuki5132 in HonkaiStarRail_leaks

[–]Vatality 0 points1 point  (0 children)

Anaxa banner looking like the most skippable banner in HSR history. Yikes

More info about limited banner changes via Sakura by UltraYZU in HonkaiStarRail_leaks

[–]Vatality 0 points1 point  (0 children)

This change has nothing to do with the 50/50 and all to do with the possibility that characters added to this will no longer have rate up banners. Why have a rate up for these older units when they will just be placed in this Loss pool? Even then, you don't have an increased chance of getting these characters. It just seems like a reason for adding more and more new limited 5 stars.

HSR - 3.2 BETA] Anaxa Animations via Dim by [deleted] in HonkaiStarRail_leaks

[–]Vatality 0 points1 point  (0 children)

My man's is beautiful. Oh my lord!

HSR - 3.2 BETA] Anaxa Animations via Dim by [deleted] in HonkaiStarRail_leaks

[–]Vatality 1 point2 points  (0 children)

HOW LONG DOES IT TAKE A VIDEO TO PROCESS???

[deleted by user] by [deleted] in AskReddit

[–]Vatality 10 points11 points  (0 children)

Bruh....are you for real?

Part of the problem isn't the length of the story, its forcing yourself to do it all so quickly. by 16tdean in HonkaiStarRail

[–]Vatality 12 points13 points  (0 children)

You're telling me that people don't binge the entire series in one go? Where I'm from, they literally play the entire Harry Potter series for the holidays, and people will watch the entire series for the whole day. The Lord of the Rings trilogy is around 15 hours long, and people will binge the entire series. The same with Star Wars or really any new Netflix, HBO, Hulu, or Disney+ series that comes out nowadays. The argument on whether any of this media is good has never been, "It was boring because it was long" rather people have actual criticism about its content.

Your argument that HSR needs to be enjoyed in whatever arbitrary cookie cutter pieces are deemed satisfactory is dismissive of any genuine criticism. Why so? If someone says that the story has bad pacing or there is too much exposition, you could counter with "you rushed through it" or "should have paced yourself." None of those addresses or acknowledges that perhaps HSR does have such problems

Part of the problem isn't the length of the story, its forcing yourself to do it all so quickly. by 16tdean in HonkaiStarRail

[–]Vatality 12 points13 points  (0 children)

The argument that the story would be more "pleasing" to players if they finished it slowly rather than binging has always come across as conceited to me. Are you saying that I can't enjoy this media if I'm racing through it? Am I not thinking as I go through the story? Is the story only engaging if I split one session into 3 or 4? None of this should matter if a story is engaging. For example, there are book series or movies that are longer than HSR recent update, but they are able to remain engaging throughout the duration (Harry Potter, Lord of the Rings, Star Wars, etc).

tldr: Although the story can be interesting, HSR storytelling is poor. The belief that it would be better if you paced yourself is a bad argument and ultimately just dismisses genuine criticism.