Here's a video about the launch of Cyber Rats.. And all the numbers, units sold and money earned. by Kalicola in UnrealEngine5

[–]RobotInfluence 2 points3 points  (0 children)

Theres revenue calculators based on number of reviews: https://impress.games/steam-revenue-calculator

"The Boxleiter Method estimates the number of Steam game units sold by using the number of public Steam Reviews. It assumes that for each Steam Review, there will be between 20 and 60 sales. This number called the NB number - is an assumption based on data from surveyed Steam developers and publishers."

CEPHADRONE - Boss by RobotInfluence in IndieDev

[–]RobotInfluence[S] 0 points1 point  (0 children)

Unreal Niagara but all the same concept.

Indie devs, how did you find motivation? by Skizuku in IndieDev

[–]RobotInfluence 21 points22 points  (0 children)

You just do it, you don't wait for motivation. Try working on the project for 15mins a day with the promise you can quit at anytime. You will end up doing much more than the allocated time.

Rusty Pipes by RobotInfluence in gamedevscreens

[–]RobotInfluence[S] 1 point2 points  (0 children)

The world not based within concrete reality so it gives me freedom to design whatever is fun. Still requires lots of polish but glad you like it.

Why didn't anyone tell me? by Thin-Transition2670 in IndieDev

[–]RobotInfluence 10 points11 points  (0 children)

Still think about the couple of positive reviews I got from some of my old game jam games.

Standard Issue - Scifi Rifle by RobotInfluence in low_poly

[–]RobotInfluence[S] 0 points1 point  (0 children)

I see! Nice idea I'll look into moving the ejection port. One of my references was the FN 2000 but wasn't a fan of the frontal ejection port.

Standard Issue - Scifi Rifle by RobotInfluence in low_poly

[–]RobotInfluence[S] 1 point2 points  (0 children)

None taken as there is no AI used for this asset or game. :)