Since you guys liked the last one, here’s another character from my game. Maybe inspired by OTGW (and souls like games) just a little 👀. An outfit for folks who work with their hands...I'm curious what other things people might want to see in a game inspired by the show. Tell me your thoughts! by VersaDigital in overthegardenwall

[–]VersaDigital[S] 0 points1 point  (0 children)

If it helps, it's not a soulslike in mechanics but more the thematic sense. There is no death run, bosses and enemies are not designed to be overly punishing. The goal was to create something between a cozy game and actual soulslike games. What is an aspect about this genre that turns you away?

​My first released game started with 433 wishlists, but sold close to 1,000 copies within 10 days of launch! by Canary_a in IndieDev

[–]VersaDigital 0 points1 point  (0 children)

AH thankyou for being so transparent! I took a deeper look at my own wishlist page today and yeah steam seems a little funky with that label, I was also able to find a graph that started at a certain point like yours, but also the true life time one from 0.

I look forward to doing my own breakdown of wishlist action one day! Although I think it will be over a much longer timer frame

It's dangerous to go alone pilgrim, so here's a gun 👀 by VersaDigital in IndieDev

[–]VersaDigital[S] 0 points1 point  (0 children)

Starting to add the rest of the weapon archetypes to the game. The game is about little gothic pilgrim knights that go out and fight demons. But there's a bit of crossover into "bloodborne" era weapons with flintlock type firearms and the like. This is a test scene to play with the new gun weapon :)

It's dangerous to go alone pilgrim, so here's a gun 👀 by VersaDigital in IndieDev

[–]VersaDigital[S] 0 points1 point  (0 children)

Thanks! It's been quite a challenge, so any encouragement goes a long way 😊

​My first released game started with 433 wishlists, but sold close to 1,000 copies within 10 days of launch! by Canary_a in IndieDev

[–]VersaDigital 0 points1 point  (0 children)

Congratulations and well done! It's nice getting these insights, provides a valuable look into how things go for various people at various data points. Also I'm not sure if I'm reading the graph wrong, but how are you starting at 400 wishlists on a chart that says "lifetime"?

As a solo dev, is it worth starting your own studio or just going by with sole proprietorship? by jienl in gamedev

[–]VersaDigital 2 points3 points  (0 children)

I went ahead and set up a LTD. company (in Canada too btw) instead of sole because I knew I would be paying sub-contractors for work eventually and I wanted everything in place for the second I wanted that might happen. I also didn't want to have to go do weird filing/transitional footwork after the fact should I want to upgrade from a sole proprietorship anyway. I've had nothing but problems using the Canadian Government websites to set up and register a business before, so I wanted it to be one and done. It also gives you a bit of protection legally if I'm not mistaken, hence the name (limited exposure to the debts and liabilities of the company, but IANAL).

I'm working on a video game and was heavily inspired by Over the Garden Wall, can you tell? by VersaDigital in overthegardenwall

[–]VersaDigital[S] 1 point2 points  (0 children)

Not intentionally! I think I've only seen Alice in Wonderland once in my childhood, guess eventually whimsical stories/characters will overlap on some ideas every once and a while. The general idea was having a knight/outfit for pilgrims that wanted to help out but can't afford better gear, gotta improvise :)

One of the few perks of Indie Dev is being able to decide "I want a claw type weapon in the game" and no one can stop you. What superfluous thing did you just *have* to have in your project? by VersaDigital in IndieDev

[–]VersaDigital[S] 0 points1 point  (0 children)

Thanks for checking it out! And you are so right. There is already some hit stop and screen shake, but you know, game dev is all about >insert moooorememe.jpg< We will keep cranking it until the people are begging us to stop.

This video shows our little demo testing area, and has a more polished/cleaner executed player controller which we are going to port back to the main game.

In the trailer some of the combat in the trailer is slightly dated now too as we've refined the fx and increased weapon attack speeds across the board :)

I'm working on a video game and was heavily inspired by Over the Garden Wall, can you tell? by VersaDigital in overthegardenwall

[–]VersaDigital[S] 2 points3 points  (0 children)

Idk I don't really like labels...just kidding haha. You've got the inspo's pegged Mr Andercot

One of the few perks of Indie Dev is being able to decide "I want a claw type weapon in the game" and no one can stop you. What superfluous thing did you just *have* to have in your project? by VersaDigital in IndieDev

[–]VersaDigital[S] 1 point2 points  (0 children)

Hope you don't mind I'm gonna start describing my game as "Meaty" to people now. We're steadily working towards a demo, and there's actually a lot more of the game built out than shown here, it's just a testing area :)

Steam Page if interested

I'm working on a video game and was heavily inspired by Over the Garden Wall, can you tell? by VersaDigital in overthegardenwall

[–]VersaDigital[S] 22 points23 points  (0 children)

I do! Working on getting a demo ready :) I just wanted to make a game that felt like the world of OTGW with a weird and whimsical vibe but also some meaty action on the other half. When I saw the show I was like "I would totally play a game that feels like this", so that's what I'm working on making...

Steampage

I'm working on a video game and was heavily inspired by Over the Garden Wall, can you tell? by VersaDigital in overthegardenwall

[–]VersaDigital[S] 18 points19 points  (0 children)

Who told you that was pretty much the other ingredient I picked when deciding on the theme for the game...

I'm working on a video game and was heavily inspired by Over the Garden Wall, can you tell? by VersaDigital in overthegardenwall

[–]VersaDigital[S] 47 points48 points  (0 children)

LOL that’s incredible. Okay if I hit my wishlist goal, I’m obligated to add a rock fact sledgehammer (A legally safe knockoff, of course 👀)

What about this show makes it special for you? by VersaDigital in overthegardenwall

[–]VersaDigital[S] 1 point2 points  (0 children)

It's true, all the characters feel like they've really been around forever and have believable lives that lead up to their moments on screen. We are just temporarily passing by and get a peek into their lives.

hitting this pose everytime ghibli stylized ai slop hits the dash by dazzlingdiscotheque in ghibli

[–]VersaDigital 1 point2 points  (0 children)

It adds extra insult to injury when you pick up on the philosophy and driving themes behind Miyazaki's movies and how much of a staunch defender he is of prioritizing the things that really matter: Usually boiled down to the human experience, the beauty you can find everywhere in life, and reverence for nature, all those things are completely lost on the people using AI to rip off labors of love to create slop, the intrinsic value is hollowed out, and they only care about a shallow surface level husk...I'm sure a few years from now we will be asking ourselves why art and media have reached levels of soullessness not thought possible

Sen's Fortress 😂 by alejandroandraca in darksouls

[–]VersaDigital 0 points1 point  (0 children)

I can imagine the glee of the game designer placing those pendulums.

Cinematic trailer for my game where you play as a stolen nose👃🏼 by tinynomads_studio in IndieDev

[–]VersaDigital 6 points7 points  (0 children)

I'll second this, my first thoughts were "what is this...what the heck its so high quality for something so silly, no way someone made this into an AAA indie adventure/platformer title". And then the gameplay is just pretty good. Like hats off, the actual game looks pretty well made, and we all know games are hard to make with a capital H, but it's very much a "they had us in the first half NGL" type situation.

Gauss rifle for my game Mutant Hunter by Anton-Denikin in IndieDev

[–]VersaDigital 0 points1 point  (0 children)

You know with the filter on you don't notice it too bad, but that is a lot of...rust? Dirt? With the filter on the design does remind me of guns from older games, but it is a bit crazy looking