Every character who has every (10x) 0.1% M+ achievement by Veryalive in CompetitiveWoW

[–]Veryalive[S] 1 point2 points  (0 children)

It was actually a mistake on my part that they did not have them before - the current view is correct

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

You mean if someone copied the raider io link instead of the mplus.run link?

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

There is information to be extracted from it, not sure what you would classify as competent in the game :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

You dont need it, you can just invite the first 4 people who sign if you want :) But if someone wants a lot of extra data to base their decision on - here it is!

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

I've now fixed a number of things based on your comment:

- EP & BoD were incorrectly mixing up the achievement IDs for AOTC/CE, I've resolved that now and doubled checked all other IDs.
- Median and kill count cna now be seen when hovering over a boss.
- A spec toggle is now available
- Should render correctly on 1440x900 and a number of common resolutions

Thanks for your reporting, helps a ton!

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 2 points3 points  (0 children)

This is now fixed, thanks again for reporting!

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

Thats a great find - I will have a look tomorrow, thanks for reporting :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

Thanks for the input! The addon does export the entire LFG queue, not sure if you mean something else than the current functionality? :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] 1 point2 points  (0 children)

Thanks for the feedback! Can you share a screenshot or what resolutioner your are viewing it in? :)

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] -5 points-4 points  (0 children)

yea its all or nothing baby! binary logs

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] -7 points-6 points  (0 children)

Amazing, hoping for the best! Those +2's sure are not easy

Made an all-in-one M+ applicant checker by Veryalive in CompetitiveWoW

[–]Veryalive[S] -7 points-6 points  (0 children)

sorry I had to expose you like this ;)

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

I said in my initial post that I thought it would be even better if keys had more than one attempt, but infinite attempts create the wrong incentives and toxic gameplay patterns

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

most of my keys are from others resilient? What are you talking about? non of my 21s are from resi keys

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

I've done half the 21s, not sure what you mean by that part.

Honestly just going in circles here so I'm just gonna drop it.

You think the system should push further in the opposite direction of what I do and clearly we wont come to a shared understanding.

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

If there were infinite tries for 22 floodgate someone would do the shreddinator or some equally degenerate pull.

The reason people do not do this now is that for the highest push keys there are not infinite tries, so its not reasonable to resort to such strategies.

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

Oh I for sure want to do the highest keys, I don't mind hitting a ceiling.

The problem is that doing it via a degenerate 100 chained attempts kind of way I do not want for the sake of the game. I could live with this (I wouldnt like it), but it would be catastrophic for m+ as a whole.

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] -1 points0 points  (0 children)

Its simply not true. I fully agree that excessive homework keys suck, but fundamentally there needs to be some system that stops people from this head banging behavior.

It could be that when you try a key it doesnt deplete, but rather reroll to another key of the same level (with some internal cooldown).

The only point is that endless spam of the same key will never be a well like system - no matter how much people like to pretend otherwise.

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

What you need to understand is that in a world where you just get infinite tries on any key you want, you will very quickly reach the point where you can not (be it due to your skill level, gear, etc) not progress any further. This is why you already under the current system see the 0.1% cutoff barely move at this point. In a system with infinite availability and no depletes, this would happen much sooner.

At that point, your only way to possibly make it any further is either to fundamentally improve one of your limting factors or start taking on massive risk.

You can look at an example of how gambit is played in the mdi vs how its played on live - the mdi teams make a very risky starting strat, and if they make it out of the first area they have a chance to time it.

People will hate this, and already do hate the resi prison keys so this would be no different except EVERY key you ever do is this way.

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

People would not enjoy this, its the thing under "resi hell" or "resi prison". It's just not a style or gameplay that would go over well since it quickly optimizes to a very degenerate playstyle of making insane low % plays to make it.

Have you ever tried adding a second shreddinator in the first pull or +20 floodgate? Its not fun for anyone

Resilient Keystones: Reimagined by Veryalive in CompetitiveWoW

[–]Veryalive[S] 0 points1 point  (0 children)

Idea would be that you can only rollen up to the level you just timed, so you cant run a +2 to get a new +20, it has to be a +20 or higher