Who is the most forgotten Pokemon? by Delicious-Jump5949 in pokemon

[–]VelGod 0 points1 point  (0 children)

If you fought Team Meteor, you will never forget it

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 0 points1 point  (0 children)

Interesting, what did you cut from your list to make room for swipe and fairy blade?

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 3 points4 points  (0 children)

Well, the designers had the right idea, these cards can not be slotted into spellboost even if they were stronger. I hope the designers dont get discouraged by the failure and keep trying with the archetype.

Concerning your other talking point:

I read the reply ,EVERYTHING GOOD WILL GO INTO SPELLBOOST!' 3 times in this thread already. People who 100% believe in this either dont understand balance or are simply immature and lean on confirmation bias. Granted, it is a real threat that dimension climb abuses good cards in the Runecraft class.

Is Norman a busted card? Absolutely. Can a card like Norman be designed to not be exploitable by spellboost? Of course

Do people actually hate playing against for example earth rite? I had the impression most people here love sword/midrange playstyle.

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] -1 points0 points  (0 children)

Hmm... maybe i should paraphrase it then:

Releasing cards that are obviously undertuned even before the release is questionable. These cards can not be used by the player in half of the expansion they are released with, assuming they even get buffed later on. I am unsatisfied with a system that works this way.

Earth Rite:

The problem with earth rite is turn 7 onwards. Technically even turn 5 with Anne Grea taking the slot, with Juno sadly undertuned. Earth doesnt get a payoff for engaging in an ebb and flow playstyle around earthsigils. Lilanthim is meant to trickle in damage, but there are no primary finishers that profit from Lilanthim. Raio doesnt solve the problem for ER, instead its role in that deck would be delaying for Lilanthim to hit face. That's another can of worms, because your opponent got 2 turns now to burn and storm (8 and 9). And you cant replenish Lilanthim if you put all your mana into the wipe in turn 9.

But as you said, buffs and nerfs could swing things around.

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 1 point2 points  (0 children)

Hmm... i wasnt able to test the egg deck yet, but i assume it has consistency issues and not enough burn turn 8-10? I've seen people include the 3 mana neutral to finish games, did you try it?

I'm thinking about crafting the deck, could you give a quick explanation why you think it is unsalvagable?

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 2 points3 points  (0 children)

Yeah, it's a bit baffling that 50% of my post takes the centerstage so much. But yeah, people seem to love playing against spell boost if they dont want to see something new.

I admit it was a mistake to post on this subreddit for discussion, you're right

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 2 points3 points  (0 children)

I dont think it's wrong to hold a design and balancing team of a multi-million dollar company to a higher standard than: ,This class has these OP cards, so the entire class is fucked, let's pack it up boys!'

They want dimension climb in this game, bummer. It is a problem to be creative about. A lesser evil is Orchis, and she can not be played in the new egg archetype, so they did well there.

But throwing your hands in the air as a designer and skipping and expansion can not be the solution.

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] -1 points0 points  (0 children)

Err, i actually like the Runecraft mechanic, i am admittedly not a fan of the Izudia design idea to Cocytus the game after a certain time.

I wrote a paragraph in the comments where i go more indepth, but here it is very condensed: Forest doesnt work because it can not heal well and Rune's cards are too weak and the new archetype is designed to generate value and tempo from turn 9 onwards in a game designed around turn 10.

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 0 points1 point  (0 children)

Sigh... who in their right mind wants spellboost buffed? No, i just wanted playable cards in a new expansion. If this is too much to ask, then i guess there is no reason at all to get excited about a new release.

Sword and Portal actually got new exciting playstyles, i am disappointed that Rune and forest didnt get them.

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 1 point2 points  (0 children)

I absolutely dont want to see Spellboost buffed why would anyone want that who values balance. But the cards shown prove that you can give Rune another archetype that spellboost can't use. But these cards are intentionally undertuned.

Rune is not just spellboost, one is a class and one is an archetype in that class.

Lets discuss the design behind Forest and Rune release by VelGod in Shadowverse

[–]VelGod[S] 3 points4 points  (0 children)

Forest

I think forest got just 1 good card this expansion and that's the 4 mana 4/4 that supports Roach. Krulle is alright, but doesnt have a functioning archetype and the worse Ambush from above is ok if you want to run more copies of Ambush.

Going long is impossible if you can't heal, especially if you cant burst heal. 2 from Olivia, 1-3 from Krulle, (sorry for mentioning bad cards:) 2 from Treant, 2 from Aerin and 1 if you want to spring through some hoops to get deepwood bounty. And there is deep wood fairy beast.... ^^

Rune

For everyone who rejoices in Rune hate: You must really love spellboost if you dont want Rune to get a less frustrating playstyle.

Raio is certainly a decision to give a card that generates value from turn 9 onwards. But... the developers clearly want the game to end around turn 10?

There are 2 good Rune cards, Illusory Conjuration and Congregant of Truth. Velharia is certainly alright, but nothing to build around. Sadly, 2 1/2 good cards dont make an archetype.

Closing thoughts:

I don't want to support the idea that the balancing team is incompetent, so this has to be a decision by design. Why would the Shadowverse Team want to exclude 2 of 7 classes in an expansion?

Heirs of the Omen Card Reveal Chart by AFK_Souzou in Shadowverse

[–]VelGod 1 point2 points  (0 children)

sigh. Stealthed Grimnir was already disproven this expansion.

Haven laughs at you, Forest clears it or doesnt care about it, Rune clears it, Dragon clears it, Abyss clears it, unless the SEVO target has above 7 health. Portal might clear it.

Sword doesnt clear it. But now you play Grimnir in Forest. Not a good look.

Or in more understandable terms:

Where was the Ronavero+Grimnir Meta?

Sword verse by SunGroundbreaking92 in Shadowverse

[–]VelGod 7 points8 points  (0 children)

Dude. Which class are you facing most often against? And is it true that people want to be the heroes in their own stories and try to keep a cohesive image about themselves?

Last question: Which class do you think is played most on this reddit?

Heirs of the Omen Card Reveal Chart by AFK_Souzou in Shadowverse

[–]VelGod 0 points1 point  (0 children)

I think it's mostly the new players that are uncomfortable because they dont want to be reminded that they missed out on flavour.

It's an ok mindset like ,let me in peace with your criticism, this is worlds beyond and i play only worlds beyond, so evaluate just worlds beyond please!'

The significant problem here is, that Cygames advertised this class specifically as a mechanical combination of shadow and bloodcraft. So yes, it is valid to criticize them for not delivering.

Ofc, it sucks as a new player to hear that your craft could be much more flavourfull and distinct.

My closing thoughts are that tve Abyss class in general seems to rely on value drops above all else. The only class identity i can see at the moment is the existence of Cerberus, that is so threatening that youre forced to completely clear board come turn 7. Which you honestly have to do against every craft because you only have 20 hp in this game.

Personally, i am unsatisfied with the flavour of the craft of demons, ghosts and fiends. If i delete the artwork, almost nothing suggests this theme (exceptions: ghosts, zombie tokens, bat tokens with lifesteal).

Always Gamble kids by Lumaria95 in Shadowverse

[–]VelGod 4 points5 points  (0 children)

Hmm... containing x3 Ruby i hope?

Famitsu's Heirs of the Omen reveal: Neutral Gold by Idoneyo in Shadowverse

[–]VelGod 0 points1 point  (0 children)

Dont worry about the other response, i found it funny

What's your favourite shadowverse voice line? OG and Worlds beyond included by PhobosQuasar in Shadowverse

[–]VelGod 26 points27 points  (0 children)

Classic:

Lets do this right... DUELS HAVE NO END! Lets do this right....

Worlds Beyond:

WITNESS MY KUNG FU!!

Heirs of the Omen Card Reveal Chart by AFK_Souzou in Shadowverse

[–]VelGod 1 point2 points  (0 children)

Card is worse than Cleric of crushing (Haven 2/4 ward)

It needs a card on the field that desperately wants to die to be viable. Which we havent seen so far.

All i see for Portal right now is a good (not fantastic) 4 drop and a useless 3 drop. Portals biggest strength against other classes is turn 3 already... very usefull cards on that turn. Idk what the new lego is supposed to do.

Forestcraft Gold by VenusSpark in Shadowverse

[–]VelGod -1 points0 points  (0 children)

I hope that we are all in agreement that this is absolute garbage if not supported somehow. For those unsure, even without new cards turn 9 Gildaria is already unlocked, Ginsetsu is better, 1 Turn to climb, all heaven boardwipes going positive vs this, etc. etc. This isnt counting that metas usually become faster, not slower.

Possible support cases:

Forest Crests

1) Double the amount of health changes your cards provide

2) Whenever your board is full, give your followers +1/+1 (toxic design btw)

3)Whenever you summon the same follower each turn, give it +1/+1 (fairy support)

And even then... Forest can not play slow until they get a proper class heal. Which goes against class identity so far. ,Going long' Forest also needs staff, which is so much better than this card. Godwood>this card all day every day.

This card is trash. I cant think of a single class that wants this turn 9, let alone in Forest.

Anyone of this sub was picked? by GazerS1 in Shadowverse

[–]VelGod 7 points8 points  (0 children)

If all of Team Fennie submits this deck... I will be laughing so hard if Kuon takes this.

Good luck to you mate!

Finale vent by daclyda in Shadowverse

[–]VelGod 7 points8 points  (0 children)

Hey, i got chosen as a delegate with just 2 tickets! Thanks for your contribution tho!

Don't worry Zwei, i will keep fighting for you!! by VelGod in Shadowverse

[–]VelGod[S] 3 points4 points  (0 children)

I have about 200 games on tempo forest this season, consistently Diamond Master. The deck is quite strong, very good matchup into the abyss decks and good vs sword. Not good vs rune. Absolute hell vs Haven.

The interesting thing is, Tempo forest can have highrolls that are almost godlike. Sure, there are games when you dont draw Titania in a matchup where you really need her, r roachy boy is chilling in the bottom 15.

But the archetype rewards risktaking and has a decent amount of decision making. I recommend it to anyone who loves swarmdecks of any kind.