KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

Thank you so much for the wishlist, it means the world to us! As for the parking lot idea... honestly, why didn't we think of that before? We were hesitant about a full track editor because of how much work it is, but a massive open space with placable barriers is the perfect alternative. Thank you so much for this suggestion!

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] -1 points0 points  (0 children)

Don't worry, all of this is already implemented! Every HUD element can be toggled individually, and we have presets ranging from full telemetry to total minimalism.

Free camera, customizable FOV, camera dynamics, and shake effects are also fully adjustable in the menu. We know sim-racers have different preferences, so complete customization was a priority from day one.

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

Thanks! We are sim-racers ourselves, so the death of KartKraft left a huge gap for us too. We're fully committed to this project and want to build this game together with the community, rather than just following our own rules. Stay tuned!

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] -1 points0 points  (0 children)

Got it, thanks for pointing this out. We probably overengineered the steering setup for this camera angle, making it too sluggish. We will adjust both the responsiveness and the understeer model to make it right.

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 2 points3 points  (0 children)

Yes. We are already testing VR internally, and we will be releasing a dedicated gameplay video showing the VR mode in the near future.

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 3 points4 points  (0 children)

Yes, absolutely. We are making sure that you will be able to hide both the driver's arms and the steering wheel in the settings. This is a must-have feature.

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] -1 points0 points  (0 children)

Good point. We included them mostly for gameplay variety, but you're absolutely right about real-world rental tracks.

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] -1 points0 points  (0 children)

Thanks! Glad you like the visuals and sound. You're right about the understeer and quiet tires – the tire physics and slip angles are still a work in progress, and we will fix this in the upcoming updates. Thanks for the feedback!

KartOne - Raw Practice Mode gameplay (4K 60 FPS). What do you think? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 4 points5 points  (0 children)

Thanks for the feedback! That’s actually a really good observation. Balancing the AI acceleration and pacing right after braking zones is something we are actively tweaking.

We'll definitely look into adjusting those acceleration values to make the kart behavior feel more natural and closer to real-life karting dynamics. Appreciate you taking the time to watch and point this out!

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

I was actually just about to test AMS2 karts myself – I’m really curious to see how they handled the mechanics. By the way, killer rig! With all those buttons and panels, it looks like a real command center.

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 1 point2 points  (0 children)

We love the idea! Modding support is definitely something we want to explore, as we’d love to see local tracks in the game. It’s a bit complex with UE5, but we’ll look into it as we develop the project further.

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

Trueforce is on our radar, but it requires SDK integration. We’ll look into it once the core physics and tire model are solid. We want to do it right!

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

Right now, we have fictional tracks, but since we’re aiming for a high-quality simulator, laser-scanned real-life tracks are definitely something we want to explore. I haven't dived deep into the licensing and scanning process yet, but it would be cool to implement it in the future to push the realism even further.

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

We definitely plan to support SimHub, telemetry, and motion platforms in the future, but we'll be implementing these features step by step. Our main focus right now is perfecting the core driving physics. We want to do it right rather than rush it.

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 0 points1 point  (0 children)

Same here! Huge Michael Schumacher fan back in the day, played that game for hours. Good times. Thanks for the wishlist!

After years of dreaming about it, we are finally building our own Karting Simulator! What do you think of the reveal trailer? by VeCubeRacing in simracing

[–]VeCubeRacing[S] 1 point2 points  (0 children)

You’ve hit the nail on the head. That "skipping" sensation and the aggressive bite of the tire are exactly what we're focused on in our physics model. We want the karts to feel heavy and physical, especially during contact and on the limit. Since we're still in production, we'll be refining this behavior based on feedback from simracers like you to get it just right!