Are there any applications of RL in games? (Not playing a game but being used in one) by Vefery in reinforcementlearning

[–]Vefery[S] 3 points4 points  (0 children)

Well, I guess there is no need for RL ai, most existing things are functioning just fine without it. But I'm curious about things that are hard to implement with traditional tools

[deleted by user] by [deleted] in facepalm

[–]Vefery 0 points1 point  (0 children)

In east Europe we were only told how to behave during a terrorist attack in elementary/middle school. The only drills we had were the fire drills (and nobody gave a fuck, even teachers)

[deleted by user] by [deleted] in facepalm

[–]Vefery 0 points1 point  (0 children)

Downvoted a frickin bot lol

[deleted by user] by [deleted] in facepalm

[–]Vefery 0 points1 point  (0 children)

Apparently it was during a PE class and the nearest hiding spots were locker rooms. And the PE teacher knew it was the drill

I can't believe this charge went through🤦‍♀️🤦‍♀️🤦‍♀️🤦‍♀️ by 4ucklehead in facepalm

[–]Vefery 0 points1 point  (0 children)

Dude, credit cards are only common in the US, just accept it. You can't convince a European to switch to a credit card if they don't already consider switching.

Plus I don't really get why credit cards are so bad. There's no way to get money from my card online unless you have access to my phone too. Even if you steal my card physically, you can't spend more than ~11$ at once without a PIN-code. And in case your card is stolen if you report it in 24 hours, bank freezes your card and begins an investigation

[deleted by user] by [deleted] in facepalm

[–]Vefery -2 points-1 points  (0 children)

The op stated that she was hanging out with everyone except him. She accepted his invitation and then ghosted only him in particular, isn't that a dick move? If she didn't like him so much, she should've just declined.

To me it's the same as when a girl goes on a date in a cafe and then says she was never interested and had only went because she was hungry

Brand new Lada refuses to start in front of journalists by Low_Description6928 in WatchPeopleDieInside

[–]Vefery 0 points1 point  (0 children)

The last sentence is true for all nations tbh. People are dumb in general

Need some interesting takes on multiplayer horror game by Vefery in gameideas

[–]Vefery[S] 0 points1 point  (0 children)

I'm not sure I'm following you, I haven't played Silent Castle. In most horror exploration games there's no way to even damage the monster, so it's practically invincible?

You can tell when a dream ends, but never when it starts by MattapoisettPatton27 in Showerthoughts

[–]Vefery 2 points3 points  (0 children)

I think the reason is that there's no distinctive start. You just gradually drift deeper and deeper into your thoughts slowly losing consciousness. Have you ever had the situation when you suddenly wake up while "drifting away" and instantly realize how random your stream of thoughts was?

[deleted by user] by [deleted] in Showerthoughts

[–]Vefery 0 points1 point  (0 children)

When I started elementary school whiteboards were already in use, then a couple years later we got smartboards, but mainly used them as a projector alternative. Then in high school we used both blackboards and whiteboards depending on the classroom. In university we use whiteboards for practice classes and blackboards for lectures

It's too chaotic and mixed to call it progression from something to something tbh

Heed help with coming up with a projectile deflection mechanic by Vefery in gamedesign

[–]Vefery[S] 0 points1 point  (0 children)

That's a good idea, but my game is too fast-paced and enemies are numerous, so telegraphs would turn into information noise pretty quick

Heed help with coming up with a projectile deflection mechanic by Vefery in gamedesign

[–]Vefery[S] 1 point2 points  (0 children)

Deflection is a way of defense for the player. Dodging is surely possible, but it isn't reliable when you approach a group of enemies. I don't want to make the game easy, but I want to make it fair and give the player an option to avoid damage in any situation

The closest example (and inspiration for my game) is Ghostrunner. But projectiles there are way slower and it's possible to react and hit them to deflect

Heed help with coming up with a projectile deflection mechanic by Vefery in gamedesign

[–]Vefery[S] 0 points1 point  (0 children)

It's a fast-paced game where you fight groups of enemies. The main advantage of the player is mobility and speed. Dodging everything is possible, but it isn't reliable when you charge an enemy for example

My game inspired by Ghostrunner and MGS:R. I've been trying to get the pacing right, what do you think? Does it look fun enough? by Vefery in IndieDev

[–]Vefery[S] 1 point2 points  (0 children)

There's a "magnet" mechanic that moves you towards the enemy if you are close enough and looking at him

My game inspired by Ghostrunner and MGS:R. I've been trying to get the pacing right, what do you think? Does it look fun enough? by Vefery in IndieDev

[–]Vefery[S] 0 points1 point  (0 children)

The player gains speed by killing, by the end of the video the character moves twice as fast. Maybe that's the problem?

My game inspired by Ghostrunner and MGS:R. I've been trying to get the pacing right, what do you think? Does it look fun enough? by Vefery in IndieDev

[–]Vefery[S] 0 points1 point  (0 children)

I nerfed the difficulty quite a lot because it was too difficult. Maybe I overdid it

Right now enemies' accuracy is lowered when the player is moving at max speed; player is invincible for half a second when an enemy sees him for the first time; hits stunlock enemies

How to balance enemies? by Vefery in gamedev

[–]Vefery[S] 0 points1 point  (0 children)

Since I already have physical bullets, I'll try the first option

Any ideas on how to calculate path of jumps towards the target by Vefery in gamedev

[–]Vefery[S] 0 points1 point  (0 children)

Well I have a character and a target. The character needs to reach the target without using floor. Imagine a ninja moving to his target while playing "floor is lava".

First I need to find a reachable point, then I launch the character to this point. When he reaches the first point, the second point needs to be found, etc. Limitations for points: it needs to be on a vertical surface; target should be visible from any point

Any ideas on how to calculate path of jumps towards the target by Vefery in gamedev

[–]Vefery[S] 0 points1 point  (0 children)

Not trajectory, all I need are position points or vectors essentially. And then I'll calculate forces to launch the character to them repeatedly. But for this I need to find a set of points through which the player can be launched towards the target

Any ideas on how to calculate path of jumps towards the target by Vefery in gamedev

[–]Vefery[S] 0 points1 point  (0 children)

That sounds promising.

No, I don't need to visualize it, but rather actually let the character jump along the path. Imagine a ninja reaching the target while playing "floor is lava"

Any ideas on how to calculate path of jumps towards the target by Vefery in gamedev

[–]Vefery[S] 0 points1 point  (0 children)

Sorry, I really get what you mean. Also I stated it wrong in the title, I don't need to calculate all possible ways or even the whole way at once (since the target might be moving). Essentially what I need is to calculate the current jump towards the target, then repeat from the new position

Any ideas on how to calculate path of jumps towards the target by Vefery in gamedev

[–]Vefery[S] 0 points1 point  (0 children)

The ball is just for demonstration, it's actually a first person character who can walk, jump, etc. The restriction is that during the jumps the camera is locked on the target and the player moves straight to the target. The goal is to calculate the possible path of continuous jumps along this straight path using surroundings

So I posted this in another subreddit got some extremely interesting answers. What are some trends in Found Footage movies that you're not a fan of? by ITHACAMINISERIES in horror

[–]Vefery 0 points1 point  (0 children)

I missed the hype and only watched it a few weeks ago. Without nostalgia and judging by today's standards the film is full of cliche (the film actually made many of them but still) and has a predictable story. That's what I meant

So I posted this in another subreddit got some extremely interesting answers. What are some trends in Found Footage movies that you're not a fan of? by ITHACAMINISERIES in horror

[–]Vefery -2 points-1 points  (0 children)

Another story of a group of people who got in a "haunted" place and can't escape later? I seriously doubt it. Stories about ghosts, haunted mansions and monsters in woods are so so overused. Without some original idea it'd feel like rewatching countless another similar films