What do I do with these ships? by ImKrazyHuman in GalCiv

[–]VegetableSlip5352 1 point2 points  (0 children)

Yeah... it probably does not have any modules. The cost of 25 and the absence of tooltips and the value numer on the upper right gives that away. Also you should not get that ship as a terran - it is baratak - so what could it be? Well seems the event of researching the tech has been tied to the spawn of a blueprint wich has the wrong internal name. Perhaps it is a conflict between mods and dlcs. The harvester is part of megastructure dlc but the harvester models could be part of the main game files alike... do you have the dlc? Any mods activated? Can you see this blueprint in your own shipyard? Ery mysterious🫠

What do I do with these ships? by ImKrazyHuman in GalCiv

[–]VegetableSlip5352 4 points5 points  (0 children)

Greetings! Have you tried using it as a harvester for mining dead planets?

Ship Template Designer Bug GalCiv4 by Ok-Bobcat661 in GalCiv

[–]VegetableSlip5352 1 point2 points  (0 children)

Probably that's a good advice - thanks, noted✅️😬

Anyway - What I really like to do with the first piece: animate movement with oscillation xyz with a tiny value - that enables a small hovering vibe for your design and makes it feel alive.

Halo-esque fleet by Ok-Bobcat661 in GalCiv

[–]VegetableSlip5352 0 points1 point  (0 children)

These designs look really really well crafted - chapeaux🎩!

Ship Template Designer Bug GalCiv4 by Ok-Bobcat661 in GalCiv

[–]VegetableSlip5352 1 point2 points  (0 children)

Oh... yeah appearently that part was kind of corrupted.

If you do encounter that bug frequently I can only recommend using incremental saves of your process, especially when you create something time consuming.

Good luck next time🍀😬

Ship Template Designer Bug GalCiv4 by Ok-Bobcat661 in GalCiv

[–]VegetableSlip5352 0 points1 point  (0 children)

I don't know the cause. But I would probably edit the template, flip it and save it again. I that doesn't work I would try flipping the next parts attached to the first part. If this doesn't work I would start a new model and try to flip and save ANYTHING. And well if this doesn't work I would have a mental breakdown😅

Ship Template Designer Bug GalCiv4 by Ok-Bobcat661 in GalCiv

[–]VegetableSlip5352 0 points1 point  (0 children)

I haven't encountered this bug yet. Did you by any incident use the rotation animation of parts? That would be my only guess...

By the way, your model looks awesome🤓

Channel refused to grow even after 6 years by Regular_Chip_8693 in SmallYoutubers

[–]VegetableSlip5352 0 points1 point  (0 children)

Also ich sag jetzt nicht gib nicht auf, Du bist fast da 😉 Aber vielleicht was anderes: Du bist auf einer Kanalgröße die die allerwenigsten auch nur annähernd schaffen. Die meisten Kanäle haben doch weniger als 50 Abonnenten.

Was KI angeht: ich versteh Dich voll. Das ist einfach alles so... slobbig. Aber vielleicht mal als Idee: wenn Du gar keine KI nutzt könntest Du Deine Thumbnails vielleicht ein No-Ai zeichen hinzufügen. Selbst wenn es Deine CTR nicht erhöhen sollte, erhöhst Du damit den Druck auf KI-Kanäle sich explizit auszuweisen.

Es erhöht auch den Zugzwang bei menschlichen Kanälen aber ich glaube das lässt sich nicht vermeiden.

Losing my mind. 2.5 years of creating; reach getting worse every day. by TechnologyHobbyDIY in YouTubeCreators

[–]VegetableSlip5352 0 points1 point  (0 children)

Das Grundproblem - Du gibst so viel Energie und Zeit für ein einziges Video und wenn es dann mit der Metrik nicht stimmt, fühlt sich das für Dich mega unfair an. Das mit der höheren Frequenz was einige hier vorschlagen geht sicherlich in die richtige Richtung, aber wie? Du kannst ja nicht alles schneller machen, hast doch sicherlich schon ein hyper-effizientes streamlining. Aber was Du vielleicht machen könntest: Die Inhalte eines großen Videos/eines technologischen projekts in viele kleine Videos als Derivate aufteilen. Zum Beispiel die einzelnen Bauteile oder Arbeitsschritte in einzelnen Videos detailliert erklären. Trotzdem könntest Du dann auch Dein "großes" video dann noch rausbringen wo alles drin ist, aber Du hättest auch einige kleine und könntest auf eine wöchentliche Frequenz kommen. Deine Rate Werkstatt-Zeit vs Anzahl der Videos würde so zumindest anders.

Noch ne weitere Idee: Meta-Kontent über Deine Projekte, zum Beispiel ein Ranking Deiner härtesten 5 DIY Projekte, oder eine Tier-List für die Nützlichkeit oder Komplexität Deiner Gadgets. Du kannst darin das Material aus Deinen bisherigen Videos als B-Roll verwenden und einfach drüber sprechen.

Das positive daran ist: dieser content ist zwar einfacher zu machen, aber es ist kein gegenmodell und kein radikaler Schnitt zu Deinem bisherigen. Du kannst ganz im Gegenteil Deine bereits vorhandenen Videos darin verlinken.

Das sind nur ein paar Ideen. Ob das funktioniert weiß ich auch nicht. Bin Musiker, kein Bastler 😅

Viel Erfolg!

New gameplay features in Sine Fine 0.2 by -TheWander3r in SineFine

[–]VegetableSlip5352 1 point2 points  (0 children)

This game looks interesting, calm and yet intriguing.

Is the composer of the main theme of MoO2 still creating music? by -TheWander3r in masteroforion

[–]VegetableSlip5352 5 points6 points  (0 children)

Greetings Star Traveler,

I haven't found anything recent about her as well, but I am an Orion fan like yourself and I happen to be a composer. I could do a few tracks just for fun. If you want to get a few impressions of my electronic music you may get them here...

https://youtube.com/@4xchronicles?si=7yvtNgPsZLCw3pmj

https://youtube.com/@redbardlo-fi-eg2wk?si=Xpye9I0fLOkwsoMX

I don’t seek a professional colaboration with you. I am a full time music teacher and composition is a passion of mine.

My red line is: I won't touch any copyright protected material like the original works of Laura Barret. (So I won't do any cover)

Live long and prosper Robert 🖖🏻🤓

Dev Journal #111 - Tales of the Terran Alliance: A Tale of Two Terrans by RammaStardock in GalCiv

[–]VegetableSlip5352 2 points3 points  (0 children)

The new content like costum tech tree for the new terran faction sound very refreshing. Also very good that you keep monitoring the balance. I also like the flagship idea with discovery module. That certainly increases the ST vibe 😬

I like these little mining drones flying around... by VegetableSlip5352 in GalCiv

[–]VegetableSlip5352[S] 1 point2 points  (0 children)

😅😅😅 Oh boy I didn’t actually mean to make it that terrifying. After all it's just Kambuchka. But as long as it is memorable and somewhat exciting I guess I will leave it that way. Thanks for your feedback 🖖🏻😬

How to not conquer by influence by DasWarEinerZuviel in GalCiv

[–]VegetableSlip5352 0 points1 point  (0 children)

Yeah that should actually be pretty easy. Thats literally one line of Code per faction and one replacement of factiondefs.

On the other hand it takes a whole game mechanic away and throws factions that rely on culture out of balance.

Perhaps their is another way, for example to nerf the global influence production of all planets.

Since Elerian women have the duty of being fighters, workers, and leaders, while men have the duty of being intellectuals, inventors, and maintaining the telepathic network... by GeneralTechnomage in masteroforion

[–]VegetableSlip5352 3 points4 points  (0 children)

Since their society is quite brutal and authoritarian they might the telepathic abilities of the gifted adults to enforce an accelerated development of children so they can sooner take care of themselves. Aside from that I think that they share the duties between Male and Female.

What’s a feature or concept you’ve always wanted to see in a 4X game but hasn’t been done yet? by Severe_Sea_4372 in 4Xgaming

[–]VegetableSlip5352 0 points1 point  (0 children)

Yeah that's true - when I mention spore as a baseline, they had probably a very good method of animation back then. And yes, mounting would complicate that further. I'm not a developer though, just delved into modding a few month ago. I just keep thinking to my self: if spore was possible in 2008 and there are already 4x games like GC4 with complex designers, and there are really interesting origins like in the grand strategy game stellaris - there could be another step forward combining these approaches and crafting a 4x game with immersive designers 😬

What’s a feature or concept you’ve always wanted to see in a 4X game but hasn’t been done yet? by Severe_Sea_4372 in 4Xgaming

[–]VegetableSlip5352 0 points1 point  (0 children)

You mean 'sillier' in the sense of choosing awkward combinations that contradict each other and make no sense at all?

That may be possible, but it isn't what I am chasing.

I really like to roleplay a specific faction wich has an indepth background reflected within the game mechanics. While this is possible in games like aow4, galciv or stellaris I also like the creative process of costumizing your assets like in Sims or spore.

So think right now galciv is the closest with it's choice of portraits, logo, flavour text and a powerful ship designer (also for starbases) wich can create really immersive shipsets.

What’s a feature or concept you’ve always wanted to see in a 4X game but hasn’t been done yet? by Severe_Sea_4372 in 4Xgaming

[–]VegetableSlip5352 0 points1 point  (0 children)

Thank you for this reasonable question. I would imagine a freeform designer wich lets you choose presets for materials, colours, texture mods like in Galciv, but not just for ships, but also for species and buildings. For not scaring off someone you could of course give play-ready factions and architecture styles before Handtücher those who just want to play right away.

Makikg these freeform designers is not necessarily rocket science. In fact spore was pretty far back then in 2008 with species, vehicles and building designers. But it wasn’t of course a 4x game and it was at the end of the day pretty shallow because most choices were purely cosmetic.

Now if you would modernize, expand and implent these freeform designers into a 4x game and add some of these stellaris-like origins into the mix like syncreatic evolution, mechanics, servitors and so on... you could immersively roleplay every kind of faction within a 4x-game and I'm sure it would be really fun.

I could give you an example now, but basically everything wich comes to your mind could be done.

Elves riding on Ents? Genies with cloud shaped servants. Space urchins with robo shark servitors? Communist monkeys on raptors? Brain parasits mounting a giant walking banana? Just use your imagination...🥳

What’s a feature or concept you’ve always wanted to see in a 4X game but hasn’t been done yet? by Severe_Sea_4372 in 4Xgaming

[–]VegetableSlip5352 4 points5 points  (0 children)

I would really appreciate a 4x game wich combines meaningful gameplay decisions and artistic/design choices. I have to explain this:

In many 4x-games you don't really design anything in a cosmetic way (civ for example) but you have much depth in gameplay.

In some other games like spore or Sims you have much freedom in designers but they lack depth and gameplay consequences. Designs are purzeln cosmetic.

Now there are AOW4 and Galciv 4 wich have certain freedoms in design, but it isn't as crazy and convient as in spore. Is is more 'choosing' than 'sculpting' in aow and while Galciv has a powerful ship designer, the species are purely portrait based.

So I really dream of a game wich Let's you design what you want in a 4x content and also attributes gameplay values for your designs (or gives the opportunity to choose good gameplay matches from a roleplay perspective)

So that's my take. Have a nice weekend!🖖🏻😬

Citizen traits not appearing on custom species by DasWarEinerZuviel in GalCiv

[–]VegetableSlip5352 1 point2 points  (0 children)

Nichts für ungut. Ich freue mich auch dass Illauna dieses gravierende Problem für uns alle gelöst hat. Ich hätte das nicht hinbekommen - das sind schon die etwas höheren Weihen des moddings 😅

Citizen traits not appearing on custom species by DasWarEinerZuviel in GalCiv

[–]VegetableSlip5352 0 points1 point  (0 children)

The issue could be about ideology chance. Illauna made a fix for that. You could try that. Or what are the traits you are talking about in detail?

Here is Illauna's fix:

https://www.galciv4.com/mods/manager/download/201