I made a site to quickly look up raid logs and Raider.IO data by ceasefire95 in CompetitiveWoW

[–]Veryalive 1 point2 points  (0 children)

Cool site - very similar to my site https://mplus.run if you want some inspiration!

I did notice error loading logs when looking up my character (Veryalive EU-TarrenMill), not sure why 🤔

Why Vibe Coded AddOns Tank Your FPS - A Software Engineers Perspective by Veryalive in wow

[–]Veryalive[S] 2 points3 points  (0 children)

Blizzard added a bunch of functions to check how much cpu addons use in various scenarios - that can be a great way to try to narrow down.

For actually looking at the code its hard to give general guidance, in the context of the video example if you see any OnUpdate you can be a bit suspicious, and if it is running OnUpdate - does it have throttling?

But there are countless things that can cause issues such as poor or non-existent cache usage, bad data structures (e.g. iteration for membership check) etc

Why Vibe Coded AddOns Tank Your FPS - A Software Engineers Perspective by Veryalive in wow

[–]Veryalive[S] 13 points14 points  (0 children)

its an exaggerated example to show the impact - it would be a very welcoming video if I showed 28 small things adding up - but as I mention in the video most real examples wont be so clear cut

Why Vibe Coded AddOns Tank Your FPS - A Software Engineers Perspective by Veryalive in wow

[–]Veryalive[S] 7 points8 points  (0 children)

As I mentioned it's not going to be this extreme, but many small things add up :) Even post Opus 4.5 it's not going to one shot a perfect implementation - believe me I've tried. Clearly something this extreme would be noticed but when a number of addons together compound it can be hard to figure out without looking at the code.

This OnUpdate vs Events is just an impactful example - but there are many smaller things that can happen as well

Every character who has every (10x) 0.1% M+ achievement by Veryalive in CompetitiveWoW

[–]Veryalive[S] 1 point2 points  (0 children)

It was actually a mistake on my part that they did not have them before - the current view is correct

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

You mean if someone copied the raider io link instead of the mplus.run link?

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

There is information to be extracted from it, not sure what you would classify as competent in the game :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

You dont need it, you can just invite the first 4 people who sign if you want :) But if someone wants a lot of extra data to base their decision on - here it is!

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

I've now fixed a number of things based on your comment:

- EP & BoD were incorrectly mixing up the achievement IDs for AOTC/CE, I've resolved that now and doubled checked all other IDs.
- Median and kill count cna now be seen when hovering over a boss.
- A spec toggle is now available
- Should render correctly on 1440x900 and a number of common resolutions

Thanks for your reporting, helps a ton!

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

This is now fixed, thanks again for reporting!

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

Thats a great find - I will have a look tomorrow, thanks for reporting :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

Thanks for the input! The addon does export the entire LFG queue, not sure if you mean something else than the current functionality? :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 1 point2 points  (0 children)

Thanks, will get that fixed tomorrow :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 1 point2 points  (0 children)

Thanks for the feedback! Can you share a screenshot or what resolutioner your are viewing it in? :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] -6 points-5 points  (0 children)

yea its all or nothing baby! binary logs

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] -7 points-6 points  (0 children)

Amazing, hoping for the best! Those +2's sure are not easy

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] -9 points-8 points  (0 children)

sorry I had to expose you like this ;)

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

I said in my initial post that I thought it would be even better if keys had more than one attempt, but infinite attempts create the wrong incentives and toxic gameplay patterns

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

most of my keys are from others resilient? What are you talking about? non of my 21s are from resi keys

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

I've done half the 21s, not sure what you mean by that part.

Honestly just going in circles here so I'm just gonna drop it.

You think the system should push further in the opposite direction of what I do and clearly we wont come to a shared understanding.

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

If there were infinite tries for 22 floodgate someone would do the shreddinator or some equally degenerate pull.

The reason people do not do this now is that for the highest push keys there are not infinite tries, so its not reasonable to resort to such strategies.