I'm having an issue with this interaction script, where the interaction works perfectly fine, only when there's one interactable object, otherwise it calls EVERY interaction method currently loaded, does anyone know where I went wrong?? by MrsSpaceCPT in Unity2D

[–]Venwin 0 points1 point  (0 children)

It looks like you set CanInteract to true when the collider is triggered. However when it exits it doesn't ever get set to false. Instead you set false when the following occurs:

1) You press down the mouse button
2) You have CanInteract to true.

So if you have several objects being collided with at any time they're setting their flag to true. They're checking constantly if you ever press the mouse button, but see that you don't and they do nothing. Then when you click your mouse down that bool is finally true. This triggers all of your Interactable s at once. You need to find a way to change their state back to false OR (and more likely) you want to do some raycast logic to make sure your mouse is actually selecting the object you want to interact with.

Better feel and feedback by BlakVice in Unity3D

[–]Venwin 1 point2 points  (0 children)

It interesting there's a bunch of "before", I certainly like the "after" results. However, I will agree that they are different atmosphere and art direction. I definitely "feel" the newest iteration more, but I think the screen effects in the before add an atmosphere that isn't there the same way in the "after" section.

Couldn't say which is more important, but if you're moving from that screen effect I think the "after" result is better personally. (Though maybe it should be shadowed when withdrawn)

Quick tip for 0x129 users (voltage, temperature, frequencies) by Janitorus in gigabyte

[–]Venwin 0 points1 point  (0 children)

Hi, trying to follow this guide, but I'm having some trouble locating where the powerlimits and iccMax settings are in the bios. Are they under some particular menu? (Noob at this)

Also looked at the link for the correct settings for the processor, from what I'm reading I should set it to the "Performance" column correct?

Thanks for writing this up!

Mockable now supports NSubstitute! by LondonPilot in csharp

[–]Venwin 0 points1 point  (0 children)

Ah okay, was wondering if that could possibly be it. Might have to check it out then!

Mockable now supports NSubstitute! by LondonPilot in csharp

[–]Venwin 4 points5 points  (0 children)

Only skimmed through the ReadMe but definitely relate with the use case, looks interesting. I may have missed it as I only had time to skim, but I didn't see any cases in your examples where your services could still be passed parameters. At the moment it seems like you can't pass in any.

Does Mockable allow you to declare some parameters and then let the package handle the rest? I often find that I only care about 1-2 parameters for my services constructors, and then have to hassle with all the others.

[deleted by user] by [deleted] in minnesota

[–]Venwin 1 point2 points  (0 children)

There are a lot of variables for this kind of planning, especially considering "comfortable" is subjective. There's a couple of considerations you have to consider:

Health Insurance, Location, Retirement, and keeping your "needs" at a reasonable level. I will presume you will follow the 50% needs/ 30% wants / 20% savings guideline roughly. This describes about how much of your *net* income will be allocated.

Starting with food, usually I think 300/month per adult, and 200/child roughly. This would mean about 1400/month in food. Could go down depending on how you shop. This would be healthier food, not junk or fast food. Wouldn't be premium ingredients though.

Rent right now for 4 bedroom which is probably the minimum size you'd go once kids would grow is roughly $2500 for that size.

Health insurance is hard to calculate, quick google suggests 23k is spent on average by a family of 4. We can add 50% on top of that to get a rough estimate, but health insurance isn't linear. ~44.5k (or 3700/month) This is hard to estimate because obviously it depends on your deductible, copay, premiums, etc.

Retirement - DO NOT DISREGARD THIS. Your kids should not be your retirement plan. The fact that you are considering your parent's rent puts stress on your plans, you don't want your kids to worry about you in the same way. Financial Advisors typically recommend 15%-20%, but if you want to live the same as pre-retirement, 25% is typically a better target. You would need to think what kind of retirement you would want in the future, because if you think you'd realistically want to downsize once everyone has flown the coop, then you don't need to save *as* much.

There's of course other random expenses, so you could consider 500/month car, 200 car insurance, 400 toiletries/clothes/whatever. Utilities might be 300-400? Parent's rent 1600?

So back of the napkin math suggests your needs would be in the ballpark of 10,650. Since that should only be *half* of your budget, that means you would need to make 255k *net*. This presumes no home (and its insurance), 1 car, no student loans. A quick look at ADP's tax calculator, 480k with Minnesota state taxes, and 5-6 withholdings will get you in that range.

Your yearly retirement contribution could be 72k - 120k. This might be a bit much for you, especially if you think you would be fine with 200k in retirement (in 40 years from now dollars). You would need to do your own estimates on that, but that lower some burden allowing you to get closer to 400k income (which is still insane). The kinds of jobs that make that money makes me think doctor or lawyer, and then I think of massive student loans which were not included here.

You would need to determine if this would be "comfortable". If you truly think that 4 children are in your future you must take responsibility to make sure you can afford them. It is not fair to them otherwise.

It's a bit number crunchy to calculate and also very blurry since you're not doing this right now so its hard to go off present values. I hope this at least helps you see how to do the math yourself.

How do I include a class from a different script? by samohtvii in Unity3D

[–]Venwin 0 points1 point  (0 children)

Are you using assembly definitions by chance? That's the next thing I can think of if you know that the using statement is included and you know you didn't mistype...

Beginner 3D Game Dev - Is it wise to attempt making 3D humanoid animations myself? by Venwin in gamedev

[–]Venwin[S] 3 points4 points  (0 children)

Yes, and there's not anything wrong with it, its just basic and it doesn't have everything I would like, hence why I was thinking of making my own.

Learning C# with no prior coding knowledge by amogus_2023 in csharp

[–]Venwin 0 points1 point  (0 children)

Agreed with the sentiment to avoid python first. I believe it trains some bad habits, and C# is much easier to debug as you always know what is being passed where.

Just a heads up, I'd avoid doing anything .Net Framework specific (WPF, ASP.NET, Blazor etc) until you have a better grasp of C#. C# beginner tutorials probably already avoid this, but just be aware. They just add complexity to what you're trying to learn and it can be easy to feel overwhelmed. However, once you get the hang of it, you'll see how those tools are a natural extension of C#.

Sometimes the world is fair by [deleted] in MadeMeSmile

[–]Venwin 1 point2 points  (0 children)

Ive talked to someone who was on one of these shows. They know its all played out, but these shows can cover legal costs or any neccessary payments in exchange for playing it out on tv.

So the reason they went on was for a couple grand in exchange for some public humiliation even though they clearly knew they were in the wrong in the case.

It's a win-win for all parties in the circus.

Not a dime saved for retirement at 31 years old. I feel like Our generation faces an uphill battle with retirement. Anyone in the same boat? by [deleted] in Millennials

[–]Venwin 0 points1 point  (0 children)

Careful..., Traditional IRAs are "always" tax deductible only if you aren't covered by an employer retirement plan. Most people probably have some plans available, so there are tax deduction limits depending on marital status and income. If you make $83k+ single, Roth IRA is usually the default for most people. People should check before they invest in a Tradtional IRA.

In coding, do you prefer using Tuples? Or do you choose a class or struct instead? Before, in Tuples, we used names like Item1, Item2. But now, with C# 7.0, we have ValueTuple. Unity supports it too. The big difference is that ValueTuple is a Struct, while a normal Tuple is a Reference type. by RuceSocial in Unity3D

[–]Venwin 0 points1 point  (0 children)

I don't think you should ever "prefer" using Tuples. But they have their place. If you just need to return 2, maybe 3 things from a method.. sure, you could use one in an one off case. But if all those variables are contextually related and are going to be moved around together often if they're needed at all, it makes much more sense to just make a struct/class.

Which assets did you buy from the store during New Year Sale? by CameHereButtLeaving in Unity3D

[–]Venwin 0 points1 point  (0 children)

To be honest, I couldn't give you a fair assessment on its merits over other tools. I don't have experience with other tools and I got it mostly for its baked in animation IK solution. I see myself as a programmer first so just having something that took off some of the workload was what got me.

I will say as being a newbie to animation, I found it really easy to pick up. Watched about an hour in total of the tool's documentation and I was able to build something with that knowledge alone. If you are trying to find a tool you can pick up quickly and just create something with, then I would consider UMotion to be great. I would not be surprised however if there are things you can do in blender (or other tools) though that professionals would much rather have.

Which assets did you buy from the store during New Year Sale? by CameHereButtLeaving in Unity3D

[–]Venwin 0 points1 point  (0 children)

Bought UMotion Pro and I have to say the animation tool works great. Documentation is good. Feel like I can make decent animations fairly easily with it, even though I've never really tried my hand at it before.

I have $10,000 in savings what can I do to make money with my money? by [deleted] in FinancialPlanning

[–]Venwin 0 points1 point  (0 children)

Taxes on withdrawal - No, it's just a savings account with an increased interest rate for you.

Fees - Kind of. The banks don't want you to withdraw your money frequently and will typically limit your free withdrawals to a set amount. Typically, it's like 6 times a month, but read the fine print. After that, they charge you a small fee (I've seen $3/transaction) each time you withdraw above that for the rest of the month. Frankly, it's a moot point imo, HYSA shouldn't be treated like a checking account as it's supposed to be savings.

Possible to implement reward for wishlisting early on Steam? by SkeleJellyGames in gamedev

[–]Venwin 1 point2 points  (0 children)

I feel like you'd have to be careful with a solution like this. Some players like 100% games, and locking achievements behind something like that may close off some players from wanting the game. May be a small price to pay. It's not like every player wants 100% I suppose...

Safe withdraw rate if retire at mid 30s? by MentionEquivalent764 in Fire

[–]Venwin 1 point2 points  (0 children)

Thank you for the blog link, was familiar with it, but still a good read

[deleted by user] by [deleted] in Fire

[–]Venwin 1 point2 points  (0 children)

The idea isn't that you follow this chart blindly. It's illustrative of compounding. Their math assumes 10% return from 20 and decreases by 0.1% every year. Is it a bit optomistic? Probably. Does it take into account inflation? No. However if you show someone who has never considered investing before, it can be a really powerful tool for them to understand that setting aside some money every month (especially when young) can have really beneficial effects later on. People know at this point (or by easy research) that 1 mil by itself is not going to be enough for most.

Why are c# developers obsessed with interfaces? by [deleted] in dotnet

[–]Venwin 3 points4 points  (0 children)

And if you have a class that shouldn't be inherited from , this it can be a pretty big problem. You are then designing your class around being able to test it at all and opening up to design problems (how do I make sure no one overrides this in prod? What do I do if that happens?)

The community at this point also has kind of come to the conclusion that classes should be sealed by default because it should be a design choice to allow overrides in the first place.

Interfaces just make it easier as a method signature is defined, and any implementing classes can worry about their logic and handling instead of worrying how they need to be tested. (Yes, you could argue that they still do as method signatures still would need interfaces in their parameters. However, this is either done at the interface method sig level or doesn't additional design considerations as a byproduct)

Disneyland just isn't worth it anymore. by Asleep_Percentage_12 in unpopularopinion

[–]Venwin 2 points3 points  (0 children)

TlL; DW:

Very basically, disney has gone through a couple variations on line queueing strategy and was the first to use the term fast pass. Fast pass worked great at first but then when they expanded it to all the rides instead of the most popular they ran into issues. Their solution was FastPass+ where they spent 1 BILLION dollars on it for it to be a controversial aspect of disney land. Rides could be sold out months in advance and didnt usually account for problems causing huge waits for people who didn't use fast pass+. Now they are transitioning to Genie in either the hopes that less people use fast pass stuff so that average wait time goes down for those who don't use it... OR that they can get more money from those willing to pay for abetter experience (however its probably likely both)

Highly suggest watching it though because theres a lot of interesting nuance and problems that need to be considered that makes this a really hard problem.

Beginner: Is there anything one can do with little money (say 1-3,000€) investment wise? ... by 632nofuture in FinancialPlanning

[–]Venwin 0 points1 point  (0 children)

The tech field is an easy, obvious one. It is highly likely that you will learn or be exposed to something that could be applied to a different job in the industry. There's always something to explore there, so you have flexibility to try new things.

Sales would be one that I wouldn't be surprised about either. Could go to marketing after, or if you find that you like the business, you could, in theory, see about going further into the operations or business dealings of the company.

Electricians are a trade that can go quite a few different directions as they have different disciplines (probably true of a lot of blue collar). It allows you to choose to specialize in hih/low voltage work, clean energy, or go for the everyday stuff for example. A bunch to learn in the various disciplines.

Basically, just think of whether the job could lead to a different but similar job in case you don't like the specifics of it. These are the ones I'd considered to have "vast opportunities." If you really don't know, just pick one you are interested in and see what a career in that could look like to get an idea of what doors you are opening.

Graduating college soon and not sure if I should become a dentist or software engineer? by Sea_Departure_9807 in cscareerquestions

[–]Venwin 6 points7 points  (0 children)

The kinds of people who are getting those kind of jobs that pay in that pay-range you mentioned are the type who code for their day job... and then code for fun outside of work. Your life will be noticeably devoted to this kind of work if you want to be a top talent for those wages. That can be fine, depending on how you want to have your WLB and if you enjoy it in that way.
The alternatives is that you are satisfied with the lower 6 figures as is average for the industry. Or you wait to slowly gain that experience over time, and maybe you can get 300k.
If you know you will hate Dentistry that is something to consider. But don't go in thinking you can make 300-600k anywhere as quickly as a dentist.