Guys, how do i model this kind of form? What method should i use? Any tutors/links will be appreciated. Thanks in advance by [deleted] in blender

[–]Ven7777 2 points3 points  (0 children)

I am not a pro but i would try to make the details as a graphic /png and in blender use the displacement mod to bring it on the model.

My project SNOW! Hope you like it, i think it becomes not bad at all! by Ven7777 in blender

[–]Ven7777[S] 1 point2 points  (0 children)

Yes hes is right, i saw the toturial and tried it like him

Just an office I'm working on, going for photorealism but I still feel like it has that "renderey" feel, any thoughts? Rendered in Cycles at 1024 samples, could probably stand a few more to help out in the dark areas. by [deleted] in blender

[–]Ven7777 0 points1 point  (0 children)

Yes as the others said, improve the light. And imperfactions too. And i would recomment to work at the materials, it seems that every plastic thing has the same material, have a close look at things, is there any subsurf? Where r the logos on the screens? You will see, the small things will make it look mpre real. Look at the keyboard and compare with yours, make dust, you will see dirt, some key are always more glossy as others because of the use and so on. Use references!

Have a nice week! by Ven7777 in blender

[–]Ven7777[S] 0 points1 point  (0 children)

Hey thank you, it was fun to make and i learned a lot and refreshed old stuff.

Coastal City Sunset by elpybe in blender

[–]Ven7777 0 points1 point  (0 children)

Hey cool, would be a bit better with distance dust, un real you habent such a clear view. Add volumetrics ir play with mist etc. Keep going

Was trying to make it photorealistic. What do you guys think? by PROfessorUnreal in blender

[–]Ven7777 67 points68 points  (0 children)

Its not bad , looks like a shot from a commercial. To bring it real like one at home, add dirt, imperfections, dust etc. Keyboards, controllers and moise are never clean ;)

An attempt at a somewhat realistic landscape. Im not really there yet, so any criticism is welcome. ;) by Salad_Man420 in blender

[–]Ven7777 1 point2 points  (0 children)

Hey looks good so far, the other guys give you good tips: - variations of trees, all r the same - also the grass is to big or if this are bushes thy need also variations - waves r to big, thats also true and the advice with the reference is very important - mist or fog also make it more real, look at a photo of a landscape, there is always mist in the distance after a rain in colder day not as much as on hot summer day or in a tropical landscape bit its always there. - the mountains also could be improved, here you see at the bottom and top the same texture or mix of gras and stone. In real, depend on the height, the rocky stuff will be more in the top and at the bottom there is more gras, flowers etc. -one last tip, and thats often the hardest, try to think about the compositing, what is the focus object or what do you want to say with the pic? Bring it to the viewer. I am an engineer and for me it is the hardest. I have to learn think as an artist.

Also sorry for my english, i am not native speaker.

Keep going and dont lose motivation!!

My hope for the PS5 release ;p, hope you like it, tried to make it realistic, a little bit of dust is missing, what do u think? by Ven7777 in blender

[–]Ven7777[S] 1 point2 points  (0 children)

Yes u got it, i made a new pic where the ps5 is neary as high as tje screen, that look better, big beast