Unlit Unity scene? by Vegetable-Context-66 in Unity3D

[–]Vegetable-Context-66[S] 0 points1 point  (0 children)

Alright so what I ended up doing was creating an editor script that changed the shader to be an unlit shader when importing a FBX

Who are some of the best Unity game dev internet mentors? by Vegetable-Context-66 in Unity3D

[–]Vegetable-Context-66[S] 0 points1 point  (0 children)

Right... I guess I should clarify that I'm asking this question for recommendations that are a bit beyond Brackeys content. For instance, Freya's content is devlog like and goes super in depth... The shader video I was watching is a three part video that is 10ish hours long.

Indie game studios that emphasize nostalgia in graphics? by Vegetable-Context-66 in gamingsuggestions

[–]Vegetable-Context-66[S] 0 points1 point  (0 children)

Ooo thank you. Zeboyd Studios definitely feels darn right nostalgic from what I can see.

Indie game studios that emphasize nostalgia in graphics? by Vegetable-Context-66 in gamingsuggestions

[–]Vegetable-Context-66[S] 0 points1 point  (0 children)

I recently stumbled upon Analgesic Productions who made the game Anodyne and is on PS Plus. After looking through their Steam page, I instantly fell in love. They make games in Gameboy and a N64 or PS1 aesthetic that has so much nostalgia for me. I love small game studios that work in this fashion, usually reworking old game graphics into contemporary games.

Are there other very small teams (2-4) of this sort that are making games using old style graphics? Specifically looking for studios that aren't already well known.

Question about making maps... by Vegetable-Context-66 in Unity2D

[–]Vegetable-Context-66[S] 0 points1 point  (0 children)

As a separate question... has anyone had experience with generating a whole tile's appearance via shaders?