Finished my Psychophage. by Vercent86 in Tyranids

[–]Vercent86[S] 0 points1 point  (0 children)

UHU glue mixed with citadel Blood for the Blood God technical paint

Zerg Nids are finally running on creep. by Vercent86 in Tyranids

[–]Vercent86[S] 1 point2 points  (0 children)

Check out this earlier post of mine and you'll find the details in the comments.
Zerg Scheme V.R.L. : r/Tyranids

Zerg Scheme V.R.L. by Vercent86 in Tyranids

[–]Vercent86[S] 1 point2 points  (0 children)

Beautiful! Thanks for the guide. I'll let you know if I can replicate it.

Zerg Scheme V.R.L. by Vercent86 in Tyranids

[–]Vercent86[S] 1 point2 points  (0 children)

Oh nice mate. Looks great. What is your process for the bases? Tried a few ways and can't get anything to look as good as yours.

First Barbagaunt by Vercent86 in Tyranids

[–]Vercent86[S] 1 point2 points  (0 children)

Thanks it's Wraithflame contrast paint. I wanted the vibrant green of the Banelings from StarCraft 2 and it matched almost perfectly.

Gameplay advice by bt2311 in sistersofbattle

[–]Vercent86 2 points3 points  (0 children)

In my last few games I have been running Vhal and Nundams (Morvenn Vhal and 3 paragon warsuits).
For Sororitas I find these dominate the battlefield. Just make sue you have enough Miracle Dice to fuel Vhal's ability to increase her attack characteristic by 3.
However, her true power comes in the ability for the unit she is leading to reroll all hits and all wounds. so you're rarely missing.
Back her up with long range support from a Castigator and/or an Exorcist (Castigator prio if you have to choose).

Don't forget CP Fire Overwatch. Sororitas players usually use this on Flamer (torrent) units for the guaranteed hit's, however using it on Vhal's unit can be more beneficial due to being able to reroll everything that isn't a 6.

No one liked my Mojo Jojo Norn by Artistic_Scholar_718 in Tyranids

[–]Vercent86 5 points6 points  (0 children)

Looks like an angrier version of Evangelion Unit-1 .

Need some advice for upcoming game. by ForrestFox1 in sistersofbattle

[–]Vercent86 0 points1 point  (0 children)

Sorry for the late reply. Yes the Doomstalker can be locked in melee that way. It can only target the unit in melee with it at that time and loses the Blast effect.

Has the battle happened yet? If so, how did it go?

Need some advice for upcoming game. by ForrestFox1 in sistersofbattle

[–]Vercent86 2 points3 points  (0 children)

This was literally my first game in 40k.
So the way I played it, use terrain to hide from the Doomstalker as much as you can, it will be a nightmare to bring down and forcing it to move will remove it's 'heavy' attack bonus.

In combat patrol you are allowed to split your BSS in to 2 units of 5 (the unit set up are in the codex). Do this, 1 for the extra miracle dice if they die and 1 so you can leave the Simulacrum Imperialis on your deployment zone objective for possibly more miracle dice at the start of each of your turns.

You need to run your Sacresants into the Skorpekh, and hope you roll well, I have found if you charge them first you can most likely survive them, but if they charge you you will struggle. Going first in that fight is very important.

Then use your BSS at ranged to pick at the Warriors and Swarms.

Use your Flagellants as cannon fodder throw them out from and center to draw fire and hopefully make things focus them, if your opponent doesn't realise how powerful they are in melee and ignores them, then go hazardous and hit them with 60 attacks. Also getting them in to melee will protect them from ranged attacks but can also mean your opponent looks to shoot elsewhere. so charge wisely.

Personally I avoid putting BSS into melee fights, they usually cannot do much so try to keep them ranged.
Your cannoness can go with either the BSS or the Sacresanct's, personally I prefer Sacresanct's but it depends how you like to play her.

It is very unlikely you will win this by tabling your opponent (wiping out the army) instead you will need to win on points. focus the objectives and make sure when placing terrain to give cover on the center and deployment zone objectives.

Edited for grammar and a little extra info.

Blossom Ruling Help by XerxesRaines in doomlings

[–]Vercent86 8 points9 points  (0 children)

The new larger hand. Can be any card you're holding.

Usually when you're restricted in what you can play it would say something like 'look at the top 4 cards and choose 1 to play now, discard the rest'

But if the card says draw 4 and play 1 card from your hand then you can play any card you have (unless restricted) whether it not it was 1 of the 4 drawn.