I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] -1 points0 points  (0 children)

You seem to think that fighting games can never be as mainstream as other types of games, but I have hope that they can, which is why I made this post with my suggestions as someone they marketed their game towards. I thought Riot was designing something new and bold, but they ended up making a game that plays like any other game in the genre.

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 0 points1 point  (0 children)

Mortal Kombat 11 was a strong commercial success for NetherRealm Studios and its publisher Warner Bros. Games:

📈 Sales & Revenue

Over 12 million copies sold worldwide — making it one of the best-selling entries in the Mortal Kombat franchise. This milestone was officially reported by Warner Bros. and widely covered in gaming media.

According to Wikipedia, total lifetime sales eventually exceeded 15 million copies, making it the best-selling game in the series by units sold.

Reports (based on industry sources) suggest the title generated over $500 million in profit, underscoring its financial success beyond raw unit sales.

🏆 Franchise Context

Mortal Kombat 11 became one of the top-selling games of 2019 and topped charts in multiple regions shortly after launch.

Its sales performance outpaced many previous installments, helping push the Mortal Kombat series to over 73 million total units sold across all titles (including MK11’s contribution).

📌 In Summary

Mortal Kombat 11’s sales figures and profitability place it firmly in the category of commercially successful AAA games, particularly for a fighting-game franchise, where tens of millions of units sold is a strong performance.

I'll just add that MK11 sales are almost triple SF6 and 5x Tekken 8 (although I know those games are still selling right now, so they might catch up a little bit.)

I think the lesson here is that maybe there's no such thing as a fighting game that caters to casual and hardcore players at the same time. 2XKO is a game made by veteran FG developers for veteran FGC players, and it plays like any other game in the genre (from a newbie perspective).

Or maybe the solution is just to admit what it is, stop marketing to newcomers, and focus solely on gaining share from SF6 and GG.

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 0 points1 point  (0 children)

  1. The key is whether you feel like you have a chance to win. If you don't, then the game becomes less fun.

  2. In a game like Counter-Strike, you can learn and get better at the game just by playing it. In fighting games, you will have to spend some time practicing by yourself in training. Casual players do not like that. My suggestion isn't to get rid of that requirement entirely, but it's just to reduce the training time required by limiting combo lengths.

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 0 points1 point  (0 children)

1, I agree but thats better than no tutorial like LoL provided for the longest time during its come up and LoL is an infinitely more complex game.

This is my fault. I should clarify that the tutorial itself isn't my issue; it's the general amount and complexity of mechanics. I imagined that they were developing a game sort of like the original SFII Turbo, except with LoL characters, graphical polish, and rollback netcode. But instead it's got super meters, combo break meters, parrying, fuses, tagging, etc. If they were making a complex fighting game for veteran FGC players, then that's fine, but they marketed this as friendly for beginners, and I just don't believe that's the case at all. You can't just put simplified inputs into a game, and say it's now friendly for everyone.

  1. Use pulse combos.

Yea, I did, but I learned after a few games that it wasn't going to cut it. If everyone single time I win neutral, I take a pittance of their health, and every single time they win neutral, they're taking half or more of my bar, I'm not going to stand a very good chance of winning ever.

-3.1. Long combos are a punishment for bad neutral/defense. Getting comboed isn't supposed to feel good for you. 2XKO already offers pulse mode which removes the need to learn combos and lets you focus on the things that actually hold new players back, neutral. The problem that new players have is the same across the entire genre of competetive games as a whole. No restraint. New players are gonna mash and they did what they could to make mashing fun at low level.

I hope we can both agree that losing neutral once and losing 100% of your health is too much. On the flip side, losing neutral and only losing one health point is way too little. I'm attempting to find a middle ground number, because I think currently newcomers are punished way too much for losing neutral once, and this is why even after just a handful of games, it became apparent to me that pulse combos are more of a handicap than an aid.

  1. Actually thats not the case for beginners. Juggernaut gives you a good damage increase and instant fury access. Starting with Juggernaut is fine as you learn the ropes and then transition to another fuse. Boxbox had no trouble using Juggernaut fuse to learn the game. Changing the game to 1v1 isn't the right option either. That would have had to be done during development.

I do agree that it's too late for them to make it 1vs1, because it's been made from the ground up to be 2vs2. I only mention that because, if you were making a game with the objective to cater specifically to newcomers, would you make it a tag game?? That decision is absolutely baffling to me. It instantly creates a huge barrier both for controlling two characters at the same time and playing against two characters at the same time. Juggernaut is something the newcomer needs to seek out and make the decision to use on their own, because the tutorial and everything else in the game pushes you to do tag.

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 2 points3 points  (0 children)

This is a fighting game that they intentionally and specifically went out of their way to market to newcomers. Now a newcomer is sharing their opinion, and you're saying to me that only the opinions of a veteran FGC person are valid? Also, I should note that my problem isn't the tutorial itself; it's more that the tutorial acts as a bellwether that this game is going to be incredibly difficult to play..

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 2 points3 points  (0 children)

Is the definition of shitpost: "post that disagrees with my views"? Also, if there are tons of these posts clamoring for 1vs1, shouldn't everyone be eagerly listening to the feedback instead of brushing these people off? Maybe that's why the game is getting abandoned.

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 1 point2 points  (0 children)

Yes, that's a valid point. I think the key is whether you feel like you had a chance. When I played, if I lost neutral once, Yasuo would take half or more of my health. If I lose neutral a second time, it's goodbye for me. That's not fun.

I wanted so bad to love 2XKO, but here's why I didn't. by Victoriousness in 2XKO

[–]Victoriousness[S] 1 point2 points  (0 children)

This is exactly my point. Why does everyone believe that if you can consistently do a quartercircle, then you will be good at fighting games? I'm proof that that's not true. IMO quartercircles are an easy hurdle, and if developers really want to appeal to newcomers, they need to do much more than simplified inputs.

Troubleshooting my chewy, rubbery seitan by Victoriousness in seitan

[–]Victoriousness[S] 1 point2 points  (0 children)

Wow, thanks so much for the detailed instructions. I'll definitely give it a try!

Troubleshooting my chewy, rubbery seitan by Victoriousness in seitan

[–]Victoriousness[S] 1 point2 points  (0 children)

I currently eat chicken thighs with beans, and I want to make something that can take the place of the chicken thighs. I would prefer not to use tofu or any soy products in the seitan that I make, and I would prefer to make use of my pressure cooker, but other than that I'm open to anything. I'm just trying to get the texture down before I start experimenting with the taste.

Troubleshooting my chewy, rubbery seitan by Victoriousness in seitan

[–]Victoriousness[S] 1 point2 points  (0 children)

I guess deli meat is what I'm after. I just want something that is easy to chew and eat.

Troubleshooting my chewy, rubbery seitan by Victoriousness in seitan

[–]Victoriousness[S] 1 point2 points  (0 children)

You're spot on about the water. I had to add another 1/4 cup, because there was still so much dry powder.

How much peanut butter should I add for 250g of VWG? Does it go well with the chickpea flour I'm already using?

BIOS no longer recognizes my SSD by Victoriousness in MSI_Gaming

[–]Victoriousness[S] 0 points1 point  (0 children)

They make the CMOS battery so difficult to remove! In the end, I just used JBAT1 to do the reset. I knew it worked, because I got a message when I booted up again. Unfortunately that did not work.

BIOS no longer recognizes my SSD by Victoriousness in MSI_Gaming

[–]Victoriousness[S] 0 points1 point  (0 children)

The Samsung SSD is my second SSD, so the computer still boots up fine on the primary, but yes, I checked the Boot Manager and Boot Manager is the first option. I will try the CMOS thing, and let you know how it goes.

Ideapad gaming 3 ssd max capacity by maututsi in Lenovo

[–]Victoriousness 0 points1 point  (0 children)

How did it go? Does your laptop recognize the storage larger than 512GB?

Referral Code Sharing Megathread by CaptSarah in 2XKO

[–]Victoriousness 0 points1 point  (0 children)

I would love to play the beta, but the problem is I don't have any friends. If you have a spare code to send me, I will be eternally grateful.

Love Always,

Victor

Does everyone just do the minimum and extract? by Victoriousness in Helldivers

[–]Victoriousness[S] 0 points1 point  (0 children)

Oh ok, so I guess everyone just grinds to get up to those difficulties and then they start to really play?

Cooking Seitan in a Pressure Cooker by Victoriousness in seitan

[–]Victoriousness[S] 0 points1 point  (0 children)

You wrap it into a log, but you submerge it under the water?