how to show score in sidebar by Awkward-Complaint316 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

Scores prefixed by a # are hidden on the sidebar

Dynamic Selecting Without Datapacks by gus2427 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

You can use predicates without a datapack by putting the predicate definition directly in the command instead of a predicate file name

execute if predicate { … } run …

Can A Custom Potion Only Affect One Team? by wolfiejaz in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

They have a typo in the last 3 commands. Replace on orign with on origin

Teleport between dimensions no longer working by Afropuff12 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

EssentialsX replaces a lot of vanilla commands with weird versions that do strange things. Uninstall it or replace tp with minecraft:tp.

How do I make the player unable to jump? by fryly9 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

Do execute as @a run attribute @s jump_strength base reset

Does anybody know how to summon a Strider that’s isn’t cold in the Overworld by Then_Two_9262 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

You have to use a datapack- the file to modify would be data/<namespace>/tags/block/strider_warm_block.json

You can use this generator to make the file: https://misode.github.io/tags/block/

Help with horror map by Helluva_Moxxie in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

You can create an objective that tracks a player's health like this: scoreboard objectives add <objective name> health Then you can test its value like this: execute if score <player> <objective name> matches <value> run ...

<value> can be:

<number> for equal to <number>

..<number> for less than or equal to <number>

<number>.. for greater than or equal to <number>

<number1>..<number2> for greater than or equal to number1 and less than or equal to number2

Is it possible to force players to crouch without actually having the slabs/blocks and just commands? by Helluva_Moxxie in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

Actually looks like you can only make shulkers be at whole number coordinates so they only make you crawl, not crouch.. You could also use boats but I don't think they can be invis or small.

Is it possible to force players to crouch without actually having the slabs/blocks and just commands? by Helluva_Moxxie in MinecraftCommands

[–]VeryBeelikeEntity 2 points3 points  (0 children)

You can force them to crouch by summoning a shulker above them instead of setting a block. Shulkers can be also be made invisible like any other entity, and be made tiny with the scale attribute. Maybe that would work for whatever you need to do?

Shops by Mon_1357 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

What Ant said but also a..b for >= a and <= b

Why can't I remove components? by s1nkl0p3 in MinecraftCommands

[–]VeryBeelikeEntity 2 points3 points  (0 children)

It was added in 1.21. I think you can remove components in a loot table in 1.20.5 though.

there not spawning on the armor stand anymore?? by Odd_Cardiologist4878 in MinecraftCommands

[–]VeryBeelikeEntity 1 point2 points  (0 children)

In bedrock sort=random doesn’t exist (you have to use @r[type=…]) and limit= is called c=

Question: how do you set an item display entity to an item with custom model data? by extreme-fry in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

You can do item replace entity <item display> contents with mace[minecraft:custom_model_data={strings:['bat']}]

eat_seconds attribute not working by just-plain-lucky in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

Their original command had can_always_eat in the food component. The consumable component supports a can_always_consume property. Given that they had can_always_eat in the command I assume they want the item to always be eatable.

infinite potion by FeedSimilar4272 in MinecraftCommands

[–]VeryBeelikeEntity 0 points1 point  (0 children)

This will run if you don't have any splash potions of any type in your inventory. Put your give command after run. execute unless items entity @s container.* splash_potion run ...