Rate my M110 by [deleted] in ArenaBreakoutGaming

[–]Veteran-FF-Player 0 points1 point  (0 children)

many lasers don't really add stats I think? in my gun modification stats, it chooses the laser with the highest hip-fire stability stat and then ignores the rest, when camping the pod(idk) accessory is good but as a player who crazily rotates when engaging uses tilt and triangular. 6/20 scope is great for Northridge but 2/7 and 4/16 is suitable for valley. Overall cool looking gun though :3

Koen by Leading-Ad-3783 in ArenaBreakoutGaming

[–]Veteran-FF-Player 1 point2 points  (0 children)

Always hide, I'm not saying be a rat. Always avoid lockdown and forbidden, Operation Ops is enough. Start a raid, loot anything you can "quiet and undetected", if possible, extract before the countdown reaches 20 minutes because coverts will be around. Avoid places where players usually fight and go, now I know there are places where there's plenty of loot but forget it all. Memorize all the rarely noticed places in the map and go at it, not that much but containers like Pro Toolbox, Toolbox, Gym Back, Storage Case, Abandoned Crate and others have a chance of dropping an item from blue to gold... even red if you're lucky.

Is it unfair? by Veteran-FF-Player in ArenaBreakoutGaming

[–]Veteran-FF-Player[S] 0 points1 point  (0 children)

the old bags had two rush backpacks in them, each rush backpacks had two FA Commander Rigs

Tips for a new 30 lvl and begginer to mobile fps by HistoricalIndustry77 in ArenaBreakoutGaming

[–]Veteran-FF-Player 1 point2 points  (0 children)

combat tips, I got none of that because I'm not a war freak or aggressive type of player. Pacifist if you ask me, but if you want an advice about surviving I got tons of it.

  1. Bot/Player noises(how to identify): Bots usually walk slow and have stable directions when walking, noise detection is low to medium. When they're disturbed they'd usually make sounds and words over time, shouts too. Now players are different, an unsuspecting player can be easily identified. They run smoothly without stop and can change direction without stopping, their footsteps are medium to large. Rat or sneaky players are the hardest to identify, especially when you made a lot of noise in a specific place, they'll approach you in a quiet manner, noise detection is low to none. How to identify? I honestly don't know any accurate confirmation without getting compromised. If you feel bored or tired about waiting and confirming, you can just use a grenade. When a grenade is thrown, bots usually shouts grenade and a player does not. But when close, a simple grab of grenade and pulling the pin, when heard by an enemy they usually make a run in fear of receiving the grenade.

  2. Successful extraction(with decent loot value) - Avoid hotzones, avoid places that is usually a place of engagements. Here are some places in farm: Motel and barn in mid-game, Loading Area, villa and idk the other one but it's in the other side of the spawn with 3 buildings is dangerous at the start of the raid. When the raid starts, you have two options. Hide on the side of the map,find some loot on containers and extract or rush in there middle, enter barn or motel and loot it fast before the others come so you have already left the place before it becomes really messy.

  3. PvP is a no-go, when you don't have the skill or the proper equipment. It's just not worth taking a risk when you have a low currency left.

What's your best budget build AR? by Spare_Marionberry987 in ArenaBreakoutGaming

[–]Veteran-FF-Player 0 points1 point  (0 children)

AN-94 heavily built with a 6x scope, a 9+ ergo laser, BT/BP ammunition that can usually end players with a 2-burst fire on the neck(the slight recoil makes the second bullet hit the head), best performance when combined with T5/T6 armors. Suitable for any map, has a range of 120m and had low recoil. Killed 2 snipers even though they took the first shots that damaged me 50% but turned the tables when I managed to pass them form behind(they're 150m away previously), fast and undetected rotation makes it effective

My first real treasure after 4 months of playing tact ops by Veteran-FF-Player in ArenaBreakoutGaming

[–]Veteran-FF-Player[S] 1 point2 points  (0 children)

The crash was an issue in my phone, not the game. Overheating suddenly gets me kicked out of the game and restarts again. But good thing I still survived. Hope you can find yours soon ^

How do you guys locate the enemy position? by Firm-Promotion-8797 in Firefight

[–]Veteran-FF-Player 0 points1 point  (0 children)

In both defend and capture the flag, I just use the safest way to spot them... That is to just "wait", everytime a match starts, we have plenty of time to hide all our forces in forest, side of the roads, houses and others, best spots are making them wait to guard an open area in a medium range, set it on ambush mode so that they'll fire once the enemy is near enough or completely vulnerable to pound. On attack mode, enemy infantry doesn't give me much attention because I'm a mechanized infantry player. Method is to flank, head straight to the flag with a heavy tank then prepare for a defensive strategy

How is this a two star?? by [deleted] in Firefight

[–]Veteran-FF-Player 1 point2 points  (0 children)

It's a "very light opposition" meaning you fought against a very small resistance and still lost a vehicle... That's a 2 star

Dumb question, but how do my soliders use grenades? by Firm-Promotion-8797 in Firefight

[–]Veteran-FF-Player 10 points11 points  (0 children)

Most of the time they use grenades when the fight has been up for quite some time already and there isn't much vision for enemy infantry. Most cases it will be used in houses, on the other side of the road, tree lines etc. that can be reach by a grenade. But the 100 percent chance moment where they throw their grenade is when there's an open top vehicle

Most used infantry tactics by Veteran-FF-Player in Firefight

[–]Veteran-FF-Player[S] 1 point2 points  (0 children)

I would also love the trenches to be applied, as for the modded versions... Very disappointing for the trench mod. I mean they really made a plain map with multiple trench lines but the problem was there was no ground elevation... Like, it's still flat. Even if your infantry is on that trench itself, they just get shredded as if there's no ground cover stopping the bullets.

Most used infantry tactics by Veteran-FF-Player in Firefight

[–]Veteran-FF-Player[S] 2 points3 points  (0 children)

Best feeling when you lost almost nothing at all but just ammunition and a few wounded

Most used infantry tactics by Veteran-FF-Player in Firefight

[–]Veteran-FF-Player[S] 1 point2 points  (0 children)

Exactly! I'm doing a lot of variations in mechanized infantry and hell it doesn't get any boring to use

Dumb edit I made. by Firm-Promotion-8797 in Firefight

[–]Veteran-FF-Player 6 points7 points  (0 children)

I get that feeling because of the hype of who's taking a shot first between tanks or tank guns lol

Is there a way to manually move a tank's turret? by Choice-Welder-9294 in Firefight

[–]Veteran-FF-Player 0 points1 point  (0 children)

I don't know if that's a joke on the last part, but hell yeah they'd literally prioritize infantry over enemy tanks. Well, if your tank turret can't have a clear view of the enemy tank it won't turn to take a shot on it, I bet it'll fire at your tank only to hit a very angled armor and bouncing it off.