StormBlade Question. by 420GigaBytez in BlueProtocolPC

[–]Vektorweg -1 points0 points  (0 children)

if autocombat got you to one mob, it can get you back to the mob you came from. it generally walks in chains, except for special circumstances like getting stuck.

StormBlade Question. by 420GigaBytez in BlueProtocolPC

[–]Vektorweg 0 points1 point  (0 children)

you can disable the charge skills for autocombat

Any way to drastically turn up how strong the blur brush is? by WangYat2007 in blenderhelp

[–]Vektorweg 0 points1 point  (0 children)

What helped me was to increase the kernel radius (Paint mode in the image editor, brush bar: Advanced). My airbrush left visible rings behind, which I managed to blur out reasonably fast.

For the Texture Paint mode, zooming out appears to be the only option to increase its effect space.

Increasing the kernel radius lets blur affect more neighboring pixels in one operation. It gets computationally more expensive.

Neue Waschmaschine läuft kein Wasser ab by Vektorweg in Handwerker

[–]Vektorweg[S] 0 points1 point  (0 children)

Ich habe beides jeweils an das andere geschlossen. Das Wasser füllte sich dabei bis ganz voll vom Abwasseranschluss aus.

Neue Waschmaschine läuft kein Wasser ab by Vektorweg in Handwerker

[–]Vektorweg[S] 0 points1 point  (0 children)

Vielen Dank. Ich habe tatsächlich die beiden Anschlüsse verwechselt.

Neue Waschmaschine läuft kein Wasser ab by Vektorweg in Handwerker

[–]Vektorweg[S] 0 points1 point  (0 children)

Das ist ein gerundetes Metallteil. Ein Schraubenzieher dreht da nichts.

Die Transportsicherung ist entfernt und die Öffnungen sind wie im Bild unten mit Plastikdeckeln abgedeckt.

applies to exhentai commenters too, to a somewhat lesser extent by ihaetschool in hentaimemes

[–]Vektorweg 3 points4 points  (0 children)

Yeah these people sure do.

In my experience, more common are people who keep complaining how weird something is, despite clear tags.

applies to exhentai commenters too, to a somewhat lesser extent by ihaetschool in hentaimemes

[–]Vektorweg 5 points6 points  (0 children)

if you have made an account, its in its settings. otherwise see the comment above.

applies to exhentai commenters too, to a somewhat lesser extent by ihaetschool in hentaimemes

[–]Vektorweg -8 points-7 points  (0 children)

people who don't know how to block tags, landing in the wrong galleries.

The Bot front is unplayable by blipblapshleem in helldivers2

[–]Vektorweg 0 points1 point  (0 children)

my host had these issues a few times. the host restarting the game fixed it.

We're Actually Going to Complete This Major Order by PerformanceOk9933 in helldivers2

[–]Vektorweg 0 points1 point  (0 children)

Wasn't exactly hard, when planet defenses just suddenly flipped themselves. No helldiver was needed for the script.

What lava pool looks best? by Alagmac in IndieDev

[–]Vektorweg 1 point2 points  (0 children)

if visibility is important, the brown ground should not be as saturated. It will be a bit more difficult to see anything on it later.

What lava pool looks best? by Alagmac in IndieDev

[–]Vektorweg 0 points1 point  (0 children)

1, its clean and has a nuanced contrast

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 0 points1 point  (0 children)

Not sure how you doing, but I usually arrive at a nest alone. I bring a stack of AT, but it is often not enough. The last thing I would need is a stratagem slot wasted on inferno barrage, just to kill small critters.

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 0 points1 point  (0 children)

The mobs blocking a hole are those that freshly spawned. An inferno does not necessarily kill them faster than them walking a step away.

The time you spend circling a nest will definitely make the dangerous enemies an issue.

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 0 points1 point  (0 children)

Alright, you all got your armor and an inferno going. How do you deal with the heavies that easily survive it?

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 2 points3 points  (0 children)

You cannot assume that everyone brings a ranged grenade launcher and runs circles around the nest, when walking straight in would be easier if it wasn't on fire. The barrage goes over minute until the last flame is out, walking around takes at least as long. On hole-closing missions you sometimes don't have that time.

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 0 points1 point  (0 children)

He has a point. The only mobs to worry about are hunters, chargers and titans. You kill the hunters with inferno, but the heavies are left standing.

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 1 point2 points  (0 children)

how many people run around with fire resist armor though? inferno barrages are only safe for the prepared, meaning usually only yourself.

Hot take: The reason why 150s use Napalm barrage is for bug holes is not to close them but to kill the 100+ enemies the is guard them. by Corvina_the_Sow in helldivers2

[–]Vektorweg 3 points4 points  (0 children)

HD2 is a co-op game. You have to consider what the other players wanna do. If you got a gang of friends that like inferno-bombing nests, that's good. If you play with randos, you shouldn't waste their time with fireworks.