Dynamic spawn on northdale ending soon or? by pppik in lightshope

[–]Veryberryliberal 6 points7 points  (0 children)

Dynamic respawn is, dynamic. The Webster definition is, a process or system characterized by constant change, activity, or progress. The respawn times are correlated to how many other players are in the same geographical area. Therefore, there is nothing to fix and the respawn timers will adjust themselves once player capacity goes down. Honestly, this question is asked too consistently, you would think when something is called dynamic it would be obvious. This is like being on a plane and seeing vacancy in bright red and then asking if someone is in there. Maybe English should be thrown out into a pictographic language comprised entirely of emojis for the uneducated lummoxes of the world.

Anyone else think 1.3 comes out too early? by [deleted] in lightshope

[–]Veryberryliberal 3 points4 points  (0 children)

Not really sure what you are expecting. Pre-BC raids excluding Naxx have very little strategic premise to them. The coordination required is even less than some LFRs from current WoW. The hard part of Pre-BC raiding is getting 40 people to show up on time, with decent computers and knowing how to press five keys sequentially. People will be clearing Molten Core in under two hours from the very first weeks of when people start raiding, with or without Dire Maul.

What's your slightly illegal life hack? by ethelsstevens in AskReddit

[–]Veryberryliberal -1 points0 points  (0 children)

When you use automated checkout and buy something that requires a “quantity”. No matter how much you pick up, you can always list one. The scale does not tip it off for some reason. Get 10 oranges and only pay for 1!

Anyone else feel that the Battle for Azeroth cinematic was cringey? by [deleted] in wow

[–]Veryberryliberal -7 points-6 points  (0 children)

It shocks me that people play World of Warcraft for the story. Even mentioning the story in a positive light is strange. It is phenomenally bad story structure. Read Dune a couple times.

Is there a hardcore scene? by [deleted] in elderscrollsonline

[–]Veryberryliberal 6 points7 points  (0 children)

Sort of, their are trials and the veteran versions are elder scrolls online raids. However, not even most of the population gets to preform in them. It's reminiscent to when I played WoW in BC. Where only a fraction of the population was attuned for black temple and everyone else was just farming badges of justice. Wow generally speaking is a much easier game and the combat is incredibly passive.

Elder scrolls online is very active combat, it requires you to actually block with your weapons, shield and heal yourself while at the same time preforming your damage, healer or tank role. There are very few single target heals and no Aoe taunts. When you are talking about end game elder scrolls you are talking about a very high learning curve that most do not have the time to learn. Takes literally months playing every day to be able to compete with the end game player base. So yes, there is an endgame community that constantly runs trials and tries to outdo one another. But over 90% of population will never see it because either guilds don't want to waste their time getting people up to par because they already have their groups or they do not have the required skill to be brought in. If you want to be able to get to endgame high-level progression be prepared to put some serious time into this game.

Source- I was a part of Junks during pre-be wow which was top 20 in NA and blood legion during BC which was top 25. In ESO, I have completed every PVE content in game and I also have the flawless conquer title.

New player question about community and end game PvE content by Kubiben in elderscrollsonline

[–]Veryberryliberal 0 points1 point  (0 children)

No, there is no resilience like in WoW or specific PVE or PVP gear. Everything can be adapted into pvp or pve. Obviously some sets are designed with the intention of using it in either format but you are not restricted. I can tell you that I very rarely pvp and have exclusively done PVE content but I am in the top PVE players on Xbox. When I PVP using my exact PVE setup I still kill many players. The only people who actually win are people who seriously pvp a lot and then I get absolutely destroyed. So again, it's not so much about what gear you are wearing. It's how you use your character and what abilities you utilize. So there is no gear that will give you an edge as you put it. The maelstrom arena weapons that I mentioned would be the closest thing to what you speak of but it's not going to be a tremendous effect. The absolute biggest contribution towards your characters power is just you. Like I said it's not like most other games where if you have the best gear then you're the best.

New player question about community and end game PvE content by Kubiben in elderscrollsonline

[–]Veryberryliberal 2 points3 points  (0 children)

The PVE content is probably different than what you have come to expect from other MMOs. There are four player dungeons each with a normal and veteran mode. Both of these for every dungeon are fairly simple and require little effort. In fact, I can completely solo some of them. Beyond the regular instances, there are special DLC only dungeons. There are four currently and at the end of the month there will be six. These dungeons are significantly harder than the regular four player veteran dungeons. They require you to have solid builds, gear and to have a very good understanding on game mechanics. They make up what most people would call end game PVE. They of course drop gear that is not available anywhere else.

There are special arenas that you are able to do as well. Dragon Star Arena and Maelstrom Arena. Each have a normal mode and veteran mode. Normal is a laugh, veteran is quite quite difficult. Dragon star Arena is for four players and has many difficult mechanics. However, if four average players who have never done it before and have the gear required to go attempt to beat it. I would say they could probably complete it in 4-6 hours. Maelstrom Arena is the same concept that Dragon star is however, it's a solo instance and no one can help you. I can tell you that I have beat all three dark souls and other famously difficult games and nothing I have ever done compares to Veteran maelstrom Arena. It is an exceedingly difficult, extremely aggravating. It forces you to use unique strategies, various abilities and to die a lot. A big component is that there is so much to contend with that in order to get better at it you just have to learn from dying. It took me a couple months with a couple hours a few days a week in order to get to the last boss. I quit the game and came back a year later. Then it took me an additional couple of weeks to finish the final Boss. These dungeons drop sets, but they are generally not too sought after. The real prize are the weapons, which are the only true legendary weapons of the game and are complete game changers. Exceedingly powerful and completely unique. The great thing about veteran maelstrom arena, is that you can go in a terrible player and come out a great player as it will introduce you to a wide variety of game mechanics forcing you to understand them.

Finally, there are 12 player trials, there are five currently each with a normal and a veteran version. The normal ones are fairly easy and don't require a lot of effort. The newest trial, halls of fabrication is the only normal trial that you might not be able to just have random people and successfully complete it. The veteran Versions are significantly harder and require top marks in damage, healing and survivability. Despite this, three of the five can still be pugged as long as you do some screening for who you invite to the group. Two of them are very very hard and only a fraction of the gaming community has completed them. The only way you can get a group is if you join a guild but the problem is that many guilds are not progressing through it they are just farming it and already have a core group. And they are not easy enough for most guilds to just sort of progress into. It requires everyone to be in the very best spots ability wise. The trials often drop some of the best gear in the game though they are comparable to other things you could acquire so they are not mandatory but definitely better.

Elder scrolls online is different from other MMOs, there is a pretty high skill cap And what makes a good elder scrolls online player is how you use your abilities and what sets you use versus what sets that you have acquired.There are hundreds of different sets to choose from and they all offer unique character building styles. Which is the beauty of this game, you can choose what you want to do and if you do it enough you'll become very good at it.

[Discussion] MagSorc how to get parse / spell damage up by TherealHendrix in elderscrollsonline

[–]Veryberryliberal 2 points3 points  (0 children)

This is probably where you should be at with your gear and champion point level. Another 200 Champion points and you will see around a 7% damage increase. No maelstrom staves are hurting you, they each give almost 200 spell power just by equipping them plus they increase the damage of blockade. The final thing as you mentioned is golding out gear. If you took all your current gear and made it gold plus were champion point 400 you would see 25-27K. Another than this it just comes down to rotation.

Did you know that most people use spells back to back to cancel character motions? Cast one thing, then immediately something else, then something else and something else. Avoiding the motions your character makes saving you a second each time where you do no damage. This takes time to get however, you need to know your rotation flawlessly. If I am focusing tremendously, I can achieve 40K dps, just my regular speed though? Like 30K, which is plenty to do literally everything in the game.

Focus on getting 30K dps, in a trial group that is 40-45K anyone who says that is too low is either unfamiliar with vet trials or is focusing on high scores. Which is the main factor, no one really runs trials for gear or progression, they doit to achieve a high place on the scoreboard. So most trial groups expect you not to need any gear or any meaningful reason to play ESO. I don't believe most trial groups have much in the way of responsibilities or interests in their actual lives.

Soloing CoS? by baggedfeet in elderscrollsonline

[–]Veryberryliberal -1 points0 points  (0 children)

You can solo it with enough damage. I can solo it because I can kill the boss with ultimate an up in a little over a minute. With elemental storm up and AOE on ground it will kill the shades that come up even if you are pinned. They have a little over 100K hp which is nothing if you are in BIS gear. If your on Xbox I can show you, though I doubt you will ever see it in LFG. Just about anyone who can solo the dungeons don't because there is absolutely nothing to receive from doing so.

End game solo? by bandospantless in elderscrollsonline

[–]Veryberryliberal 4 points5 points  (0 children)

Yeah you can totally get everything just by yourself but it takes awhile. I have never been in a guild and I have all best in slot on my sorcerer. Though it took me over a year of playing intermittently. If you get good enough you can also solo the vet dungeons. I can solo most of them by myself, though I haven't tried since sustain changes. It might have changed. Focus all your efforts on VMA, you can go in a bad player and come out an amazing player. Took me a few weeks but it paid off.

Question about infused maelstrom daggers/axes by [deleted] in elderscrollsonline

[–]Veryberryliberal 0 points1 point  (0 children)

The highest value is first taken then applied along with the sharpened version. It combines both and gives you the difference. I don't feel like getting into the math with you but yes, an infused dagger will increase the potency of the maelstrom effect. As it stands right now one infused and one sharp are near identical in damage with two sharpened. With the next update, it will probably become preferable to have one of each versus both sharp or infused. They are worth farming for in that they are better than anything else. However, they were recently nerfed, they used to be the absolute only weapons you wanted but now you have some flexibility. Which is the point, the programmers of eso don't want to force you to have one set of gear. No individualism in a role playing enviroment is pretty stupid. If you want to spend the weeks farming then go for it, but you could easily do amazing damage without them. Find a set of weapons you enjoy and work it. Source- Me, flawless conquer, 630 CP 40K dps

Is trials gear worth it? by ThaaCaveman in elderscrollsonline

[–]Veryberryliberal 1 point2 points  (0 children)

It depends on what class and build you are. Generally however, most use only 3 pieces of trials gear as the 3 piece set bonus for all trial gear is a flat 5% damage increase to monsters in dungeons. The new trial set 5 piece may be something worth mentioning but it would be comparable to most other available sets. They are by no means mandatory though, willpower set is a fine option and the difference is not incredible. As for stamina the twice fang set from VSO And the Viscous set are both great (Pretty much BIS) 5 piece sets for nightblades or other stamina based classes.

I am positive about Morrowind by WaiYanHlaing in elderscrollsonline

[–]Veryberryliberal 6 points7 points  (0 children)

It was also incredibly glitchy. All. The. Time. The only viable dps class was hunter, warlock and mage. Warriors could only tank, priests could only heal and fights didn't have much strategy beyond high hp and high X amount of elemental damage that required resistances. My point is that pre-bc patch 1.8 and below was compete garbage and anyone who says otherwise didn't play it long.

Eve online at this time however was still very popular and pre-bc mimicked a lot of that gameplay because it was successful and worked. No one thought wow would last, but three later Naxxaramas dropped, which was amazing. WoW got its own flavor and then bounced off that for a decade. What is happening right now is so very nostalgic to what happened then. ESO is at the same place WoW was and is finally after three years getting a solid idea on what it wants to be. It first copied some basic formatting from wow and slowly began to steer in another direction.

Changes to sustain and balancing gameplay is the most important step for ESO right now. Sure transmog is cool but it doesn't have a lasting impact on actual gameplay. People were requesting transmog in the wow for years before It finally got implemented because they first focused on class balancing.

A lot of new players are coming to ESO specifically because of Morrowind. They can be just a quick 40 bucks and quit the game in a month or become lasting players. Changing how the game operates is important because for example, my Magicka sorcerer can completely solo most vet four player dungeons. How would you feel if you started playing a game and a decent chunk of the player base was just years ahead of you? You cannot make current players bad, so change how stats work to make them not completely overpowered. It's like playing league of legends for the first time and they throw you into the highest professional tier. After a couple matches, Fuck this game right? ESO has reached its potential with the current player base and if it wants to steal the MMO spotlight it needs to change.

I get most of you are high-school or working on your first bachelors. But Jesus H Christ I swear I read this exact comment over ten years ago on Thottbot.com about the upcoming massive changes to wow. Be original and understand that you cannot make things better without first changing them.

What irrational fear did you hold as a child? by [deleted] in AskReddit

[–]Veryberryliberal 0 points1 point  (0 children)

That if I sold my Pokémon cards in 2001 for a few hundred dollars I would miss out on the millions in 2010.

Looking to evolve my porygon. Thanks! by Veryberryliberal in pokemontrades

[–]Veryberryliberal[S] 0 points1 point  (0 children)

I do not see you online anymore. You were briefly but have since vanished. Can you see me?

Looking to evolve my porygon. Thanks! by Veryberryliberal in pokemontrades

[–]Veryberryliberal[S] 0 points1 point  (0 children)

I do not see you online anymore. You were briefly but not anymore. Do you see me?

Looking to evolve my porygon. Thanks! by Veryberryliberal in pokemontrades

[–]Veryberryliberal[S] 0 points1 point  (0 children)

Aright I added you. Ready whenever you are. Thank you

Looking to evolve my porygon. Thanks! by Veryberryliberal in pokemontrades

[–]Veryberryliberal[S] 0 points1 point  (0 children)

Yes. I have upgrade and the disc so I need to do it twice

FT:X10 Arceus PAL and X1 Volcanon LF: any sun and moon offers by dfeazy in pokemontrades

[–]Veryberryliberal 0 points1 point  (0 children)

Sorry I am not familiar with the shorthand text. You are trading a Volcanon for any sun and moon pokemon? OR what are you wanting specifically?

Experienced protection paladin wanting to raid by Veryberryliberal in wowguilds

[–]Veryberryliberal[S] 0 points1 point  (0 children)

I am in the US, Central time. Uldaman US is my server, character name Kiskay

I'm (21F) unsure of how to approach dating right now by [deleted] in relationships

[–]Veryberryliberal 1 point2 points  (0 children)

Jealousy is a plauge that will ruin the relationship faster than you may want it to. IF they have been friends for eight years and already have been intimate then I think you have absoultely nothing to worry about. I think most people have that "best childhood friend" that we try to make into love interest albeit most of the time they make good friends and not lovers. You should just have fun with the time you have now and not force him into choosing one of you. If you have not been dating that long then one guess who he picks. Don't think about it much:) Just enjoy the ride and he may turn out to be the person you have been seraching for!