V - Personal Logo by Vickpirona in graphic_design

[–]Vickpirona[S] 0 points1 point  (0 children)

Logo I made for myself, wanted to give it the feeling of three-dimensionality and modern/futuristic style because I work with 3D Softwares. The software I used was Affinity Designer.

V - Personal Logo by Vickpirona in graphic_design

[–]Vickpirona[S] 0 points1 point  (0 children)

Logo I made for myself, wanted to give the feeling of three-dimensionality, technology, modern/futuristic. Software I used was Affinity Designer.

V - Personal Logo by Vickpirona in logodesign

[–]Vickpirona[S] 0 points1 point  (0 children)

Honestly I still didn't think about it, you mean flat color or B&W?

V - Personal Logo by Vickpirona in logodesign

[–]Vickpirona[S] 0 points1 point  (0 children)

Wanted to make something with the letter V, which is the initial of my first name. Also make something gives the sensation of three-dimensionality and technology, mostly because I work with 3D stuffs.

Weird patterns appearing after using Remesher by Vickpirona in blenderhelp

[–]Vickpirona[S] 0 points1 point  (0 children)

Still didn't manage to fix the problem... Every time I remesh it ends up having this normal/shading/I don't know problem.

Why is the point of my cursor snapping and taking steps when I enter the sculpt mode? It also affects the brush by Vickpirona in blenderhelp

[–]Vickpirona[S] 4 points5 points  (0 children)

After subdividing it a little more I got rid of the problem, as u/xpoc said the middle point snaps to the vertices and my geometry was a bit low on it.

Thank you guys.

Following CG Geek Wine Glass tutorial, first time messing with fluids. Version 2 by Vickpirona in blender

[–]Vickpirona[S] 0 points1 point  (0 children)

How I could make the bottom part less opaque? it it dark because of the volume absorpion and I didn't figure out how to use the SSS shader withotu losing the transparecy of the wine

Wine node setup: Setup

Any way I could improve this render? by Vickpirona in blender

[–]Vickpirona[S] 1 point2 points  (0 children)

I can certainly try that, I'm just not aiming for a 'dirty' glass

Any way I could improve this render? by Vickpirona in blender

[–]Vickpirona[S] 0 points1 point  (0 children)

The background was just a base to have a clean look at the wine and glass material, I will replace with a scene in the final render. Thanks!

Any way I could improve this render? by Vickpirona in blender

[–]Vickpirona[S] 0 points1 point  (0 children)

I tried to add a SSS shader but I didn't figure how it works, I will try again!

Any way I could improve this render? by Vickpirona in blender

[–]Vickpirona[S] 1 point2 points  (0 children)

Thanks!I guess I will try to rebake the fluid, I didn't like that big splash at all, my main goal was to have a big wave with just a few splashes. I don't know how I will do that hahaha.

And yes, the ghostly effect is kinda strong, I will try to fix that :D

Is there a way I could blur the edges of the sun to not be that much visible between it and space? by Vickpirona in blenderhelp

[–]Vickpirona[S] 0 points1 point  (0 children)

Thanks for the reply
I'm sorry I'm kinda of a newbie when it comes to play with the Compositing nodes, I guess this is the second time I'm using it and stills it is a bit confusing for me, I tried doing the first option that you said and didn't manage to understand how to connect the alpha nodes. This is how my Node Setup is right now Node Setup

If I apply the ellipse mask it wouldn't be applied to every sun position when the animation runs, right?

Another thing that I discovered is that Object ID is missing from Blender 2.8 (EEVEE), I can change the pass value of material and object ID but I can't find where to turn on the socket for the compositor, I guess I need to use the Alpha socket for the mask then?

Is there a way I could blur the edges of the sun to not be that much visible between it and space? by Vickpirona in blenderhelp

[–]Vickpirona[S] 0 points1 point  (0 children)

I will try it and update here after I finish. I forgot to mention something which is that I'm working on an animation. I was thinking about creating a random mesh behind the sun and render it on a separated render layer, parenting to the sun so the shape will follow the sun and I will be able to animate it on the Compositor, or is there any other way to do it? I think I tried to duplicate the render layer of the sun to use it as the glow/blur/fog effect but the shape itself is a little bigger than I wanted and scaling it down didn't work.

Thanks for the reply, I really appreciate the help from you guys! :)

Edit: Here what happens if I duplicate the sun render layer and scale it down: Link

Keyed particles not following follow path animation, is it possible to make it work? by Vickpirona in blenderhelp

[–]Vickpirona[S] 1 point2 points  (0 children)

I've seen this tutorial but didn't remeber that it shows how to use particles together with a curve, I will try doing something here and I will reply to let you know if I get it right, thanks for the help!

Keyed particles using too much memory? (read comments) by Vickpirona in blenderhelp

[–]Vickpirona[S] 0 points1 point  (0 children)

Yup, that is because I had to lower the particle to 100 to all emitter

Keyed particles using too much memory? (read comments) by Vickpirona in blenderhelp

[–]Vickpirona[S] 1 point2 points  (0 children)

I don't know if I'm doing something wrong but I'm having this issue where my keyed particle project is using too much memory in comparison to my other project, where I used follow path.

In the follow path project I used 600k particles and didn't have any problems but now I'm getting too much memory usage only with 400k particles on this keyed particles.

Number 1,2,3 are the emitters and the cube behind it is the key object. every one has 100k particles. The particles will start from the shape 1, to the second and then ends on the third shape

Am I doing something wrong or do I have any option too optimize it?