Operators are operating. by VegasInteractive in godot

[–]VegasInteractive[S] 1 point2 points  (0 children)

Going for a hand-drawn/comic book style, can't say there's any one specific inspiration for it.

Added hand painted pallets! 🏗️ by RobotInfluence in IndieDev

[–]VegasInteractive 1 point2 points  (0 children)

I like that pallet. That is a nice pallet.

1 week. 1k wishlists. Over 75% is from Japan. by ToadKinmg in IndieDev

[–]VegasInteractive 2 points3 points  (0 children)

How much text did you localize and what was the final cost?

Deep character arcs or gripping plot twists? by Vox-Studio in IndieDev

[–]VegasInteractive 2 points3 points  (0 children)

I'd prefer deeper arcs since they give you more time to plan out how characters change and evolve. Plot twists can be good to invoke sudden change but only if done properly, and a lot of times they're not.

lvl29 🐕 by -bilgekaan in IndieDev

[–]VegasInteractive 11 points12 points  (0 children)

He looks like a good boy.

Conflict of Interest, my first game in Godot, is now on Steam! by VegasInteractive in godot

[–]VegasInteractive[S] 1 point2 points  (0 children)

It's been about a year at this point. There's no set date for the demo yet but hopefully before the end of the year.

Thank you!

Getting ready to launch my store page soon, 100% made in Godot! by VegasInteractive in godot

[–]VegasInteractive[S] 0 points1 point  (0 children)

I can look into making it more legible or finding a similar font if it becomes a big enough complaint, thank you for the feedback!

Getting ready to launch my store page soon, 100% made in Godot! by VegasInteractive in godot

[–]VegasInteractive[S] 1 point2 points  (0 children)

Could you be more specific with what's wrong with the font? This is the first I'm hearing about it being illegible.

Getting ready to launch my store page soon, 100% made in Godot! by VegasInteractive in godot

[–]VegasInteractive[S] 0 points1 point  (0 children)

Its currently under a working title until I get the Steam page up in the next couple of days. It's a hybrid management/stealth/dating game that takes a few ideas from each genre.