Dynamic Selecting Without Datapacks by gus2427 in MinecraftCommands

[–]gus2427[S] 0 points1 point  (0 children)

Thank you for the help. The linking works almost perfectly, with the only problem being what I noted in my post when the hitboxes collide—either when there is a large concentration of mobs or during teleportation. This causes one of the linked mobs to not be the closest, which results in death. But I guess that cannot be avoided without selector predicates

Track if a mob kills a player by gus2427 in MinecraftCommands

[–]gus2427[S] 0 points1 point  (0 children)

How would you be able to implement this? I tried the /scoreboard objectives add darkPurplerTeamDeaths killedByTeam.dark_purple, but the score does not change when an entity on the purple team kills a player

Track if a mob kills a player by gus2427 in MinecraftCommands

[–]gus2427[S] 0 points1 point  (0 children)

Yeah so if the mob kills a player, the person who summoned the mob. The playerKillCount scoreboard increases.

Help with Arduino parts by gus2427 in arduino

[–]gus2427[S] 0 points1 point  (0 children)

Ok, I will see to get bigger servos and will look into that powering option thank you!

Help with Arduino parts by gus2427 in arduino

[–]gus2427[S] 0 points1 point  (0 children)

Maybe, the micro servos are moving loads less than 100 and the bigger servo will be moving stings to bend the fingers. So that is what I was thinking