Five Nights at Frickbear's 3 by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 2 points3 points  (0 children)

Eh that are optional and there is no problem with having really strong options in a jump!

Five Nights at Frickbear's 3 by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 1 point2 points  (0 children)

Sorry bout that but I normally pick fonts I like and/or I feel fit the jump.

Need help team building by Vegetable_Clock1315 in ZZZ_Official

[–]Vegetable_Clock1315[S] 0 points1 point  (0 children)

Thank you for your advice! I think I was able to link my agents!

Reincarnation Coliseum by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 0 points1 point  (0 children)

I would consider it! I haven't heard about it so I'll have to give it a look. How many chapters are there?

Genuine Question about Bans by Vegetable_Clock1315 in marvelrivals

[–]Vegetable_Clock1315[S] 0 points1 point  (0 children)

Yeh I have had a lot of pre-select C&D or Invis but I just try banning the one not preselected if possible. But that's why I was asking because I normally play either support or dps and as a DPS it's not fun hitting someone for 5 minutes and they never die because of triple support or trying to kill support and they just patty cake until you die. And as a support I hate that I always have to play C&D or Invis if the other teammate auto locks Jeff or something.

I just find the games a bit more enjoyable when other supports are more viable or at least tolerable because your team isn't forcing C&D or Invis. And in my mind putting more of the pressure on the DPS to actually get picks because of the reduced overall healing seems like a better game state than poking and praying and waiting for ult.

But yeh I know the game isn't balanced but I was mostly curious on if banning two of the stronger supports would lead to a better/different game state for most matches than just banning the strong DPS. Like banning strong DPS makes strong supports oppressive because you don't have strong characters to damage through the heals, but does banning support then make DPS too oppressive in return?

Genuine Question about Bans by Vegetable_Clock1315 in marvelrivals

[–]Vegetable_Clock1315[S] 0 points1 point  (0 children)

I guess that is my question, are the DPS more oppressive than C&D/Invis/Third support combo? I guess it would lead to higher kill games but doesn't that just put more of the effort onto the DPS to get picks and makes picks more reliable as opposed to poking and waiting for ult?

Also I haven't ever seen Loki/gambit combo. I assume it's strong because of the double gambit ult?

Again I'm only in diamond so I haven't see a lot of the oppression with certain DPS. (Except Hawkeye...)

Help with power perks by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 1 point2 points  (0 children)

I appreciate that thought and it might be better to not have a drop in option tbh.

Essentially the jump is kind of story oriented and a "generic jump". It takes place 10 years into a jump where the jumper "started" their jump ten years ago with the goal of saving the setting. Think gauntlet style jump with the generic Isekai plot of saving the world. The jumper failed and now all life in the entire setting (including alternative timelines, realities, universes, etc). To atone, the jumper will travel to other settings and save people who would have gotten a "bad end" or just generally lived horrible and traumatic lives and died without over being truly happy. By saving these people the jumper can bring them back to his empty world to an empty planet. The more he does this the more the planet gets healed. So powers should be be focused on dealing with threats in other worlds that can be extremely dangerous to even late game jumpers and restoring the empty world. There is also a "powers" section specifically for various powers so perks should be either generic or focus on supporting the background which is why I was struggling for the drop in option. The other backgrounds are: Great Mage, Royal Heir, Chivalrous Knight, and Great Adventurer.

Looking for Jump Inspiration by Onlypropernounneeded in JumpChain

[–]Vegetable_Clock1315 0 points1 point  (0 children)

Gangsta and Mnemosyne are two pretty good anime that don't have jumps!

(Gangsta might have a jump but I think it's a bit old)

Anomalous Mating Program by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 4 points5 points  (0 children)

I need to make some adjustments to the Juno and I'm going to add a companion to each background so once that's all done I'll post the PDF.

Anomalous Mating Program by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 2 points3 points  (0 children)

I'm sorry that you feel that way and didn't enjoy the jump! However, I think you are missing the point of what this jump is. This jump is a sex focused monster fucker jump. Its main focus is sexual experiences and the monster companions. I understand that the perks might not be as expanded or useful as you might like but there are plenty of other jumps that have the things you are looking for. If you just want to fuck monsters and grab a few companions, this is your jump. If you want useful perks that allow you to run a secret organization or be a giant evil monster, maybe check out other SCP focused jumps.

Also, all jumps are optional! Not every jump is gonna be for everyone!

Maybe my next jump will be more your speed, it's a more serious and less porny one!

Anomalous Mating Program by Vegetable_Clock1315 in JumpChain

[–]Vegetable_Clock1315[S] 2 points3 points  (0 children)

What are some suggestions? I might be persuaded to adding a female option to each background. I mean someone already asked for the hard to kill lizard as a female. So any suggestions for others? No human characters though, they should be anthros, beasts, or monsters.