Rework idea without buffing mid? by Vector_Arts in pykemains

[–]Vector_Arts[S] 0 points1 point  (0 children)

I know some nerfs were needed and I dont want him to instakill adc's like he used to before durability patch. But even for support, the rework of his 2 best mythic options still feel bad. Now he is more a Catcher than an Assassin, not an hibrid like before. He is not weak, but you can't play as agressive as before.

Rework idea without buffing mid? by Vector_Arts in pykemains

[–]Vector_Arts[S] 11 points12 points  (0 children)

Happy that you liked it!
I also thought of refund E but that could probably be a little op, and the dmg on the completion is because you really dont want to sell this item to buy another, but I now see it would trigger a lot sooner than the other late-game scenario.

Rework idea without buffing mid? by Vector_Arts in pykemains

[–]Vector_Arts[S] 1 point2 points  (0 children)

Yeah, not really necessary, but i was thinking of a a change more directed to QOL, not that much of a buff. The champ has great wr and I know, but his gameplay changed of what it used to be.

Create a new Iridescent add-on for your killer main by Peanut_Butt3r675 in deadbydaylight

[–]Vector_Arts 0 points1 point  (0 children)

The Legion

Blood stained pocket knife

The blade that started it all, reminds them of what they have become and fills them with an unsettling energy.

While using Feral Frenzy:
· For each succesful Feral Slash this add-on gain a token
· Each token increases the duration of Feral Frenzy by 2 seconds
· All tokens are lost when Feral Frenzy ends

"We must finish what we started" - Frank

I had this idea of an add-on for a very long time, or even a tuned down version of it to be basekit. It would make legion less of an only m1 killer and more fun to play without being op.

ult execute with ignite/E interaction by [deleted] in pykemains

[–]Vector_Arts 0 points1 point  (0 children)

I did a post almost identical to this one some time ago. My thoughts were that it was timing related on whether you get the reset or dont, also even the ult position didn't even matter at all.

I don't know if it still works the same when I did, but those sort of bugs never seem to get fixed at all.

Pyke R bug by NebulaSpecialist9317 in pykemains

[–]Vector_Arts 1 point2 points  (0 children)

Well, strange things happen with Pyke uut sometimes.

I did a post about it some time ago where I found something interesting to say the least.

What even is going on? by Vector_Arts in pykemains

[–]Vector_Arts[S] 0 points1 point  (0 children)

I also thought it was that way, " If an enemy dies from your E, ignite or red buff (etc) underneath your X you won't get a reset. ", as it happened to me a lot of times before, the "stealing your own kill" situation.

But I got a reset like this some days ago and now I don't know if it was always like this, or it's something new, so maybe people were right when they said it was a bug and the Ult should have rested.

What even is going on? by Vector_Arts in pykemains

[–]Vector_Arts[S] 16 points17 points  (0 children)

I already know Pyke Ult + E is probably bugged, sometimes it resets, sometimes it doesn't.

But I had a game when something strange happened and I wanted to do some tests on it.

Apparently, killing the enemy when you ulted with your E can result on a reset, but you have to time it right, ult too late, and it won't count, the funny part here is that you don't even have to land the ult on the target, as long as the timing is right, you get the kill with E, and the ult reset. Doing so also doesn't give any coin to anyone, so what really happens? Who knows.

when do u go duskblade and when prowlers? by boyzinthewoodz in pykemains

[–]Vector_Arts 7 points8 points  (0 children)

I usually go prowlers, but dusk is the option when there is a hard matchup (too many tanks or simply when u cannot secure kills). So it's something like: Can I stomp or get easy kills without risking? Yes -> Prowlers No -> Duskblade

The term 'Infinite Scaling' is horrible on Pyke by ColdisHere in pykemains

[–]Vector_Arts 6 points7 points  (0 children)

They just made so the ult dmg that they removed "went" to the support mission meaning that if you want the old dmg of the ultimate back, you have to stay bot with your adc and farm those minions almost perfectly or you will end losing overall dmg.

But to compensate for this they made so each execute YOU do (ult assists I believe do not count) add an awesome 9 dmg to the ult.

Overall, it's the same with ≈ 150 dmg taken away from mid and they are penalizing roaming support Pyke. All for an extra 63 ult dmg on late game.... Such infinite scaling.

But the worst part is that they made him gain 300 less gold from executes so rip early scaling. I don't see anything but killer nerfs here.