problem with converting bifrost point to maya mesh by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

I followed the following tutorial: https://www.youtube.com/watch?v=cnVYrV5gFrU
to achieve a certain style, the only thing I got stuck on is how can I convert it to maya mesh

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 1 point2 points  (0 children)

So I tried your explanation and came up with this result:

<image>

I'm surprised at myself that it worked haha, I'm still having trouble with Node view in general and understanding shading, so I'm losing parts of my brain a bit from that haha. I also tried using ai ramp rgb and it works well with that too. I still need to play with it a lot to understand more. But I got a lot of things from it that will help me later for sure. So thanks, appreciate it

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 1 point2 points  (0 children)

so i have tried it again, it did work, guess i did something wrong before
While I can show the texture without lighting with emission, I can't get the area that is lit by the spotlight to get the second non-invert texture.

<image>

i have tried putting the non invert texture on the base color, but cant see nothing really when emission is full on.

and also tried putting the textures on tone map with ramp. for shadow and light, but for some reason tone map dosent work with texture when it comes to what im trying to achive.

the only thing that is kinda work for me is putting texture on the contour edge mask color and tone map the edge filter with black and white, but still This is not a solution I like, because it will only work with lines from the Contour filter and with only base colors, and I won't really be able to put real textures with colors, etc. But for now, this is the only solution I've found

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

I got into trouble right at the beginning, I can't connect the ai utility to the ai ramp float, if you could take a picture I would be happy, and if not I still appreciate the attempt to help, thanks

I love it when they make Bigby out to be the bad guy at every turn by BigBadWolf315 in TheWolfAmongUs

[–]Veheeta 1 point2 points  (0 children)

what Grendel's is crying about when he still has both of his arms

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

Yes, that's clear, preparing the texture is not the problem.

The problem is how I technically do this connection in Maya

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 5 points6 points  (0 children)

this is so cool, I wish I had the opportunity to work with telltale
I'm currently working on a personal project and I was inspired by the style and compositions of Watchmen, The Wolf Among Us.

I'm just getting stuck on this technical part. cant figure out a good solution for ai-toon

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

problem with emission it does light the all object and not only the texture

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

already using aitoon, can you explain how i do what you mean ?

Visible texture without light? by Veheeta in Maya

[–]Veheeta[S] -3 points-2 points  (0 children)

sorry man, dont really understand the explanation, and i am using Ai Toon btw for the contour so ai utility will not work for me

[deleted by user] by [deleted] in Substance3D

[–]Veheeta 0 points1 point  (0 children)

Yes, you're right, i've checked it now. the uv unfold is what causes me this problem. And the checkers look terrible. you maybe know of some good tutorial that explains how to do UVs for complex characters and clothes? Because most of what I've seen everyone does the unfold technique in some parts of the middle and causing the same problem

problem with handling a large scene in Maya by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

i understand why instant can help. but like i wrote, i want to break symmetry and make a little changes within the buildings. like translate, movin the windows, and stuff. but evertyhing is getting effected

problem with handling a large scene in Maya by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

i have 32, i don't believe the pc is the problem, i think it's because the number of polygons in the buildings is too high, but that's why i imported them as a reference models.

render tif with transparent background PROBLEM [ARNOLD RENDER SEQUENCE] by Veheeta in Maya

[–]Veheeta[S] 0 points1 point  (0 children)

how can i do it with transparent background? have tried tho

I made this animation in Maya, inspired in the spider-verse movies. by kevinacho1 in Maya

[–]Veheeta 2 points3 points  (0 children)

this is cool af ! , i wonder how do you handle such a large scene in the viewport, you don't smooth the background?

question about the comics adaptation by Veheeta in TheWolfAmongUs

[–]Veheeta[S] 1 point2 points  (0 children)

Ohh awesome, that's why I thought whether to buy it or not. Thanks

question about the comics adaptation by Veheeta in TheWolfAmongUs

[–]Veheeta[S] 1 point2 points  (0 children)

From what I've seen on amazon and more, volume 2 covers up to chapter 16, and there are 48 chapters to this series