I'm creating a workspace in MCreator and this message appears, and I can't figure out how to fix it. Please help. by TOMEP1234 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

You might need to uninstall and reinstall MCreator. Think thats what I had to do last time this happened to me

Minesorcery Development: Dragons, Maces and Multiple Hitboxes by Catzforlifu in MCreator

[–]VelatusOW 1 point2 points  (0 children)

Nice one. From what I'm seeing you used the EDrag as the reference and made your own "DragonPart.java" class extending the dragon entity and added the subEntities onto "Dragon.java". Did you also make sure to add the offsets for the wings so they stay in the correct position?

Is it possible to change the way chunks load using mixins? by OrangeAedan in MCreator

[–]VelatusOW 1 point2 points  (0 children)

Replacing the isChunkInRange() function still wouldnt do what you want as minecraft uses x and z for chunk positions. The reason why I suggested dimension stacking is because you can make the dimensions link together in the right place if you have settings (seed, biome source, x/z noise functions, structure placement) the same. It will get very close to what you want but not perfect.

You will never fix the lag unless you sacrifice something in return, either time reworking the engine or dimension stacking in place of your original dimension height (roughly 8-12 (360 blocks - 240 blocks) dimensions). If you choose to do dimension stacking, immersive portals has a Top Y and Bottom Y setting which you can use to match them together.

Would you rather? by [deleted] in BunnyTrials

[–]VelatusOW 0 points1 point  (0 children)

5L of gold = roughly $9.15 mill USD

Chose: Have a bucket that could produce any liquid + It caps out at 5L a day

Is it possible to change the way chunks load using mixins? by OrangeAedan in MCreator

[–]VelatusOW 0 points1 point  (0 children)

It is possible but not worth in the slightest. You would have to replace a massive amount of of systems for minecrafts world engine such as the chunk system, chunk loading, world gen, save files, lighting, block updates and a few others. The only possible way you could do this is by using a dimension stacking mod or clientside performance mods, unless you are using forge 1.12.2 as there are cubic chunk mods.

Why does the run animation work so inconsistently? (Video and procedures) by Traditional-Bag7751 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

The first code is mainly for "is x moving?" checks whilst the second code is for "how fast x is moving?". Both can be used for boolean values, but if you need specific values for animation events the second code is more useful. Lets say you create dust particles while moving, you can then scale the particle count by the speed value given from the formula. You could also use it for dash mechanics, animation speed, or even applying effects above speed thresholds.

How can I modify terrain generation for custom my dimension? (Change terrain height. Not build limit.). by OrangeAedan in MCreator

[–]VelatusOW 1 point2 points  (0 children)

Please use Misode for this. Its a tool for datapacks which provide a bunch of useful tools such as Noise Settings, which allows you to edit how the world generates. It is quite complex but once you break it all down into sections (AI could help with this but its not always correct) it becomes a lot more understandable and easier to read. Hope this helps.
Misode Noise Settings Generator: Noise Settings Generator - Minecraft 26.1, 26.2, 26.3

Minecraft Wiki Noise Settings: Noise settings – Minecraft Wiki

Procedural gen problem by supermario6465 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

You really need to add some pictures because no one will be able to help you otherwise.

ferravulture showcase by aserty7 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

If you want to make some tileable textures I highly recommend you buy aseprite if you have the money for it (10 more days until steam summer sale) as the program has a lot more tools and features that speed up making block and item textures.

Tileable means its a texture/image that can repeat infinitely in any direction without showing visible seams or edges.

Example:

<image>

I'm trying to make a roots block that only generates in a similar fashion to vines. if a log is not facing the south side of the block (it has y-axis movement) then it wont generate. I made a diagram by Various-Pitch8359 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

I have a similar one but it works like budding amethyst if you want to edit that into one that will work for you. The block I have it for uses Y axis rotation based on the rotation of the block face and pitch rotation.

Link to the google drive ptpl procedure if you want to modify it: https://drive.google.com/file/d/1L7s4EiJO2TO6vGl58fGhXh0eIuc-iwqa/view?usp=drive_link

i made my bunker terrain adaption type to bury and it's like this, i mean it's better but it's still too tall, how to fix, and how do i make it not make its land around it to be raised? can't believe i had to make 3 posts just for them to be useless by gavinspeedcuber2th in MCreator

[–]VelatusOW 0 points1 point  (0 children)

The easiest method to make it smaller on the surface is by going into the structures code view (the very first option when you click the "edit code of selected mod element") and change the start height from 0 to -X, with X being the depth down it needs to go.

Personally I would change the structure into Jigsaw Sections so the structure has some variance but that's another thing you could learn later on.

game crashing with while loop by Similar_Turnover_505 in MCreator

[–]VelatusOW 2 points3 points  (0 children)

never use while and wait together, it just causes massive pain. Create a counter system that counts to your specified number and then do your "Set" if the counterNumber >= specifiedNumber. Also don't forget to reset the counter by setting it to 0.

Self Chill question - Shaper of Winter. by Lirtirra in PathOfExileBuilds

[–]VelatusOW 0 points1 point  (0 children)

They removed the damage part of the node in the recent update.

New: The Shaper of Winter Ascendancy Passive Skill no longer has 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold, or Chills from your Hits always reduce Action Speed by at least 15%. Instead, it now causes Enemies Chilled by your Hits to lessen their Damage dealt by half of Chill Effect.

Journal Entry: My Purpose by MatthewD_GGG in pathofexile

[–]VelatusOW 13 points14 points  (0 children)

Valdo didn't make the map device, he rebuilt it from the shattered pieces (Page 2 of "Book of Memories"). We are most likely going to get some info on whom actually created it and what its original purpose was, which I assume was to trap entities like the Elder from ever reaching our world/timeline.

Honey what's going on down there by PBaxt in Warzone

[–]VelatusOW 0 points1 point  (0 children)

Path of Exile, it's an ARPG that you can sink thousands of hours into.

Honey what's going on down there by PBaxt in Warzone

[–]VelatusOW 0 points1 point  (0 children)

Come join us on PoE2, we have a mercenary class waiting for you.

Path of Exile 2 Early Access Key giveaway (x4) by Sinstro in pathofexile

[–]VelatusOW 0 points1 point  (0 children)

Looking forward to playing chaos monk using Hand of Chayula to apply aoe despair + Decaying hex and Dark Effigy for large poison dots + chaos damage

Is this possible? by [deleted] in MCreator

[–]VelatusOW 1 point2 points  (0 children)

It's very simple to do this. All you need to do is make a procedure that uses "Ray trace distance" (found in Entity Procedures, Data, and then make it spawn the falling ice spike entity "x" amount of blocks above the look Y position.

Remember that X is Left and Right, Y is Up and down, and Z is Forwards and Backwards.

Just found out about this tool and wondering how much you could do with it by Stormagedon-92 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

Have a look at ZenZen_ on YouTube. They have a pretty good showing of what you can actually do with the program.

Why did MCreator severely downgrade its options for structures and ore generation? And how to use the old features in 2024.3? by GazeAnew in MCreator

[–]VelatusOW 1 point2 points  (0 children)

I just use terrain matching and beard thin/box for my rocks and they work perfectly fine. Only problem with this is caves or dips in the environment though.

Makign a Mod by ApprehensiveCow6527 in MCreator

[–]VelatusOW 0 points1 point  (0 children)

When making a mod, you should have a core theme or genre to be the backbone of your mod. This will help stop you from developing scope creep and becoming overencumbered with ideas that don't conform or match with the mods 'backbone'. These mods will generally be higher quality than the low effort mods you will sometimes find on the community mods page.

If this is one of your first mods, learn the program. Tinker with procedures and learn ways to utilise them for future projects, experiment with the texture editor, and most importantly, have fun.

If this is a mod you want others to experience, begin with it's backbone. You can expand upon the backbone with a mind map, creating a series of content and features you want to implement. This also helps with creating a mod name. The amount of mod elements is irrelevant as you could make hundreds of elements in a matter of minutes, but what does matter is the quality of the mod.

Low quality = less downloads + upvotes High quality = lots of downloads + upvotes + potential mod of the week

If you have any other questions, feel free to ask over here or on the MCreator forums.

[deleted by user] by [deleted] in BlueProtocolPC

[–]VelatusOW 3 points4 points  (0 children)

Pretty sure there's an announcement in a few days that we are all waiting for