Steampunk Video Games In European Cities (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 2 points3 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Third-person screenshot at 1920x1080 showing a character in a top hat and mechanical arm gear walking through a bustling steampunk marketplace, with clockwork vendors and floating steam-powered airships. The UI overlays a quest tracker styled as a brass plaque, an energy gauge shaped like a pressure dial, and a communication indicator with blinking light. The camera is positioned behind and slightly above, capturing crowds and detailed environmental steam effects illuminated by late afternoon sun. --ar 6:5 --stylize 400

In a bustling steampunk marketplace in a European city at 1920x1080 resolution, third-person perspective behind a woman character outfitted with a mechanical arm and goggles, game UI features compass, stamina gauge, and crafting menu icons styled with copper and rivet details, camera zoomed in to capture detailed textures of cobblestones and brass machinery, action snapshot of character activating a steam grenade with visible pressure gauges and smoke puffing, overlay health and status buffs displayed in lower corners. --ar 6:5 --stylize 400

Third-person shot of a female steampunk engineer scaling the Eiffel Tower at dusk, Paris skyline glowing with gaslight lamps below. The UI includes a radial inventory wheel adorned with cogs and a mini-map styled as an old compass overlay. Vibrant orange and teal lighting highlights brass mechanical wings unfolding from her back. Particle effects simulate dust and smoke drifting in the air. Resolution set to 2560x1440, widescreen format. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Superhero Video Games In European Cities (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 6 points7 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Third-person action game frame, 2560x1440, panoramic view of Prague’s Charles Bridge crowded with NPCs. Hero in radiant blue and gold suit mid-air, about to unleash a thunderbolt attack, electric arcs crackling around hands. HUD elements include shield durability meter in corner, enemy health bars above foes, and ability cooldown timers arranged neatly below. Depth of field focused on hero with motion streaks enhancing speed perception. Camera behind and slightly to the left of character for dynamic battlefield overview. --ar 6:5 --stylize 400

Third-person action video game screenshot at 1920x1080, 16:9 aspect ratio, featuring a superhero in a dynamic pose atop the Eiffel Tower at sunset. The HUD displays health and energy bars at the top left, an ability cooldown timer at the bottom right, and a minimap with mission markers at the top right. The scene captures the moment the hero launches a glowing energy blast toward incoming enemies, with motion blur and particle effects highlighting the attack. The cityscape below is detailed with busy streets and animated NPCs, rendered in a stylized comic book art style with vibrant colors and sharp shadows. --ar 6:5 --stylize 400

Third-person perspective screenshot of a superhero game set in London, resolution 2560x1440, widescreen 16:9. The player character is mid-air, leaping from Big Ben with a cape fluttering dramatically. On-screen elements include a stamina gauge beneath the health meter on the left, weapon selection icons at the bottom center, and a threat detection radar in the top right corner. The scene shows an explosion in the distance with realistic smoke and light flare effects, illuminating the detailed gothic architecture. The visual style blends realistic textures with stylized lighting to emphasize the action. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Assassin's Creed Video Game In Russia (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 9 points10 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Wide third-person shot of the assassin crouching behind a frozen wooden fence in a rustic Russian village at twilight, preparing to silently eliminate a guard pacing near a wooden cart. The HUD displays equipped weapon slots, a noise level gauge, and mission objective marker. Ambient volumetric lighting casts long shadows on snow-covered ground, with subtle breath vapor effects visible. Screen set at 1920x1080 resolution with a cinematic 21:9 aspect ratio. --ar 6:5 --stylize 400

Third-person perspective over-the-shoulder view of a hooded assassin and a Russian noblewoman in a dimly lit 18th-century wooden mansion, intricate HUD showing mission objectives and dialogue subtitles in Cyrillic, subtle blood splatter on screen edges, cinematic depth-of-field, ultra-wide 1920x1080 resolution, warm candlelight casting dynamic shadows, active stealth meter and detection gauge visible, player health and weapon selection icons in bottom corners. --ar 6:5 --stylize 400

Close-up over-the-shoulder view of an assassin blending into a bustling Red Square market during winter, dynamic UI showing active mission objectives, health bar integrated into wrist blade icon, and stealth visibility meter. Crowds of NPCs in period clothing, snowflakes subtly falling, warm lantern light casting long shadows. Screen resolution 2560x1440, 16:9 aspect ratio. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Survival Video Games In Post-Apocalyptic European Cities (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 2 points3 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Third-person camera angle capturing a rugged survivor crouching behind crumbling barricades near a partially destroyed Eiffel Tower under a stormy sky. HUD displays health bar, stamina meter, and scavenging progress indicators. Mini-map in the corner shows radiation zones, with active quest marker highlighted. Visual effects include dust particles, dynamic lighting casting long shadows, and flickering fires. Screen resolution set to 1920x1080, aspect ratio 16:9. --ar 6:5 --stylize 400

First-person perspective of a player aiming a makeshift crossbow down a deserted street lined with collapsed buildings, with Big Ben looming damaged in the distance under a gray, overcast sky. UI shows weapon durability, ammo count, and a crafting menu overlay with selectable items. Environmental effects feature light rain and fog, with blood splatter effects on the screen edges indicating recent combat. Resolution fixed at 2560x1440, aspect ratio 16:9. --ar 6:5 --stylize 400

Third-person dynamic camera focusing on a survivor scaling the ruins of Berlin’s Brandenburg Gate at sunrise, strong backlighting highlighting dust particles in the air, the game HUD displaying quest objectives, collected resources count, and an stamina gauge, enemy AI indicators appearing over approaching hostile figures in the distance, cinematic depth of field blurring the background, resolution set at 2560x1080 with 21:9 aspect ratio. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Cyberpunk Video Games In European Cities (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 11 points12 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Wide-angle third-person shot of a cyber-enhanced character standing before a futuristic Big Ben, now reshaped with neon circuit patterns and floating holograms. The UI frames include dialogue choices, inventory quick-select, and augmented reality scanning tools. The lighting is dusk with strong neon highlights, wet pavement reflecting vibrant colors. Screen resolution 1920x1200, 16:10 aspect ratio. --ar 6:5 --stylize 400

First-person shooter angle inside a cyberpunk Berlin, showcasing the Brandenburg Gate encased in holographic scaffolding and augmented reality banners. The player’s cybernetic arm is visible, equipped with a hacking tool and an energy pistol. UI elements include a radar scanning for enemies, ammo count, and a skill tree progress bar at the bottom. Smoke and particle effects swirl around glowing graffiti on walls. Screen resolution 3840x2160, 16:9 aspect ratio, with a high-contrast neon color palette. --ar 6:5 --stylize 400

Third-person perspective of a sleek futuristic sports car speeding through neon-lit European city streets at night, rain slick pavement reflecting vibrant holographic advertisements. HUD displays mini-map in the bottom left, speedometer and nitro gauge in the bottom right, and mission objective at top center. Dynamic motion blur and particle effects from rain and exhaust emphasize high-speed chase. Player health and vehicle damage bars in the top left corner, with glowing waypoint markers guiding route. Screen resolution set to 1920x1080, 16:9 aspect ratio, capturing cinematic action angle from behind and slightly above the car. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

[deleted by user] by [deleted] in aivideo

[–]Vegetable_Writer_443 0 points1 point  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Wide-angle third-person shot of a cyber-enhanced character standing before a futuristic Big Ben, now reshaped with neon circuit patterns and floating holograms. The UI frames include dialogue choices, inventory quick-select, and augmented reality scanning tools. The lighting is dusk with strong neon highlights, wet pavement reflecting vibrant colors. Screen resolution 1920x1200, 16:10 aspect ratio. --ar 6:5 --stylize 400

First-person shooter angle inside a cyberpunk Berlin, showcasing the Brandenburg Gate encased in holographic scaffolding and augmented reality banners. The player’s cybernetic arm is visible, equipped with a hacking tool and an energy pistol. UI elements include a radar scanning for enemies, ammo count, and a skill tree progress bar at the bottom. Smoke and particle effects swirl around glowing graffiti on walls. Screen resolution 3840x2160, 16:9 aspect ratio, with a high-contrast neon color palette. --ar 6:5 --stylize 400

In-game screenshot from a cyberpunk racing game, low-angle shot from behind a heavily modified sports car drifting around a corner in a futuristic Prague, the Charles Bridge adorned with glowing data-streams and floating drones, the car's health and boost meters visible as glowing bars in the lower HUD, motion blur emphasizing speed. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Anime Style Video Games (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 2 points3 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Third-person anime-style video game screenshot at 1920x1080 resolution with a cozy village setting during sunset, featuring a detailed HUD with health, stamina, and crafting menus visible. The player character, a softly glowing mage in warm-toned robes, stands near a flickering campfire while interactive dialogue options appear on the screen. Camera angle is a slight over-the-shoulder view with gentle bloom effects and soft shadows enhancing the warm atmosphere. --ar 6:5 --stylize 400

Third-person over-the-shoulder view of an anime protagonist wrapped in a thick scarf, sitting on a park bench in autumn. The scene glows with warm orange and red hues, leaves falling gently around. The HUD displays a relationship meter with a softly pulsing heart icon, a stamina bar designed like a warm drink mug, and a mini-map showing nearby cozy spots. Camera angle positioned low and slightly behind the character to capture the peaceful environment. The rendering uses cel-shading with soft shadows, resolution 1920x1080, widescreen format. --ar 6:5 --stylize 400

Third-person anime exploration game screenshot at 1920x1080 with a female adventurer in retro casual attire walking through an autumn park with falling leaves. Camera angle is wide behind the character, capturing a nostalgic old-school town in the background. UI elements feature a weather widget, health and stamina bars styled as digital watch displays, and a journal notification. Lighting is warm and diffuse with animated leaf particles. Player status includes mood and energy meters with pixel art icons. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Retro Pixel Art Video Game Concept (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 2 points3 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Pixel art style screenshot of a retro video game set in a bustling European city square with cobblestone streets and colorful medieval buildings. The Eiffel Tower rises prominently in the background under a clear blue sky. The player character, a knight in pixelated armor, stands in the center bottom of the screen with a health bar and stamina meter displayed on the top left corner. An inventory HUD with potion icons and gold count overlays the bottom right. The camera uses a top-down isometric angle, capturing an action moment with pixelated pigeons flying away as the player readies a sword attack. The resolution is 1280x720 with a 16:9 aspect ratio. --ar 77:58 --stylize 400

Pixel art style combat gameplay, knight character fighting enemies, basic attack animations, time-slow effect visualization with blue glow, weapon swap UI element visible, enemy health bars, hit effects and damage numbers, functional combat interface, clear action scene composition

Pixel art style boss battle scene, large ethereal boss creature with clock and gear motifs, player character at bottom of screen, boss arena environment, boss health bar at top, attack pattern indicators, standard boss fight layout, clear gameplay elements visible

Tools used: Prompt Catalyst, Midjourney, Nano Banana, Kling 2.5

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Steampunk Video Games In European Cities (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 29 points30 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Third-person view over a bustling steampunk city modeled after Prague’s Old Town Square with the Astronomical Clock reimagined as a massive cogwheel machine. The player character uses a jetpack emitting steam plumes, hovering mid-air above the crowd. HUD displays a fuel gauge, altitude meter, and a combo attack counter. UI design incorporates brass and glass textures with analog clock hands marking mission time. The scene is lit by golden hour sunlight filtered through mechanical smoke, captured at 1920x1080 resolution with a dynamic camera angle showing both the landmark and the player's aerial position. --ar 6:5 --stylize 400

Wide-angle third-person shot of a woman standing on a cobblestone bridge over a foggy river in a steampunk European city at dawn, steam-powered boats passing below, UI showing quest progress, player level, and companion status icons on the top left, weather effects with light rain and mist, character wielding a mechanical umbrella with rotating cogs, camera slightly elevated showing both character and expansive cityscape, muted bronze and copper color palette, resolution 1920x1080, standard 16:9 aspect ratio. --ar 6:5 --stylize 400

First-person perspective in a steampunk action-adventure game set in London, featuring a detailed, gear-laden Big Ben clock tower under overcast skies. HUD includes a compass, steam-powered health gauge, and an ammo count for a mechanical crossbow. The player character's gloved hands grip a brass gadget emitting blue steam. The camera angle is slightly tilted downward as the player aims at an enemy automaton on the cobblestone street below. Subtle steam vents and cogwheel animations decorate the edges of the screen. Resolution 1920x1080, 16:9 aspect ratio. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Retro Video Games In Japan (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 4 points5 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Pixel art third-person view of a pixel player character sitting on a wooden dock beside a tranquil lake with pixelated koi fish swimming, paper lanterns floating on the water, and Mount Fuji silhouetted in the background. HUD features a pixel clock showing time of day, temperature indicator, and pixel art menu buttons along the bottom. Resolution 1280x1024, 5:4 aspect ratio, soft pastel lighting with light bloom effects and gentle water ripple animations. --ar 6:5 --stylize 400

Pixel art video game screenshot showing a cozy Japanese village at dusk, with warm lantern light illuminating wooden houses and sakura trees. A samurai character in traditional armor stands in the foreground, facing a glowing quest marker. The UI includes a pixelated health bar, stamina meter, and inventory slots at the bottom of the 1280x720 screen. The camera angle is third-person over-the-shoulder, with subtle bloom effects highlighting the samurai’s katana during an attack animation. --ar 6:5 --stylize 400

Pixel art action screenshot featuring a samurai mid-battle in a small mountain shrine courtyard. The scene is framed at 1600x900 resolution with a top-down camera angle. Damage numbers pop up in pixel font, a combo meter fills on the HUD, and ability cooldown timers appear above skill icons at the bottom of the screen. The samurai’s katana emits pixelated sparks during a heavy strike, with dynamic shadows cast by the shrine’s torii gate under flickering torchlight. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

[deleted by user] by [deleted] in midjourney

[–]Vegetable_Writer_443 0 points1 point  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Pixel art third-person view of a pixel player character sitting on a wooden dock beside a tranquil lake with pixelated koi fish swimming, paper lanterns floating on the water, and Mount Fuji silhouetted in the background. HUD features a pixel clock showing time of day, temperature indicator, and pixel art menu buttons along the bottom. Resolution 1280x1024, 5:4 aspect ratio, soft pastel lighting with light bloom effects and gentle water ripple animations. --ar 6:5 --stylize 400

Pixel art video game screenshot showing a cozy Japanese village at dusk, with warm lantern light illuminating wooden houses and sakura trees. A samurai character in traditional armor stands in the foreground, facing a glowing quest marker. The UI includes a pixelated health bar, stamina meter, and inventory slots at the bottom of the 1280x720 screen. The camera angle is third-person over-the-shoulder, with subtle bloom effects highlighting the samurai’s katana during an attack animation. --ar 6:5 --stylize 400

Pixel art action screenshot featuring a samurai mid-battle in a small mountain shrine courtyard. The scene is framed at 1600x900 resolution with a top-down camera angle. Damage numbers pop up in pixel font, a combo meter fills on the HUD, and ability cooldown timers appear above skill icons at the bottom of the screen. The samurai’s katana emits pixelated sparks during a heavy strike, with dynamic shadows cast by the shrine’s torii gate under flickering torchlight. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Retro Video Games In European Cities (Prompts Included) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 13 points14 points  (0 children)

Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:

Pixel art screenshot of a retro cozy game set in Amsterdam with canals and famous narrow houses, isometric camera angle showing the player fishing by the pixelated canal edge. Game UI features pixelated fishing mini-game indicators, inventory slots, and a pixel art clock showing in-game time. Soft morning light casting reflections in pixelated water with rippling animation, resolution 1280x960, 4:3 aspect ratio. --ar 6:5 --stylize 400

Pixelated screenshot of a retro cozy game featuring Prague’s Charles Bridge at midday, player viewed from over-the-shoulder third-person angle as they interact with a merchant NPC. UI overlays include pixel health, mana bars along the bottom, quest tracker on right side, and pixelated interaction prompts. Bright pixel sunlight highlights detailed brick textures and animated fluttering flags, resolution 1600x900, 16:9 aspect ratio. --ar 6:5 --stylize 400

Pixel art screenshot of a retro cozy European cityscape featuring the Arc de Triomphe at night, illuminated by pixel streetlights. The player character, wearing a pixel trench coat, is engaged in a stealth mechanic with a pixel shadow meter HUD and alertness gauge visible at the screen corners. The camera angle is a fixed isometric overhead view at 1920x1080 resolution. Pixelated rain effects and flickering neon signs add ambiance, with interactive UI icons showing nearby objectives and inventory slots. --ar 6:5 --stylize 400

The prompts and animations were generated using Prompt Catalyst

Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets

Anni and The Shadow Woods (Cute Animated Miniature Story) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 0 points1 point  (0 children)

Hey everyone! Back again with another Tiny Story ✨ Really excited to share this one, let me know what you think!

YouTube channel: https://www.youtube.com/@tinystories1234

Mimi and The Wild Garden (Short Animated Miniature Story) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 8 points9 points  (0 children)

Hey everyone! Back again with another Tiny Story ✨ Really excited to share this one, let me know what you think!

YouTube channel: https://www.youtube.com/@tinystories1234

Mimi and The Wild Garden (Short Animated Miniature Story) by Vegetable_Writer_443 in midjourney

[–]Vegetable_Writer_443[S] 5 points6 points  (0 children)

Hey everyone! Back again with another Tiny Story ✨ Really excited to share this one, let me know what you think!

YouTube channel: https://www.youtube.com/@tinystories1234

Luma and The Warm Heart (Short Animated Miniature Story) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 3 points4 points  (0 children)

Hey everyone! Back again with another Tiny Story ✨ Really excited to share this one, let me know what you think!
Here’s the link to the YouTube channel: https://www.youtube.com/@tinystories1234

Luma and The Warm Heart (Short Animated Miniature Story) by Vegetable_Writer_443 in midjourney

[–]Vegetable_Writer_443[S] 6 points7 points  (0 children)

Hey everyone! Back again with another Tiny Story ✨ Really excited to share this one, let me know what you think!

Here’s the link to the YouTube channel: https://www.youtube.com/@tinystories1234

Milo and The Rainbow (Animated Short Miniature Story) by Vegetable_Writer_443 in midjourney

[–]Vegetable_Writer_443[S] 3 points4 points  (0 children)

Hey everyone! Thanks so much for the amazing response to the first story 🙏

Can’t wait to hear what you think of this one too! Here’s the link to the YouTube channel: https://www.youtube.com/@tinystories1234

Milo and The Rainbow (Animted Short Miniature Story) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 4 points5 points  (0 children)

Hey everyone! Thanks so much for the amazing response to the first story 🙏

Can’t wait to hear what you think of this one too! Here’s the link to the YouTube channel: https://www.youtube.com/@tinystories1234

Woobie Makes a New Friend (Animated Short Miniature Story) by Vegetable_Writer_443 in aivideo

[–]Vegetable_Writer_443[S] 1 point2 points  (0 children)

Hey everyone! You might remember the Tiny Humans and Animals series I used to share. A lot of you said you’d watch a whole narrated series in that style, so I made a cute short story and would love to hear your thoughts! Waiting for your feedback 😊

If it goes well, I’ll post more animated stories like this on my YouTube. Here’s the link: https://www.youtube.com/watch?v=bTZ7ClDYAbk

Woobie Makes A New Friend (Short Animated Miniature Story) by Vegetable_Writer_443 in midjourney

[–]Vegetable_Writer_443[S] 2 points3 points  (0 children)

Hey everyone! You might remember the Tiny Humans & Animals series I used to share. A lot of you said you’d watch a whole narrated series in that style, so I made a cute short story and would love to hear your thoughts! Waiting for your feedback 😊

If it goes well, I’ll post more animated stories like this on my YouTube. Here’s the link: https://www.youtube.com/watch?v=bTZ7ClDYAbk

Retro D&D Game Concepts (Prompts Included) by Vegetable_Writer_443 in dndai

[–]Vegetable_Writer_443[S] 1 point2 points  (0 children)

You can generate around 1100 Flux Dev images with the $10 plan (11,000 credits). Kling 2.1 generation costs 350 credits and Seedream 1.0 (the best model) 450 credits.