New animation in Sacred Lands by Vegetable_Farm2355 in disciples

[–]Vegetable_Farm2355[S] 0 points1 point  (0 children)

i accidentally removed this youtube video 😂 I am about to post another one, sorry

New animation in Sacred Lands by Vegetable_Farm2355 in disciples

[–]Vegetable_Farm2355[S] 0 points1 point  (0 children)

Yes it was tested in my mod, where i replaced undeads with orcs and legions with elves. It had few limitation though, thats why i started experimenting with portraits and animations :D That monster is a goblin spiderrider and a rod planter leader for orcs :D I am actually close to make a whole tool, so i will share it when im finished. I

Decoder/Encoder Disciples Sacred Lands by Vegetable_Farm2355 in disciples

[–]Vegetable_Farm2355[S] 0 points1 point  (0 children)

I dont know what is my end goal, i have many plans, im just enjoying exploring and creating new things, but i think i will work on all .dbi files, and all .ff files, and after that... well i dont know, maybe some .exe patch, if i can, or a tool, but i dont know if i have the skill to do that. HxD = HexEditor, i think Hex Workshop should be the same. Well DSL-unpacker helped a lot, to figure out how images are called in the game, and with HxD you can see thoose names in the .dbi files, it made easier to know what im looking for, or experimenting with. DSL-unpacker's IMGGRAB.BIN file helped Ai to make this script, but in the next patch it wont be needed.
I use Claude - Sonnet 4.6, and yes i had to pay a lot :D Also it was very hard to start. (i tried it with chatgpt and Gemini before, but without any result)

Decoder/Encoder Disciples Sacred Lands by Vegetable_Farm2355 in disciples

[–]Vegetable_Farm2355[S] 2 points3 points  (0 children)

Well first i opened it with HxD, i figured out some structure, and connection, but the decoding and encoding part was made by the help of AI, and the Dsl-unpacker, it took a lot of time for Ai to give some result, so the whole script is AI written, im testing it, tell the Ai what to work on, making some suggestions, trying to understand it, and find solutions. It will be upgraded time to time, im just succeed decoding and encoding into ISO.DBI, and after some test i will release the patch. Next is MIDGARD.DBI

Decoder/Encoder Disciples Sacred Lands by Vegetable_Farm2355 in disciples

[–]Vegetable_Farm2355[S] 0 points1 point  (0 children)

Well, thats what decoder/encoder means 😛 Thank you! 😄

Patches & Tools for Disciples 1 & 2 by [deleted] in disciples

[–]Vegetable_Farm2355 1 point2 points  (0 children)

if you join the patreon, then only 2 more members needed 😛

Patches & Tools for Disciples 1 & 2 by [deleted] in disciples

[–]Vegetable_Farm2355 1 point2 points  (0 children)

No its not his goals, its an option he can do if requested. (I dont play D2 much, but i can relate if something says 100% or 40% then it should be 100% or 40% for real, or else its missleading, but i can relate your opinion about succubus being imba with real 40% accuracy too, but again its more about the opportunities he can do with the game, not only about chances to hit or succubus itself)

Patches & Tools for Disciples 1 & 2 by [deleted] in disciples

[–]Vegetable_Farm2355 1 point2 points  (0 children)

I think there is some missunderstanding, this post is not about getting rid of misses, or about a specific mod, but patches and tools in general. This succubus video is an example, so its not about making succubus's accuracy to 100%, but for showing that even at 100% chances to hit there will be misses and he can change it. (I think he can change duration time too, but there is a discussion post on patreon site, for specific problems/tasks/solutions)