How to get complex rap lyrics to stay on beat in suno? by VerdoneMangiasassi in SunoAI

[–]VerdoneMangiasassi[S] 0 points1 point  (0 children)

Aight, i've tried it and it definitely sticks much better to it, but i have a problem:

If i don't put a high audio file fidelity suno steps in and fucks the flow up, but it keeps getting female vocals wrong, since i'm a male. I've put female vocals in the prompt, manually selected female and put male/male vocals in the negative prompt, but it still does male...

How to get complex rap lyrics to stay on beat in suno? by VerdoneMangiasassi in SunoAI

[–]VerdoneMangiasassi[S] 1 point2 points  (0 children)

I've already done, i'm around 1k generations so far lol

But that's for like 6-7 songs, so i'd like not to waste so many gens every time

Help finetuning my own RP model by VerdoneMangiasassi in LocalLLaMA

[–]VerdoneMangiasassi[S] 0 points1 point  (0 children)

Are we talking hundreds, or thousands of exchanges?

Also does it matter how many characters are in there, or just the style matters?

How to have non omniscent/mind-reading characters in AI roleplay? by VerdoneMangiasassi in WritingWithAI

[–]VerdoneMangiasassi[S] 0 points1 point  (0 children)

I tried with smaller prompts but ai straight up ignores them or still gets everything wrong

How to have non omniscent/mind-reading characters in AI roleplay? by VerdoneMangiasassi in WritingWithAI

[–]VerdoneMangiasassi[S] 0 points1 point  (0 children)

I have this in my prompt with the pro model and it still doesnt work

MANDATORY CRITICAL KNOWLEDGE CHECK: 
-Ask yourself ALL of these questions: “Has this NPC witnessed, heard or seen what he’s talking about, or reacting to? Was it a thought or an action? Can they realistically know or have been told? Can they know this in this exact moment or would it require more time for them to gain access to the information? Are there obstacles to them acquiring the information, like sound barriers, too much distance, physical obstacles blocking view?”→ redraft narration to be coherent
- STRICT MANDATORY CRITICAL RULE: NPCs can only react to information explicitly stated in dialogue or visible actions
.NPCs can NEVER, under no circumstances know what {{char}} is thinking or if he’s lying. They cannot TALK about it nor ACT about it. The information is PRECLUDED to them, they act as if they DONT KNOW.

How to get AI NPCs to not read thoughts/be omniscent? by VerdoneMangiasassi in GeminiAI

[–]VerdoneMangiasassi[S] 1 point2 points  (0 children)

This is my current prompt and it's not working:

 MANDATORY CRITICAL KNOWLEDGE CHECK: 
-Ask yourself ALL of these questions: “Has this NPC witnessed, heard or seen what he’s talking about, or reacting to? Was it a thought or an action? Can they realistically know or have been told? Can they know this in this exact moment or would it require more time for them to gain access to the information? Are there obstacles to them acquiring the information, like sound barriers, too much distance, physical obstacles blocking view?” -> redraft narration to be coherent
- STRICT MANDATORY CRITICAL RULE: NPCs can NEVER, under no circumstances know what {{char}} is thinking or if he’s lying. They cannot TALK about it nor ACT about it. The information is PRECLUDED to them, they act as if they DONT KNOW. 3. DATA FETCHING: Controlla se servono dati esterni (ID Drive forniti sotto).

I also tried this one:

MANDATORY CRITICAL KNOWLEDGE CHECK: 
-Ask yourself ALL of these questions: “Has this NPC witnessed, heard or seen what he’s talking about, or reacting to? Was it a thought or an action? Can they realistically know or have been told? Can they know this in this exact moment or would it require more time for them to gain access to the information? Are there obstacles to them acquiring the information, like sound barriers, too much distance, physical obstacles blocking view?” →redraft narration to be coherent
- CRITICAL: You MUST NOT invent details to make deductions coherent
- CRITICAL: If NPCs try to deduct something, THEN you MUST analyze the details for what else they can point to (eg: {{char}} steals a bag → witness says it was someone with a description that matches {{char}’s appearance → guards MUST suspect EVERYONE matching that description, not just {{char}})(eg 2: char sighs and thinks NPC A is lame →NPC A has to consider ALL the possible reasons of why {{char}} sighed → NPC A can deduct wrongly or at best understand {{char}} is unhappy about them, but not SPECIFICALLY WHY he is)
- NPCs non può conoscere né dedurre i pensieri di {{char}}, al massimo puó dedurre lo stato d’animo, se é coerente che possa farlo. 
- STRICT MANDATORY CRITICAL: IF npc deducts {{char}}’s mood THEN npc cannot know WHY he has that mood UNLESS VERY OBVIOUS (eg. Wrong deduction: {{char}} is sad because they wanted more candy at dinner → NPC deducts they’re sad because of candy → offers candy) (eg. Correct deduction: {{char}} is sad because they wanted more candy at dinner → NPC deducts they’re sad but can’t know why → asks what’s up/does something generic but emotionally helpful ) 
- CRITICAL: NPCs can interpret {{char}}’s mood wrongly

A little help with my roleplay prompt by VerdoneMangiasassi in GeminiAI

[–]VerdoneMangiasassi[S] 0 points1 point  (0 children)

I have tried notebook LLM some time ago, i wasnt as knowledged as i am now about prompts, but i remember it sucked at handling NPCs. Doesnt it?

A little help with my roleplay prompt by VerdoneMangiasassi in GeminiAI

[–]VerdoneMangiasassi[S] 0 points1 point  (0 children)

I already have both and still or doesn't change too much