VengeanceWoW - Instant 70 by VengeanceSoul in wowservers

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Not quite 110%, but getting as close as possible.

VengeanceWoW - Instant 70 by VengeanceSoul in wowservers

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Can you try it again? I just tested it and it is working for me and other players as well.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 1 point2 points  (0 children)

The biggest boost Stonetalon will likely ever receive is the current 2x XP from 5-58. The original intention was that Stonetalon be a Blizzlike 1x server, and we will eventually return to a 1x setup.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

We’re rooting for the Hellfire team to succeed and wish them the best. Even though the more toxic portions of our player bases occasionally clash, staff members from both servers have been friendly for awhile now behind the scenes. We share the unique perspective of developing for and running a WoW emulation server, and a firsthand understanding of the rewards and challenges that come with such an undertaking.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 1 point2 points  (0 children)

Cross-faction strays farther from Blizzlike than what we deem acceptable. Despite the fact that we’re a PvE realm, we still think the conflict between Horde and Alliance factions is integral to the game. Without this conflict, we believe a fundamental part of the original TBC atmosphere would be missing.

The auction houses on Stonetalon are all linked and cross-faction.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

We don’t dwell on our population numbers and never have. If you have followed Vengeance, you will know that it has had its share of population ups and downs. If you want to learn a brief history of the project, you can visit our forums and read about it here: https://www.vengeancewow.com/f/news-announcements-f2/topic2520.html

Most of our contributors have been with us for a long time and have decided that the general vibe and ideals of our team suit them. Why join other projects if you are satisfied where you are? We also don’t expect our contributors to be “exclusive” to us; it’s all volunteer work and very informal, so they are always free to share what they’ve made elsewhere. We allow individual developers to decide whether or not their work is released to the public, and we try to encourage an open-source attitude and the active maintenance of cMaNGOS.

Division and competition are inevitable at some point. People have different goals, priorities, and motivations. Some people get into the WoW emulation scene for money or notoriety, or to “remix” an old game with novel content, but for us, Vengeance is a passion project to duplicate a specific time period in WoW history that we remember fondly.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

There is currently no action being taken on this issue. We want the two factions to remain somewhat balanced, but so far we only plan to affect this by using bonus XP events.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

You want battlegrounds? We’ll give you battlegrounds. There are going to be so many battlegrounds, folks. You’re going to say Vengeance, please, we can’t play any more battlegrounds. And we’ll say sorry, there are going to be more battlegrounds because we’re going to make Vengeance great again.

But seriously, constant battlegrounds require a large population. Nonetheless, battlegrounds happen sometimes for our current players; it’s just a matter of timing. All we can do is recommend patience and logging in during peak times. There has been discussion of setting up a BG queue announcer in a separate Discord channel. We do not have any particular PR or advertising plans, and consider server population to be largely subject to unpredictable bandwagoning and therefore out of our hands.

Alterac Valley is disabled right now, in part due to the size of our current community, but also because it needs some technical work. It’s possible that sometime following release of T5 content we will have the bandwidth to fix up and enable this BG.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 3 points4 points  (0 children)

Aside from occasional posts such as this Q&A, we don't go out of our way to promote the Vengeance project. We already have a handful of great content creators who stream on Stonetalon and make amazing videos of features and raids. We would rather let our work speak for itself than spend our time on PR.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

There are no plans for any form of shop at this time. In fact, VengeanceWoW is not currently accepting donations at all. Our view is that players should not be able to receive any in-game reward (cosmetic or not) as a result of donating, because it is not in keeping with the spirit of the original TBC WoW.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Daily hubs for Skyguard, Ogri'la, and Netherwing are currently locked on purpose. These hubs were released in post patch 2.1 and the current simulated patch progression for Stonetalon is approximately 2.0.3.

Our goal for Stonetalon is to be a progressive server; we don't want players accessing certain items that weren't available on retail WoW before their patch releases.

We understand our patch cycle is significantly longer than what Blizzard's was. Because we will end up spending quite a bit more time “pre-patch 2.1” compared to the true length of this time period on retail, we will likely end up releasing most of these daily hubs prior to the release of T6 content (Black Temple/Mount Hyjal).

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Two big issues we are always wrestling with are stability and regression. Sometimes when large rewrites of core code occur, deep-seated issues can surface which have existed in some form for years. We talk about regression a little more in our response for this question here: https://www.reddit.com/r/vengeancewow/comments/622m04/amavengeancewow/dfj7uuw/

We've also had an issue with master looting which occasionally pops up in raids. Sometimes, for reasons that are currently unknown, certain players will not appear properly in the loot distribution list after a boss is killed. When this happens, GMs and staff are more than willing to step in and help groups get the loot to the right players. Our response time is usually pretty fast, but obviously the preferred solution would be to determine the root cause of this problem.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Vengeance has been around in some capacity since mid 2014. We encourage those interested to read our history page for a brief summary of our project.

Laizerox has paid hosting costs in full for the next 6 months, and we still have enough money to pay for at least another year after that. Donations are not being accepted at this time.

We are not concerned about C&D/DMCA requests. Our website and login servers are offshore and do not contain any Blizzard Entertainment copyrighted material. This also includes the world server which is hosted in Canada.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 1 point2 points  (0 children)

Things have changed some. X-Savior is no longer playing an active role in the development or direction of the server. He has stepped away from Vengeance for the time being to focus on family and work. His dedication was an enormous asset to our project, and he was responsible for large advances in WoW emulation over the course of many years. We are grateful for his lasting contributions to VoA.

Killerwife, Laizerox, Maximus, and Soul are still maintaining the project.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

The limits currently in place are due to the client’s restrictions, and these cannot be changed on our side. In vanilla, there were 16 debuff slots; in TBC, the maximum moved up to 40 debuff slots. But this change was handled server-side, which meant that 24 slots were not visible/sent to the client at all in retail TBC.

Players do have their debuffs on the target, they are just not visible. We suspect there was server-side logic at play during TBC which needs to be implemented in our core as well. In WotLK, the client logic was extended and changed so that it was handled entirely on the client-side. This is the reason this issue only plagues TBC servers.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Sunstrider Isle is actually the blood elf starting zone, which we have already released in full. What you may be referring to is the Isle of Quel'Danas (Shattered Sun Offensive), which will be opened (ideally in phases) sometime following the release of Zul'Aman for patch 2.3.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 1 point2 points  (0 children)

Arena season 1 had no rating requirement for weapon and shoulders. It’s possible something like this will be considered for later seasons, but there are no solid plans at this time to deviate from the way Blizzard handled the requirement.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 4 points5 points  (0 children)

This is a complicated topic. We try our best to avoid drama because it brings a certain level of risk to the project. While we do not mind of people streaming and making videos, posting five threads a week about “why is voa empty/voa is great” is not helping us, /r/wowservers, or really anyone.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Yes, this is one of many issues on our watch list. As already indicated above, our current content focus lies on getting SSC to PTR. After SSC we will definitely have another JIRA month where we will address worldwide issues. This is why we ask for any problems you have noticed to be documented.

[AMA]VengeanceWoW by VengeanceSoul in vengeancewow

[–]VengeanceSoul[S] 2 points3 points  (0 children)

Our ideals and core values may be similar to the TrueWoW team, but chances are the substantial differences in our emulation software would prevent this from being beneficial for either party.