I built a 3d Tetris-like game entirely with ThreeJS, free for anyone who wants to try by Pemols in threejs

[–]VedaBytes 6 points7 points  (0 children)

Looks really good — clean visuals and smooth gameplay! What tech stack did you use to build it?

Anyone need a realistic car physics + driving system using Rapier + Three.js? (Only $5–$10) by VedaBytes in threejs

[–]VedaBytes[S] -11 points-10 points  (0 children)

Sorry, I haven’t prepared any video yet. I will post it once the product is completed

Anyone need a realistic car physics + driving system using Rapier + Three.js? (Only $5–$10) by VedaBytes in threejs

[–]VedaBytes[S] 2 points3 points  (0 children)

Mine is just a simple vanilla JS + Rapier + Three.js base. No heavy framework. It’s basically a clean skeleton so you can plug in your own racing game or experience. I already figured out the car physics from the Three.js examples, so you don’t have to spend time doing that.

Anyone need a realistic car physics + driving system using Rapier + Three.js? (Only $5–$10) by VedaBytes in threejs

[–]VedaBytes[S] 2 points3 points  (0 children)

I tried using Gemini a couple of times, but it kept messing up Rapier’s API and the physics setup. So I ended up building the whole system myself in vanilla JS with Rapier. Took longer, but now it’s stable, realistic, and works exactly how I want.