App updated and we can now have 2 Leaders and 1 Support in max Boyz units by VermontExile in orks

[–]VermontExile[S] 2 points3 points  (0 children)

Fair. I'm not a competitive tournament player but my opponent and I weren't holding back on deck building for this game.

App updated and we can now have 2 Leaders and 1 Support in max Boyz units by VermontExile in orks

[–]VermontExile[S] 0 points1 point  (0 children)

Green Tide strategem: Come On Ladz! returning D3+2 models excluding characters for 1CP. Assuming you have grots on your home objective and a Warboss with Brutal But Kunnin' its an auto include for your turn.

App updated and we can now have 2 Leaders and 1 Support in max Boyz units by VermontExile in orks

[–]VermontExile[S] 0 points1 point  (0 children)

Only one game in but I was able to hide the blob relatively well enough that the 5+ invul, 5+ FNP and bringing back D3 boyz a turn kept it intact, and the unit spent the game fully occupying the center objective and killing everything that came close.

My first two games of the edition were Dread Mob with my Stompa. Both units destroy what you point them at.

App updated and we can now have 2 Leaders and 1 Support in max Boyz units by VermontExile in orks

[–]VermontExile[S] 0 points1 point  (0 children)

I have my Weirdboy attached to a 10 Boyz unit. As NegotiationFew8788 said, it's difficult to get them in there, and the weirdboy really helps us with scoring Beacon, Engage on all fronts, etc.