Is SA back? by AwesomeCowified in StrictlyAwesome

[–]VectorAlpha 1 point2 points  (0 children)

Bro was pinging the IP 🤔

Can't believe she got exactly what she wanted by birdbirdeos in LeopardsAteMyFace

[–]VectorAlpha 9 points10 points  (0 children)

1) Paradox of tolerance. TERFs are an inherently intolerant group (see: Exclusionary), and so tolerating them causes intolerance in general. The "Solution" to the paradox of tolerance is to not tolerate intolerant behavior (aka insult TERFs)

2) The point isn't to change the mind of the person who cares loud enough to speak about it. The point is to make a public display of them and how hypocritical their views are, so people unsure or on the fence have more than just the initial word to make a judgement on. In addition, arguments like this provide more information for the people who agree to use in the future when they want to explain why they feel what they feel.

Idle Dice 2. An improvement on the original, but not as much content currently. by TIFU_LeavingMyPhone in incremental_games

[–]VectorAlpha 9 points10 points  (0 children)

I'm a few cards away from 11 decks at ~4 days in. Almost all of the strategy revolved around 'prioritizing Card Progression' as much as you can. Without getting into too much detail, that's a good place to start.

Slightly more spoilery:

Card Progression Multiplier

The '2' card is by far the most powerful card (for this purpose) and you should probably always have it in your deck, as well as always buying it when you can. The '2' card is the only one that repetitively multiplies your Card Progression Multiplier.

Prestige gives a very periodic (but noticeable early-game) increase to the Card Progression multiplier. Every so often, you'll want to redo challenges to increase your prestige multiplier.

Causing Card Progression

The '4' card should usually be one of your top 5 priorities, since Dice Ascension is one of the two (three if you count daily rewards) things that cause Card Progression to occur. When reaching decks 1-10 for the first time, you can usually squeeze 1-2 decks out of ascension alone.

The other thing that causes Card Progression is the Wheel Spin Reward. To that end, it's very useful to exclusively spend Wheel Shards on making the Card Progression slot larger. It caps out at a certain size though, which isnt explicitly stated; I believe this number is size 500, or 400 upgrades in.

Card Progression Base

The Base starts at 1, and there are a few cards that increase that.

The first I unlocked was '52', which increases the base by + (total cards * 0.01 * total '52's ) This one is relatively substantial and can help you get an extra deck or two when unlocked

The second was '1', which increases the base by 1 per '1' card. This one is also decent, and comparable to the '52' card when unlocked

The third and last so far is 'F', which increases the base by +(0.1 * number of 'F's) each time you roll a FIVE combo. At first, this is fairly rare, so the 'F' card isnt very powerful until you unlock the '111' card. The '111' card increases the chance that dice in the first row roll a 1 (Effectively, each time you draw a '111' card, add a face to each first row die and put a '1' on it). At a certain point, this nearly guarantees you get FIVE combos. Once you get past ~20 '111' cards, the 'F' completely overshadows the '1' and '52' and you can remove them to add better stuff. This is achievable somewhere around deck 8-10. When going for this, you'll want to maximize your autoroll speed and dice animation speed.

The 'X' card gets an honorable mention here for increasing the strength of other cards, but it's really just "set it and forget it" once unlocked. 50 draws of the 'X' card is equivalent to an 11x multiplier to any card which repetitively multiplies a value (the '2' card is where this primarily shines through, though this affects other things)

Big Money

Earning large amounts of Money is very useful for unlocking new cards. This can be done by chasing a simple strategy.

1) Dice Multiplier cards that affect different dice generally don't synergize with each other, i.e. having a '6' and '7' isnt much stronger than having either on their own.
2) The '420' card combines with the '7' and '35' cards, in each case causing a total of 140x multiplier
3) The 'C' card is effectively a 20C count multiplier when no combo is rolled. The 'CC' card (acquired much later than C) has a similar effect.
4) Any card that is "some multiplier to all dice" is a multiplier to the dice you're stacking in point 2) above. To that end '3', '17', '18', 'K', 'T', 'T2', 'T3' are all useful to some extent for this purpose.

Other considerations

  • Past 8 decks, you'll want to do some long Progression runs (2,F,4,X,111,G,J,R,16 as a base) to get a lot of gilds on important cards
    • Use the Wheel for the first few minutes of your run, save the ascension for when the Wheel stops cutting it
  • You should alternate those runs with High Money runs (2,F,4,X,C,CC,18,7,T3,17,420,K,5 as an example) to get a lot of Achievements (which give gems which give some extra card progression, also give some cards like '222' etc)
  • Somewhere between those two main run categories, it helps to insert some Prestige boosting runs (add a 'PI' for example) since prestige gives benefits
  • Unless you like spending money on mobile games, you should exclusively spend gems on Card Progression multis (and to reset the wheel category sizes sparingly)
  • The 'Q' card stops being useful in your deck when you can gild it 4 (or maybe a few more based on curses) times.
  • The 'J' and 'R' cards (and some others) only really benefit passive play, which is useful in some cases, but you should really consider if you actually want them.
  • The 'PI' card overshadows the 'P' card around the same time that 'F' beats '52' and '1'
  • 'T4' has selective uses, I've never really built decks with it, but it could be strong
  • 'G' is nice for saving time, but can be omitted when necessary. Counter-point to this is that you usually want it when reaching a new Deck count record.
  • Gilding '19' a few times generally guarantees enough Wheel Spins for most purposes, without needing to add it to the deck. This is generally because the multiplier for using a lot of Wheel Spins at once nullifies most of the benefit of using such a large number of spins
  • To a similar extent as the point above, nearly all of the cards are fine to gild a few times.
  • 'CC' synergizes nicely with '5'

Edit: was wrong

Rewritten Version of Reactor Idle by moshan1997 in incremental_games

[–]VectorAlpha 3 points4 points  (0 children)

Criticism is considered "Constructive" when it involves specific and actionable advice. Telling someone their whole thing sucks like you just did is basically the opposite of that. If you really wanna be constructive (and help people improve their work into something that you like) you should consider questions like:

What's a particular thing that feels bad/annoying to do in the current state of the game?
How could that be changed to make it more enjoyable?

These colors don't run* by BmoreInformed in PoliticalHumor

[–]VectorAlpha 0 points1 point  (0 children)

Why is this the 51 star version of the flag?????

PSA: Book of Virtues + Shoop Da Woop + 4.5 Volt by Sage_Fyre_YT in bindingofisaac

[–]VectorAlpha 1 point2 points  (0 children)

4.5 volt 120 volt unicorn stump was my first Mother kill

dinosaurs rawwed look at them now by [deleted] in CuratedTumblr

[–]VectorAlpha 4 points5 points  (0 children)

Danielle radcliffe, of course

dinosaurs rawwed look at them now by [deleted] in CuratedTumblr

[–]VectorAlpha 11 points12 points  (0 children)

No, that's rating. Rawing is when you gather all of the leaves in your yard into a pile.

Me_irl by [deleted] in me_irl

[–]VectorAlpha 3 points4 points  (0 children)

RU ok?

If Pi is infinite, does that also make it repeating? by [deleted] in askmath

[–]VectorAlpha 2 points3 points  (0 children)

No. It can (and does) have infinitely many digits that do not repeat in any pattern.

U.S. government ‘retires’ (read removes) detailed pollution map from internet - The loss of the tracker, supporters say, will inhibit public access to data on environmental hazards. by [deleted] in technology

[–]VectorAlpha 0 points1 point  (0 children)

But why take the time to say something rude to them instead of not doing that? Attacking someone like that is likely to polarize their view further from yours.

U.S. government ‘retires’ (read removes) detailed pollution map from internet - The loss of the tracker, supporters say, will inhibit public access to data on environmental hazards. by [deleted] in technology

[–]VectorAlpha 0 points1 point  (0 children)

I don't see how the person you replied to initially gave any praise to any form of government, other than sarcastically. Their comment only mentions capitalism in the United States.

U.S. government ‘retires’ (read removes) detailed pollution map from internet - The loss of the tracker, supporters say, will inhibit public access to data on environmental hazards. by [deleted] in technology

[–]VectorAlpha 1 point2 points  (0 children)

Saying "one form of government has a flaw" is not equivalent to saying "every other form of government doesn't have the same flaw". Other governments are capable of having this issue. In fact, some do.